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3.0
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# Change Log
All notable changes to this project will be documented in this file.
`Starscream` adheres to [Semantic Versioning](http://semver.org/).
#### [2.0.0](https://github.com/daltoniam/Starscream/tree/2.0.0)
Added Swift 3 support.
Fixed:
[#229](https://github.com/daltoniam/Starscream/issues/229)
[#232](https://github.com/daltoniam/Starscream/issues/232)
#### [1.1.4](https://github.com/daltoniam/Starscream/tree/1.1.4)
Swift 2.3 support.
#### [1.1.3](https://github.com/daltoniam/Starscream/tree/1.1.3)
Changed:
[#170](https://github.com/daltoniam/Starscream/issues/170)
[#171](https://github.com/daltoniam/Starscream/issues/171)
[#174](https://github.com/daltoniam/Starscream/issues/174)
[#177](https://github.com/daltoniam/Starscream/issues/177)
[#178](https://github.com/daltoniam/Starscream/issues/178)
#### [1.1.2](https://github.com/daltoniam/Starscream/tree/1.1.2)
Fixed:
[#158](https://github.com/daltoniam/Starscream/issues/158)
[#161](https://github.com/daltoniam/Starscream/issues/161)
[#164](https://github.com/daltoniam/Starscream/issues/164)
#### [1.1.1](https://github.com/daltoniam/Starscream/tree/1.1.1)
Fixed:
[#157](https://github.com/daltoniam/Starscream/issues/157)
#### [1.1.0](https://github.com/daltoniam/Starscream/tree/1.1.0)
Changed:
Moved over to Runloop/default GCD queues to shared queue.
Fixed:
[#153](https://github.com/daltoniam/Starscream/issues/153)
[#151](https://github.com/daltoniam/Starscream/issues/151)
[#150](https://github.com/daltoniam/Starscream/issues/150)
[#149](https://github.com/daltoniam/Starscream/issues/149)
[#147](https://github.com/daltoniam/Starscream/issues/147)
[#139](https://github.com/daltoniam/Starscream/issues/139)
[#77](https://github.com/daltoniam/Starscream/issues/77)
#### [1.0.2](https://github.com/daltoniam/Starscream/tree/1.0.2)
Added TVOS support.
#### [1.0.1](https://github.com/daltoniam/Starscream/tree/1.0.1)
Fixes for #121, #123
#### [1.0.0](https://github.com/daltoniam/Starscream/tree/1.0.0)
first release of Swift 2 support.
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
Copyright (c) 2014-2016 Dalton Cherry.
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//
// Package.Swift
// Starscream
//
// Created by Dalton Cherry on 5/16/15.
// Copyright (c) 2014-2016 Dalton Cherry.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import PackageDescription
let package = Package(
name: "Starscream"
)
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![starscream](https://raw.githubusercontent.com/daltoniam/starscream/assets/starscream.jpg)
Starscream is a conforming WebSocket ([RFC 6455](http://tools.ietf.org/html/rfc6455)) client library in Swift for iOS and OSX.
It's Objective-C counter part can be found here: [Jetfire](https://github.com/acmacalister/jetfire)
## Features
- Conforms to all of the base [Autobahn test suite](http://autobahn.ws/testsuite/).
- Nonblocking. Everything happens in the background, thanks to GCD.
- TLS/WSS support.
- Simple concise codebase at just a few hundred LOC.
## Swift 2.3
See release/tag 1.1.4 for Swift 2.3 support.
## Example
First thing is to import the framework. See the Installation instructions on how to add the framework to your project.
```swift
import Starscream
```
Once imported, you can open a connection to your WebSocket server. Note that `socket` is probably best as a property, so it doesn't get deallocated right after being setup.
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!)
socket.delegate = self
socket.connect()
```
After you are connected, there are some delegate methods that we need to implement.
### websocketDidConnect
websocketDidConnect is called as soon as the client connects to the server.
```swift
func websocketDidConnect(socket: WebSocket) {
print("websocket is connected")
}
```
### websocketDidDisconnect
websocketDidDisconnect is called as soon as the client is disconnected from the server.
```swift
func websocketDidDisconnect(socket: WebSocket, error: NSError?) {
print("websocket is disconnected: \(error?.localizedDescription)")
}
```
### websocketDidReceiveMessage
websocketDidReceiveMessage is called when the client gets a text frame from the connection.
```swift
func websocketDidReceiveMessage(socket: WebSocket, text: String) {
print("got some text: \(text)")
}
```
### websocketDidReceiveData
websocketDidReceiveData is called when the client gets a binary frame from the connection.
```swift
func websocketDidReceiveData(socket: WebSocket, data: Data) {
print("got some data: \(data.count)")
}
```
### Optional: websocketDidReceivePong *(required protocol: WebSocketPongDelegate)*
websocketDidReceivePong is called when the client gets a pong response from the connection. You need to implement the WebSocketPongDelegate protocol and set an additional delegate, eg: ` socket.pongDelegate = self`
```swift
func websocketDidReceivePong(socket: WebSocket, data: Data?) {
print("Got pong! Maybe some data: \(data?.count)")
}
```
Or you can use closures.
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!)
//websocketDidConnect
socket.onConnect = {
print("websocket is connected")
}
//websocketDidDisconnect
socket.onDisconnect = { (error: NSError?) in
print("websocket is disconnected: \(error?.localizedDescription)")
}
//websocketDidReceiveMessage
socket.onText = { (text: String) in
print("got some text: \(text)")
}
//websocketDidReceiveData
socket.onData = { (data: Data) in
print("got some data: \(data.count)")
}
//you could do onPong as well.
socket.connect()
```
One more: you can listen to socket connection and disconnection via notifications. Starscream posts `WebsocketDidConnectNotification` and `WebsocketDidDisconnectNotification`. You can find an `NSError` that caused the disconection by accessing `WebsocketDisconnectionErrorKeyName` on notification `userInfo`.
## The delegate methods give you a simple way to handle data from the server, but how do you send data?
### write a binary frame
The writeData method gives you a simple way to send `Data` (binary) data to the server.
```swift
socket.write(data: data) //write some Data over the socket!
