From 7bb707e986bece461aae26b43debaa5fc9bbc3cf Mon Sep 17 00:00:00 2001 From: D G Turner Date: Sat, 1 Jan 2022 23:22:03 +0000 Subject: [PATCH] BURIED: Fix Arthur Being Visible After AI Biochip is Lost Fix for bug #13193 (BURIED: Arthur still visible after being lost from Biochip Inventory). --- engines/buried/environ/agent3_lair.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/buried/environ/agent3_lair.cpp b/engines/buried/environ/agent3_lair.cpp index 8a3dcbdadea..d9b44018010 100644 --- a/engines/buried/environ/agent3_lair.cpp +++ b/engines/buried/environ/agent3_lair.cpp @@ -346,6 +346,7 @@ int LairEntry::onCharacter(Window *viewWindow, const Common::KeyState &character _vm->_sound->stopSoundEffect(_currentSoundID); ((GameUIWindow *)viewWindow->getParent())->_inventoryWindow->removeItem(kItemBioChipAI); ((GameUIWindow *)viewWindow->getParent())->_inventoryWindow->addItem(kItemBioChipBlank); + ((GameUIWindow *)viewWindow->getParent())->_bioChipRightWindow->changeCurrentBioChip(kItemBioChipBlank); _vm->_sound->setAmbientSound(_vm->getFilePath(3, 2, SF_AMBIENT), false, 64); _passwordIndex = 5;