diff --git a/NativeApp.cpp b/NativeApp.cpp index 9755b11..a554d8d 100644 --- a/NativeApp.cpp +++ b/NativeApp.cpp @@ -41,7 +41,6 @@ #include "gfx_es2/fbo.h" #include "GPU/GLES/GLStateCache.h" -#include "GPU/GPUCommon.h" #include "GPU/GPUState.h" #include "input/input_state.h" @@ -148,8 +147,6 @@ void NativeRender(GraphicsContext *graphicsContext) { glstate.Restore(); - gpu->ReapplyGfxState(); - s64 blockTicks = usToCycles(1000000 / 10); while(coreState == CORE_RUNNING) { diff --git a/PPSSPPGameCore.mm b/PPSSPPGameCore.mm index 091d4bc..8634cb2 100644 --- a/PPSSPPGameCore.mm +++ b/PPSSPPGameCore.mm @@ -100,11 +100,11 @@ g_Config.memStickDirectory = [directoryString UTF8String]; g_Config.flash0Directory = [directoryString UTF8String]; g_Config.internalDataDirectory = [directoryString UTF8String]; - g_Config.iShowFPSCounter = true; + g_Config.iShowFPSCounter = false; g_Config.bFrameSkipUnthrottle = false; g_Config.bSeparateIOThread = true; - g_Config.bSeparateCPUThread = true; + g_Config.bSeparateCPUThread = false; g_Config.bSeparateSASThread = true; _coreParam.cpuCore = CPU_JIT;