```
### write a string frame
The writeString method is the same as writeData, but sends text/string.
```swift
socket.write(string: "Hi Server!") //example on how to write text over the socket!
```
### write a ping frame
The writePing method is the same as write, but sends a ping control frame.
```swift
socket.write(ping: Data()) //example on how to write a ping control frame over the socket!
```
### disconnect
The disconnect method does what you would expect and closes the socket.
```swift
socket.disconnect()
```
### isConnected
Returns if the socket is connected or not.
```swift
if socket.isConnected {
// do cool stuff.
}
```
### Custom Headers
You can also override the default websocket headers with your own custom ones like so:
```swift
socket.headers["Sec-WebSocket-Protocol"] = "someother protocols"
socket.headers["Sec-WebSocket-Version"] = "14"
socket.headers["My-Awesome-Header"] = "Everything is Awesome!"
```
### Protocols
If you need to specify a protocol, simple add it to the init:
```swift
//chat and superchat are the example protocols here
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
socket.delegate = self
socket.connect()
```
### Self Signed SSL and VOIP
There are a couple of other properties that modify the stream:
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
//set this if you are planning on using the socket in a VOIP background setting (using the background VOIP service).
socket.voipEnabled = true
//set this you want to ignore SSL cert validation, so a self signed SSL certificate can be used.
socket.disableSSLCertValidation = true
```
### SSL Pinning
SSL Pinning is also supported in Starscream.
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
let data = ... //load your certificate from disk
socket.security = SSLSecurity(certs: [SSLCert(data: data)], usePublicKeys: true)
//socket.security = SSLSecurity() //uses the .cer files in your app's bundle
```
You load either a `Data` blob of your certificate or you can use a `SecKeyRef` if you have a public key you want to use. The `usePublicKeys` bool is whether to use the certificates for validation or the public keys. The public keys will be extracted from the certificates automatically if `usePublicKeys` is choosen.
### Custom Queue
A custom queue can be specified when delegate methods are called. By default `DispatchQueue.main` is used, thus making all delegate methods calls run on the main thread. It is important to note that all WebSocket processing is done on a background thread, only the delegate method calls are changed when modifying the queue. The actual processing is always on a background thread and will not pause your app.
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
//create a custom queue
socket.callbackQueue = DispatchQueue(label: "com.vluxe.starscream.myapp")
```
## Example Project
Check out the SimpleTest project in the examples directory to see how to setup a simple connection to a WebSocket server.
## Requirements
Starscream works with iOS 7/OSX 10.9 or above. It is recommended to use iOS 8/10.10 or above for CocoaPods/framework support. To use Starscream with a project targeting iOS 7, you must include all Swift files directly in your project.
## Installation
### CocoaPods
Check out [Get Started](http://cocoapods.org/) tab on [cocoapods.org](http://cocoapods.org/).
To use Starscream in your project add the following 'Podfile' to your project
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'
use_frameworks!
pod 'Starscream', '~> 2.0.0'
Then run:
pod install
### Carthage
Check out the [Carthage](https://github.com/Carthage/Carthage) docs on how to add a install. The `Starscream` framework is already setup with shared schemes.
[Carthage Install](https://github.com/Carthage/Carthage#adding-frameworks-to-an-application)
You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
```bash
$ brew update
$ brew install carthage
```
To integrate Starscream into your Xcode project using Carthage, specify it in your `Cartfile`:
```
github "daltoniam/Starscream" >= 2.0.0
```
### Rogue
First see the [installation docs](https://github.com/acmacalister/Rogue) for how to install Rogue.
To install Starscream run the command below in the directory you created the rogue file.
```
rogue add https://github.com/daltoniam/starscream
```
Next open the `libs` folder and add the `Starscream.xcodeproj` to your Xcode project. Once that is complete, in your "Build Phases" add the `Starscream.framework` to your "Link Binary with Libraries" phase. Make sure to add the `libs` folder to your `.gitignore` file.
### Other
Simply grab the framework (either via git submodule or another package manager).
Add the `Starscream.xcodeproj` to your Xcode project. Once that is complete, in your "Build Phases" add the `Starscream.framework` to your "Link Binary with Libraries" phase.
### Add Copy Frameworks Phase
If you are running this in an OSX app or on a physical iOS device you will need to make sure you add the `Starscream.framework` to be included in your app bundle. To do this, in Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar. In the tab bar at the top of that window, open the "Build Phases" panel. Expand the "Link Binary with Libraries" group, and add `Starscream.framework`. Click on the + button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add `Starscream.framework` respectively.
## TODOs
- [ ] WatchOS?
- [ ] Linux Support?
- [ ] Add Unit Tests - Local Swift websocket server
## License
Starscream is licensed under the Apache v2 License.
## Contact
### Dalton Cherry
* https://github.com/daltoniam
* http://twitter.com/daltoniam
* http://daltoniam.com
### Austin Cherry ###
* https://github.com/acmacalister
* http://twitter.com/acmacalister
* http://austincherry.me
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string></string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>
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//////////////////////////////////////////////////////////////////////////////////////////////////
//
// SSLSecurity.swift
// Starscream
//
// Created by Dalton Cherry on 5/16/15.
// Copyright (c) 2014-2016 Dalton Cherry.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//////////////////////////////////////////////////////////////////////////////////////////////////
import Foundation
import Security
public class SSLCert {
var certData: Data?
var key: SecKey?
/**
Designated init for certificates
- parameter data: is the binary data of the certificate
- returns: a representation security object to be used with
*/
public init(data: Data) {
self.certData = data
}
/**
Designated init for public keys
- parameter key: is the public key to be used
- returns: a representation security object to be used with
*/
public init(key: SecKey) {
self.key = key
}
}
public class SSLSecurity {
public var validatedDN = true //should the domain name be validated?
var isReady = false //is the key processing done?
var certificates: [Data]? //the certificates
var pubKeys: [SecKey]? //the public keys
var usePublicKeys = false //use public keys or certificate validation?
/**
Use certs from main app bundle
- parameter usePublicKeys: is to specific if the publicKeys or certificates should be used for SSL pinning validation
- returns: a representation security object to be used with
*/
public convenience init(usePublicKeys: Bool = false) {
let paths = Bundle.main.paths(forResourcesOfType: "cer", inDirectory: ".")
let certs = paths.reduce([SSLCert]()) { (certs: [SSLCert], path: String) -> [SSLCert] in
var certs = certs
if let data = NSData(contentsOfFile: path) {
certs.append(SSLCert(data: data as Data))
}
return certs
}
self.init(certs: certs, usePublicKeys: usePublicKeys)
}
/**
Designated init
- parameter keys: is the certificates or public keys to use
- parameter usePublicKeys: is to specific if the publicKeys or certificates should be used for SSL pinning validation
- returns: a representation security object to be used with
*/
public init(certs: [SSLCert], usePublicKeys: Bool) {
self.usePublicKeys = usePublicKeys
if self.usePublicKeys {
DispatchQueue.global(qos: .default).async {
let pubKeys = certs.reduce([SecKey]()) { (pubKeys: [SecKey], cert: SSLCert) -> [SecKey] in
var pubKeys = pubKeys
if let data = cert.certData, cert.key == nil {
cert.key = self.extractPublicKey(data)
}
if let key = cert.key {
pubKeys.append(key)
}
return pubKeys
}
self.pubKeys = pubKeys
self.isReady = true
}
} else {
let certificates = certs.reduce([Data]()) { (certificates: [Data], cert: SSLCert) -> [Data] in
var certificates = certificates
if let data = cert.certData {
certificates.append(data)
}
return certificates
}
self.certificates = certificates
self.isReady = true
}
}
/**
Valid the trust and domain name.
- parameter trust: is the serverTrust to validate
- parameter domain: is the CN domain to validate
- returns: if the key was successfully validated
*/
public func isValid(_ trust: SecTrust, domain: String?) -> Bool {
var tries = 0
while !self.isReady {
usleep(1000)
tries += 1
if tries > 5 {
return false //doesn't appear it is going to ever be ready...
}
}
var policy: SecPolicy
if self.validatedDN {
policy = SecPolicyCreateSSL(true, domain as NSString?)
} else {
policy = SecPolicyCreateBasicX509()
}
SecTrustSetPolicies(trust,policy)
if self.usePublicKeys {
if let keys = self.pubKeys {
let serverPubKeys = publicKeyChain(trust)
for serverKey in serverPubKeys as [AnyObject] {
for key in keys as [AnyObject] {
if serverKey.isEqual(key) {
return true
}
}
}
}
} else if let certs = self.certificates {
let serverCerts = certificateChain(trust)
var collect = [SecCertificate]()
for cert in certs {
collect.append(SecCertificateCreateWithData(nil,cert as CFData)!)
}
SecTrustSetAnchorCertificates(trust,collect as NSArray)
var result: SecTrustResultType = .unspecified
SecTrustEvaluate(trust,&result)
if result == .unspecified || result == .proceed {
var trustedCount = 0
for serverCert in serverCerts {
for cert in certs {
if cert == serverCert {
trustedCount += 1
break
}
}
}
if trustedCount == serverCerts.count {
return true
}
}
}
return false
}
/**
Get the public key from a certificate data
- parameter data: is the certificate to pull the public key from
- returns: a public key
*/
func extractPublicKey(_ data: Data) -> SecKey? {
guard let cert = SecCertificateCreateWithData(nil, data as CFData) else { return nil }
return extractPublicKey(cert, policy: SecPolicyCreateBasicX509())
}
/**
Get the public key from a certificate
- parameter data: is the certificate to pull the public key from
- returns: a public key
*/
func extractPublicKey(_ cert: SecCertificate, policy: SecPolicy) -> SecKey? {
var possibleTrust: SecTrust?
SecTrustCreateWithCertificates(cert, policy, &possibleTrust)
guard let trust = possibleTrust else { return nil }
var result: SecTrustResultType = .unspecified
SecTrustEvaluate(trust, &result)
return SecTrustCopyPublicKey(trust)
}
/**
Get the certificate chain for the trust
- parameter trust: is the trust to lookup the certificate chain for
- returns: the certificate chain for the trust
*/
func certificateChain(_ trust: SecTrust) -> [Data] {
let certificates = (0..<SecTrustGetCertificateCount(trust)).reduce([Data]()) { (certificates: [Data], index: Int) -> [Data] in
var certificates = certificates
let cert = SecTrustGetCertificateAtIndex(trust, index)
certificates.append(SecCertificateCopyData(cert!) as Data)
return certificates
}
return certificates
}
/**
Get the public key chain for the trust
- parameter trust: is the trust to lookup the certificate chain and extract the public keys
- returns: the public keys from the certifcate chain for the trust
*/
func publicKeyChain(_ trust: SecTrust) -> [SecKey] {
let policy = SecPolicyCreateBasicX509()
let keys = (0..<SecTrustGetCertificateCount(trust)).reduce([SecKey]()) { (keys: [SecKey], index: Int) -> [SecKey] in
var keys = keys
let cert = SecTrustGetCertificateAtIndex(trust, index)
if let key = extractPublicKey(cert!, policy: policy) {
keys.append(key)
}
return keys
}
return keys
}
}
-19
View File
@@ -1,19 +0,0 @@
//
// Starscream.h
// Starscream
//
// Created by Austin Cherry on 9/25/14.
// Copyright (c) 2014 Vluxe. All rights reserved.
//
#import <Foundation/Foundation.h>
//! Project version number for Starscream.
FOUNDATION_EXPORT double StarscreamVersionNumber;
//! Project version string for Starscream.
FOUNDATION_EXPORT const unsigned char StarscreamVersionString[];
// In this header, you should import all the public headers of your framework using statements like #import <Starscream/PublicHeader.h>
-938
View File
@@ -1,938 +0,0 @@
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Websocket.swift
//
// Created by Dalton Cherry on 7/16/14.
// Copyright (c) 2014-2016 Dalton Cherry.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//////////////////////////////////////////////////////////////////////////////////////////////////
import Foundation
import CoreFoundation
import Security
public let WebsocketDidConnectNotification = "WebsocketDidConnectNotification"
public let WebsocketDidDisconnectNotification = "WebsocketDidDisconnectNotification"
public let WebsocketDisconnectionErrorKeyName = "WebsocketDisconnectionErrorKeyName"
public protocol WebSocketDelegate: class {
func websocketDidConnect(socket: WebSocket)
func websocketDidDisconnect(socket: WebSocket, error: NSError?)
func websocketDidReceiveMessage(socket: WebSocket, text: String)
func websocketDidReceiveData(socket: WebSocket, data: Data)
}
public protocol WebSocketPongDelegate: class {
func websocketDidReceivePong(socket: WebSocket, data: Data?)
}
public class WebSocket : NSObject, StreamDelegate {
enum OpCode : UInt8 {
case continueFrame = 0x0
case textFrame = 0x1
case binaryFrame = 0x2
// 3-7 are reserved.
case connectionClose = 0x8
case ping = 0x9
case pong = 0xA
// B-F reserved.
}
public enum CloseCode : UInt16 {
case normal = 1000
case goingAway = 1001
case protocolError = 1002
case protocolUnhandledType = 1003
// 1004 reserved.
case noStatusReceived = 1005
//1006 reserved.
case encoding = 1007
case policyViolated = 1008
case messageTooBig = 1009
}
public static let ErrorDomain = "WebSocket"
enum InternalErrorCode: UInt16 {
// 0-999 WebSocket status codes not used
case outputStreamWriteError = 1
}
// Where the callback is executed. It defaults to the main UI thread queue.
public var callbackQueue = DispatchQueue.main
var optionalProtocols: [String]?
// MARK: - Constants
let headerWSUpgradeName = "Upgrade"
let headerWSUpgradeValue = "websocket"
let headerWSHostName = "Host"
let headerWSConnectionName = "Connection"
let headerWSConnectionValue = "Upgrade"
let headerWSProtocolName = "Sec-WebSocket-Protocol"
let headerWSVersionName = "Sec-WebSocket-Version"
let headerWSVersionValue = "13"
let headerWSKeyName = "Sec-WebSocket-Key"
let headerOriginName = "Origin"
let headerWSAcceptName = "Sec-WebSocket-Accept"
let BUFFER_MAX = 4096
let FinMask: UInt8 = 0x80
let OpCodeMask: UInt8 = 0x0F
let RSVMask: UInt8 = 0x70
let MaskMask: UInt8 = 0x80
let PayloadLenMask: UInt8 = 0x7F
let MaxFrameSize: Int = 32
let httpSwitchProtocolCode = 101
let supportedSSLSchemes = ["wss", "https"]
class WSResponse {
var isFin = false
var code: OpCode = .continueFrame
var bytesLeft = 0
var frameCount = 0
var buffer: NSMutableData?
}
// MARK: - Delegates
/// Responds to callback about new messages coming in over the WebSocket
/// and also connection/disconnect messages.
public weak var delegate: WebSocketDelegate?
/// Receives a callback for each pong message recived.
public weak var pongDelegate: WebSocketPongDelegate?
// MARK: - Block based API.
public var onConnect: ((Void) -> Void)?
public var onDisconnect: ((NSError?) -> Void)?
public var onText: ((String) -> Void)?
public var onData: ((Data) -> Void)?
public var onPong: ((Data?) -> Void)?
public var headers = [String: String]()
public var voipEnabled = false
public var disableSSLCertValidation = false
public var security: SSLSecurity?
public var enabledSSLCipherSuites: [SSLCipherSuite]?
public var origin: String?
public var timeout = 5
public var isConnected: Bool {
return connected
}
public var currentURL: URL { return url }
// MARK: - Private
private var url: URL
private var inputStream: InputStream?
private var outputStream: OutputStream?
private var connected = false
private var isConnecting = false
private var writeQueue = OperationQueue()
private var readStack = [WSResponse]()
private var inputQueue = [Data]()
private var fragBuffer: Data?
private var certValidated = false
private var didDisconnect = false
private var readyToWrite = false
private let mutex = NSLock()
private let notificationCenter = NotificationCenter.default
private var canDispatch: Bool {
mutex.lock()
let canWork = readyToWrite
mutex.unlock()
return canWork
}
/// The shared processing queue used for all WebSocket.
private static let sharedWorkQueue = DispatchQueue(label: "com.vluxe.starscream.websocket", attributes: [])
/// Used for setting protocols.
public init(url: URL, protocols: [String]? = nil) {
self.url = url
self.origin = url.absoluteString
writeQueue.maxConcurrentOperationCount = 1
optionalProtocols = protocols
}
// Used for specifically setting the QOS for the write queue.
public convenience init(url: URL, writeQueueQOS: QualityOfService, protocols: [String]? = nil) {
self.init(url: url, protocols: protocols)
writeQueue.qualityOfService = writeQueueQOS
}
/**
Connect to the WebSocket server on a background thread.
*/
public func connect() {
guard !isConnecting else { return }
didDisconnect = false
isConnecting = true
createHTTPRequest()
isConnecting = false
}
/**
Disconnect from the server. I send a Close control frame to the server, then expect the server to respond with a Close control frame and close the socket from its end. I notify my delegate once the socket has been closed.
If you supply a non-nil `forceTimeout`, I wait at most that long (in seconds) for the server to close the socket. After the timeout expires, I close the socket and notify my delegate.
If you supply a zero (or negative) `forceTimeout`, I immediately close the socket (without sending a Close control frame) and notify my delegate.
- Parameter forceTimeout: Maximum time to wait for the server to close the socket.
- Parameter closeCode: The code to send on disconnect. The default is the normal close code for cleanly disconnecting a webSocket.
*/
public func disconnect(forceTimeout: TimeInterval? = nil, closeCode: UInt16 = CloseCode.normal.rawValue) {
switch forceTimeout {
case .some(let seconds) where seconds > 0:
callbackQueue.asyncAfter(deadline: DispatchTime.now() + Double(Int64(seconds * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC)) { [weak self] in
self?.disconnectStream(nil)
}
fallthrough
case .none:
writeError(closeCode)
default:
disconnectStream(nil)
break
}
}
/**
Write a string to the websocket. This sends it as a text frame.
If you supply a non-nil completion block, I will perform it when the write completes.
- parameter str: The string to write.
- parameter completion: The (optional) completion handler.
*/
public func write(string: String, completion: (() -> ())? = nil) {
guard isConnected else { return }
dequeueWrite(string.data(using: String.Encoding.utf8)!, code: .textFrame, writeCompletion: completion)
}
/**
Write binary data to the websocket. This sends it as a binary frame.
If you supply a non-nil completion block, I will perform it when the write completes.
- parameter data: The data to write.
- parameter completion: The (optional) completion handler.
*/
public func write(data: Data, completion: (() -> ())? = nil) {
guard isConnected else { return }
dequeueWrite(data, code: .binaryFrame, writeCompletion: completion)
}
/**
Write a ping to the websocket. This sends it as a control frame.
Yodel a sound to the planet. This sends it as an astroid. http://youtu.be/Eu5ZJELRiJ8?t=42s
*/
public func write(ping: Data, completion: (() -> ())? = nil) {
guard isConnected else { return }
dequeueWrite(ping, code: .ping, writeCompletion: completion)
}
/**
Private method that starts the connection.
*/
private func createHTTPRequest() {
let urlRequest = CFHTTPMessageCreateRequest(kCFAllocatorDefault, "GET" as CFString,
url as CFURL, kCFHTTPVersion1_1).takeRetainedValue()
var port = url.port
if port == nil {
if supportedSSLSchemes.contains(url.scheme!) {
port = 443
} else {
port = 80
}
}
addHeader(urlRequest, key: headerWSUpgradeName, val: headerWSUpgradeValue)
addHeader(urlRequest, key: headerWSConnectionName, val: headerWSConnectionValue)
if let protocols = optionalProtocols {
addHeader(urlRequest, key: headerWSProtocolName, val: protocols.joined(separator: ","))
}
addHeader(urlRequest, key: headerWSVersionName, val: headerWSVersionValue)
addHeader(urlRequest, key: headerWSKeyName, val: generateWebSocketKey())
if let origin = origin {
addHeader(urlRequest, key: headerOriginName, val: origin)
}
addHeader(urlRequest, key: headerWSHostName, val: "\(url.host!):\(port!)")
for (key, value) in headers {
addHeader(urlRequest, key: key, val: value)
}
if let cfHTTPMessage = CFHTTPMessageCopySerializedMessage(urlRequest) {
let serializedRequest = cfHTTPMessage.takeRetainedValue()
initStreamsWithData(serializedRequest as Data, Int(port!))
}
}
/**
Add a header to the CFHTTPMessage by using the NSString bridges to CFString
*/
private func addHeader(_ urlRequest: CFHTTPMessage, key: String, val: String) {
CFHTTPMessageSetHeaderFieldValue(urlRequest, key as CFString, val as CFString)
}
/**
Generate a WebSocket key as needed in RFC.
*/
private func generateWebSocketKey() -> String {
var key = ""
let seed = 16
for _ in 0..<seed {
let uni = UnicodeScalar(UInt32(97 + arc4random_uniform(25)))
key += "\(Character(uni!))"
}
let data = key.data(using: String.Encoding.utf8)
let baseKey = data?.base64EncodedString(options: NSData.Base64EncodingOptions(rawValue: 0))
return baseKey!
}
/**
Start the stream connection and write the data to the output stream.
*/
private func initStreamsWithData(_ data: Data, _ port: Int) {
//higher level API we will cut over to at some point
//NSStream.getStreamsToHostWithName(url.host, port: url.port.integerValue, inputStream: &inputStream, outputStream: &outputStream)
var readStream: Unmanaged<CFReadStream>?
var writeStream: Unmanaged<CFWriteStream>?
let h = url.host! as NSString
CFStreamCreatePairWithSocketToHost(nil, h, UInt32(port), &readStream, &writeStream)
inputStream = readStream!.takeRetainedValue()
outputStream = writeStream!.takeRetainedValue()
guard let inStream = inputStream, let outStream = outputStream else { return }
inStream.delegate = self
outStream.delegate = self
if supportedSSLSchemes.contains(url.scheme!) {
inStream.setProperty(StreamSocketSecurityLevel.negotiatedSSL as AnyObject, forKey: Stream.PropertyKey.socketSecurityLevelKey)
outStream.setProperty(StreamSocketSecurityLevel.negotiatedSSL as AnyObject, forKey: Stream.PropertyKey.socketSecurityLevelKey)
} else {
certValidated = true //not a https session, so no need to check SSL pinning
}
if voipEnabled {
inStream.setProperty(StreamNetworkServiceTypeValue.voIP as AnyObject, forKey: Stream.PropertyKey.networkServiceType)
outStream.setProperty(StreamNetworkServiceTypeValue.voIP as AnyObject, forKey: Stream.PropertyKey.networkServiceType)
}
if disableSSLCertValidation {
let settings: [NSObject: NSObject] = [kCFStreamSSLValidatesCertificateChain: NSNumber(value: false), kCFStreamSSLPeerName: kCFNull]
inStream.setProperty(settings, forKey: kCFStreamPropertySSLSettings as Stream.PropertyKey)
outStream.setProperty(settings, forKey: kCFStreamPropertySSLSettings as Stream.PropertyKey)
}
if let cipherSuites = self.enabledSSLCipherSuites {
if let sslContextIn = CFReadStreamCopyProperty(inputStream, CFStreamPropertyKey(rawValue: kCFStreamPropertySSLContext)) as! SSLContext?,
let sslContextOut = CFWriteStreamCopyProperty(outputStream, CFStreamPropertyKey(rawValue: kCFStreamPropertySSLContext)) as! SSLContext? {
let resIn = SSLSetEnabledCiphers(sslContextIn, cipherSuites, cipherSuites.count)
let resOut = SSLSetEnabledCiphers(sslContextOut, cipherSuites, cipherSuites.count)
if resIn != errSecSuccess {
let error = self.errorWithDetail("Error setting ingoing cypher suites", code: UInt16(resIn))
disconnectStream(error)
return
}
if resOut != errSecSuccess {
let error = self.errorWithDetail("Error setting outgoing cypher suites", code: UInt16(resOut))
disconnectStream(error)
return
}
}
}
CFReadStreamSetDispatchQueue(inStream, WebSocket.sharedWorkQueue)
CFWriteStreamSetDispatchQueue(outStream, WebSocket.sharedWorkQueue)
inStream.open()
outStream.open()
self.mutex.lock()
self.readyToWrite = true
self.mutex.unlock()
let bytes = UnsafeRawPointer((data as NSData).bytes).assumingMemoryBound(to: UInt8.self)
var out = timeout * 1000000 // wait 5 seconds before giving up
writeQueue.addOperation { [weak self] in
while !outStream.hasSpaceAvailable {
usleep(100) // wait until the socket is ready
out -= 100
if out < 0 {
self?.cleanupStream()
self?.doDisconnect(self?.errorWithDetail("write wait timed out", code: 2))
return
} else if outStream.streamError != nil {
return // disconnectStream will be called.
}
}
outStream.write(bytes, maxLength: data.count)
}
}
/**
Delegate for the stream methods. Processes incoming bytes
*/
public func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
if let sec = security, !certValidated && [.hasBytesAvailable, .hasSpaceAvailable].contains(eventCode) {
let trust = aStream.property(forKey: kCFStreamPropertySSLPeerTrust as Stream.PropertyKey) as AnyObject
let domain = aStream.property(forKey: kCFStreamSSLPeerName as Stream.PropertyKey) as? String
if sec.isValid(trust as! SecTrust, domain: domain) {
certValidated = true
} else {
let error = errorWithDetail("Invalid SSL certificate", code: 1)
disconnectStream(error)
return
}
}
if eventCode == .hasBytesAvailable {
if aStream == inputStream {
processInputStream()
}
} else if eventCode == .errorOccurred {
disconnectStream(aStream.streamError as NSError?)
} else if eventCode == .endEncountered {
disconnectStream(nil)
}
}
/**
Disconnect the stream object and notifies the delegate.
*/
private func disconnectStream(_ error: NSError?) {
if error == nil {
writeQueue.waitUntilAllOperationsAreFinished()
} else {
writeQueue.cancelAllOperations()
}
cleanupStream()
doDisconnect(error)
}
/**
cleanup the streams.
*/
private func cleanupStream() {
outputStream?.delegate = nil
inputStream?.delegate = nil
if let stream = inputStream {
CFReadStreamSetDispatchQueue(stream, nil)
stream.close()
}
if let stream = outputStream {
CFWriteStreamSetDispatchQueue(stream, nil)
stream.close()
}
outputStream = nil
inputStream = nil
}
/**
Handles the incoming bytes and sending them to the proper processing method.
*/
private func processInputStream() {
let buf = NSMutableData(capacity: BUFFER_MAX)
let buffer = UnsafeMutableRawPointer(mutating: buf!.bytes).assumingMemoryBound(to: UInt8.self)
let length = inputStream!.read(buffer, maxLength: BUFFER_MAX)
guard length > 0 else { return }
var process = false
if inputQueue.count == 0 {
process = true
}
inputQueue.append(Data(bytes: buffer, count: length))
if process {
dequeueInput()
}
}
/**
Dequeue the incoming input so it is processed in order.
*/
private func dequeueInput() {
while !inputQueue.isEmpty {
let data = inputQueue[0]
var work = data
if let fragBuffer = fragBuffer {
var combine = NSData(data: fragBuffer) as Data
combine.append(data)
work = combine
self.fragBuffer = nil
}
let buffer = UnsafeRawPointer((work as NSData).bytes).assumingMemoryBound(to: UInt8.self)
let length = work.count
if !connected {
processTCPHandshake(buffer, bufferLen: length)
} else {
processRawMessagesInBuffer(buffer, bufferLen: length)
}
inputQueue = inputQueue.filter{ $0 != data }
}
}
/**
Handle checking the inital connection status
*/
private func processTCPHandshake(_ buffer: UnsafePointer<UInt8>, bufferLen: Int) {
let code = processHTTP(buffer, bufferLen: bufferLen)
switch code {
case 0:
connected = true
guard canDispatch else {return}
callbackQueue.async { [weak self] in
guard let s = self else { return }
s.onConnect?()
s.delegate?.websocketDidConnect(socket: s)
s.notificationCenter.post(name: NSNotification.Name(WebsocketDidConnectNotification), object: self)
}
case -1:
fragBuffer = Data(bytes: buffer, count: bufferLen)
break // do nothing, we are going to collect more data
default:
doDisconnect(errorWithDetail("Invalid HTTP upgrade", code: UInt16(code)))
}
}
/**
Finds the HTTP Packet in the TCP stream, by looking for the CRLF.
*/
private func processHTTP(_ buffer: UnsafePointer<UInt8>, bufferLen: Int) -> Int {
let CRLFBytes = [UInt8(ascii: "\r"), UInt8(ascii: "\n"), UInt8(ascii: "\r"), UInt8(ascii: "\n")]
var k = 0
var totalSize = 0
for i in 0..<bufferLen {
if buffer[i] == CRLFBytes[k] {
k += 1
if k == 3 {
totalSize = i + 1
break
}
} else {
k = 0
}
}
if totalSize > 0 {
let code = validateResponse(buffer, bufferLen: totalSize)
if code != 0 {
return code
}
totalSize += 1 //skip the last \n
let restSize = bufferLen - totalSize
if restSize > 0 {
processRawMessagesInBuffer(buffer + totalSize, bufferLen: restSize)
}
return 0 //success
}
return -1 // Was unable to find the full TCP header.
}
/**
Validates the HTTP is a 101 as per the RFC spec.
*/
private func validateResponse(_ buffer: UnsafePointer<UInt8>, bufferLen: Int) -> Int {
let response = CFHTTPMessageCreateEmpty(kCFAllocatorDefault, false).takeRetainedValue()
CFHTTPMessageAppendBytes(response, buffer, bufferLen)
let code = CFHTTPMessageGetResponseStatusCode(response)
if code != httpSwitchProtocolCode {
return code
}
if let cfHeaders = CFHTTPMessageCopyAllHeaderFields(response) {
let headers = cfHeaders.takeRetainedValue() as NSDictionary
if let acceptKey = headers[headerWSAcceptName as NSString] as? NSString {
if acceptKey.length > 0 {
return 0
}
}
}
return -1
}
/**
Read a 16 bit big endian value from a buffer
*/
private static func readUint16(_ buffer: UnsafePointer<UInt8>, offset: Int) -> UInt16 {
return (UInt16(buffer[offset + 0]) << 8) | UInt16(buffer[offset + 1])
}
/**
Read a 64 bit big endian value from a buffer
*/
private static func readUint64(_ buffer: UnsafePointer<UInt8>, offset: Int) -> UInt64 {
var value = UInt64(0)
for i in 0...7 {
value = (value << 8) | UInt64(buffer[offset + i])
}
return value
}
/**
Write a 16-bit big endian value to a buffer.
*/
private static func writeUint16(_ buffer: UnsafeMutablePointer<UInt8>, offset: Int, value: UInt16) {
buffer[offset + 0] = UInt8(value >> 8)
buffer[offset + 1] = UInt8(value & 0xff)
}
/**
Write a 64-bit big endian value to a buffer.
*/
private static func writeUint64(_ buffer: UnsafeMutablePointer<UInt8>, offset: Int, value: UInt64) {
for i in 0...7 {
buffer[offset + i] = UInt8((value >> (8*UInt64(7 - i))) & 0xff)
}
}
/**
Process one message at the start of `buffer`. Return another buffer (sharing storage) that contains the leftover contents of `buffer` that I didn't process.
*/
private func processOneRawMessage(inBuffer buffer: UnsafeBufferPointer<UInt8>) -> UnsafeBufferPointer<UInt8> {
let response = readStack.last
guard let baseAddress = buffer.baseAddress else {return emptyBuffer}
let bufferLen = buffer.count
if response != nil && bufferLen < 2 {
fragBuffer = Data(buffer: buffer)
return emptyBuffer
}
if let response = response, response.bytesLeft > 0 {
var len = response.bytesLeft
var extra = bufferLen - response.bytesLeft
if response.bytesLeft > bufferLen {
len = bufferLen
extra = 0
}
response.bytesLeft -= len
response.buffer?.append(Data(bytes: baseAddress, count: len))
_ = processResponse(response)
return buffer.fromOffset(bufferLen - extra)
} else {
let isFin = (FinMask & baseAddress[0])
let receivedOpcode = OpCode(rawValue: (OpCodeMask & baseAddress[0]))
let isMasked = (MaskMask & baseAddress[1])
let payloadLen = (PayloadLenMask & baseAddress[1])
var offset = 2
if (isMasked > 0 || (RSVMask & baseAddress[0]) > 0) && receivedOpcode != .pong {
let errCode = CloseCode.protocolError.rawValue
doDisconnect(errorWithDetail("masked and rsv data is not currently supported", code: errCode))
writeError(errCode)
return emptyBuffer
}
let isControlFrame = (receivedOpcode == .connectionClose || receivedOpcode == .ping)
if !isControlFrame && (receivedOpcode != .binaryFrame && receivedOpcode != .continueFrame &&
receivedOpcode != .textFrame && receivedOpcode != .pong) {
let errCode = CloseCode.protocolError.rawValue
doDisconnect(errorWithDetail("unknown opcode: \(receivedOpcode)", code: errCode))
writeError(errCode)
return emptyBuffer
}
if isControlFrame && isFin == 0 {
let errCode = CloseCode.protocolError.rawValue
doDisconnect(errorWithDetail("control frames can't be fragmented", code: errCode))
writeError(errCode)
return emptyBuffer
}
if receivedOpcode == .connectionClose {
var code = CloseCode.normal.rawValue
if payloadLen == 1 {
code = CloseCode.protocolError.rawValue
} else if payloadLen > 1 {
code = WebSocket.readUint16(baseAddress, offset: offset)
if code < 1000 || (code > 1003 && code < 1007) || (code > 1011 && code < 3000) {
code = CloseCode.protocolError.rawValue
}
offset += 2
}
var closeReason = "connection closed by server"
if payloadLen > 2 {
let len = Int(payloadLen - 2)
if len > 0 {
let bytes = baseAddress + offset
if let customCloseReason = String(data: Data(bytes: bytes, count: len), encoding: .utf8) {
closeReason = customCloseReason
} else {
code = CloseCode.protocolError.rawValue
}
}
}
doDisconnect(errorWithDetail(closeReason, code: code))
writeError(code)
return emptyBuffer
}
if isControlFrame && payloadLen > 125 {
writeError(CloseCode.protocolError.rawValue)
return emptyBuffer
}
var dataLength = UInt64(payloadLen)
if dataLength == 127 {
dataLength = WebSocket.readUint64(baseAddress, offset: offset)
offset += MemoryLayout<UInt64>.size
} else if dataLength == 126 {
dataLength = UInt64(WebSocket.readUint16(baseAddress, offset: offset))
offset += MemoryLayout<UInt16>.size
}
if bufferLen < offset || UInt64(bufferLen - offset) < dataLength {
fragBuffer = Data(bytes: baseAddress, count: bufferLen)
return emptyBuffer
}
var len = dataLength
if dataLength > UInt64(bufferLen) {
len = UInt64(bufferLen-offset)
}
let data: Data
if len < 0 {
len = 0
data = Data()
} else {
data = Data(bytes: baseAddress+offset, count: Int(len))
}
if receivedOpcode == .pong {
if canDispatch {
callbackQueue.async { [weak self] in
guard let s = self else { return }
let pongData: Data? = data.count > 0 ? data : nil
s.onPong?(pongData)
s.pongDelegate?.websocketDidReceivePong(socket: s, data: pongData)
}
}
return buffer.fromOffset(offset + Int(len))
}
var response = readStack.last
if isControlFrame {
response = nil // Don't append pings.
}
if isFin == 0 && receivedOpcode == .continueFrame && response == nil {
let errCode = CloseCode.protocolError.rawValue
doDisconnect(errorWithDetail("continue frame before a binary or text frame", code: errCode))
writeError(errCode)
return emptyBuffer
}
var isNew = false
if response == nil {
if receivedOpcode == .continueFrame {
let errCode = CloseCode.protocolError.rawValue
doDisconnect(errorWithDetail("first frame can't be a continue frame",
code: errCode))
writeError(errCode)
return emptyBuffer
}
isNew = true
response = WSResponse()
response!.code = receivedOpcode!
response!.bytesLeft = Int(dataLength)
response!.buffer = NSMutableData(data: data)
} else {
if receivedOpcode == .continueFrame {
response!.bytesLeft = Int(dataLength)
} else {
let errCode = CloseCode.protocolError.rawValue
doDisconnect(errorWithDetail("second and beyond of fragment message must be a continue frame",
code: errCode))
writeError(errCode)
return emptyBuffer
}
response!.buffer!.append(data)
}
if let response = response {
response.bytesLeft -= Int(len)
response.frameCount += 1
response.isFin = isFin > 0 ? true : false
if isNew {
readStack.append(response)
}
_ = processResponse(response)
}
let step = Int(offset + numericCast(len))
return buffer.fromOffset(step)
}
}
/**
Process all messages in the buffer if possible.
*/
private func processRawMessagesInBuffer(_ pointer: UnsafePointer<UInt8>, bufferLen: Int) {
var buffer = UnsafeBufferPointer(start: pointer, count: bufferLen)
repeat {
buffer = processOneRawMessage(inBuffer: buffer)
} while buffer.count >= 2
if buffer.count > 0 {
fragBuffer = Data(buffer: buffer)
}
}
/**
Process the finished response of a buffer.
*/
private func processResponse(_ response: WSResponse) -> Bool {
if response.isFin && response.bytesLeft <= 0 {
if response.code == .ping {
let data = response.buffer! // local copy so it is perverse for writing
dequeueWrite(data as Data, code: .pong)
} else if response.code == .textFrame {
let str: NSString? = NSString(data: response.buffer! as Data, encoding: String.Encoding.utf8.rawValue)
if str == nil {
writeError(CloseCode.encoding.rawValue)
return false
}
if canDispatch {
callbackQueue.async { [weak self] in
guard let s = self else { return }
s.onText?(str! as String)
s.delegate?.websocketDidReceiveMessage(socket: s, text: str! as String)
}
}
} else if response.code == .binaryFrame {
if canDispatch {
let data = response.buffer! // local copy so it is perverse for writing
callbackQueue.async { [weak self] in
guard let s = self else { return }
s.onData?(data as Data)
s.delegate?.websocketDidReceiveData(socket: s, data: data as Data)
}
}
}
readStack.removeLast()
return true
}
return false
}
/**
Create an error
*/
private func errorWithDetail(_ detail: String, code: UInt16) -> NSError {
var details = [String: String]()
details[NSLocalizedDescriptionKey] = detail
return NSError(domain: WebSocket.ErrorDomain, code: Int(code), userInfo: details)
}
/**
Write an error to the socket
*/
private func writeError(_ code: UInt16) {
let buf = NSMutableData(capacity: MemoryLayout<UInt16>.size)
let buffer = UnsafeMutableRawPointer(mutating: buf!.bytes).assumingMemoryBound(to: UInt8.self)
WebSocket.writeUint16(buffer, offset: 0, value: code)
dequeueWrite(Data(bytes: buffer, count: MemoryLayout<UInt16>.size), code: .connectionClose)
}
/**
Used to write things to the stream
*/
private func dequeueWrite(_ data: Data, code: OpCode, writeCompletion: (() -> ())? = nil) {
writeQueue.addOperation { [weak self] in
//stream isn't ready, let's wait
guard let s = self else { return }
var offset = 2
let dataLength = data.count
let frame = NSMutableData(capacity: dataLength + s.MaxFrameSize)
let buffer = UnsafeMutableRawPointer(frame!.mutableBytes).assumingMemoryBound(to: UInt8.self)
buffer[0] = s.FinMask | code.rawValue
if dataLength < 126 {
buffer[1] = CUnsignedChar(dataLength)
} else if dataLength <= Int(UInt16.max) {
buffer[1] = 126
WebSocket.writeUint16(buffer, offset: offset, value: UInt16(dataLength))
offset += MemoryLayout<UInt16>.size
} else {
buffer[1] = 127
WebSocket.writeUint64(buffer, offset: offset, value: UInt64(dataLength))
offset += MemoryLayout<UInt64>.size
}
buffer[1] |= s.MaskMask
let maskKey = UnsafeMutablePointer<UInt8>(buffer + offset)
_ = SecRandomCopyBytes(kSecRandomDefault, Int(MemoryLayout<UInt32>.size), maskKey)
offset += MemoryLayout<UInt32>.size
for i in 0..<dataLength {
buffer[offset] = data[i] ^ maskKey[i % MemoryLayout<UInt32>.size]
offset += 1
}
var total = 0
while true {
guard let outStream = s.outputStream else { break }
let writeBuffer = UnsafeRawPointer(frame!.bytes+total).assumingMemoryBound(to: UInt8.self)
let len = outStream.write(writeBuffer, maxLength: offset-total)
if len < 0 {
var error: Error?
if let streamError = outStream.streamError {
error = streamError
} else {
let errCode = InternalErrorCode.outputStreamWriteError.rawValue
error = s.errorWithDetail("output stream error during write", code: errCode)
}
s.doDisconnect(error as NSError?)
break
} else {
total += len
}
if total >= offset {
if let queue = self?.callbackQueue, let callback = writeCompletion {
queue.async {
callback()
}
}
break
}
}
}
}
/**
Used to preform the disconnect delegate
*/
private func doDisconnect(_ error: NSError?) {
guard !didDisconnect else { return }
didDisconnect = true
connected = false
guard canDispatch else {return}
callbackQueue.async { [weak self] in
guard let s = self else { return }
s.onDisconnect?(error)
s.delegate?.websocketDidDisconnect(socket: s, error: error)
let userInfo = error.map{ [WebsocketDisconnectionErrorKeyName: $0] }
s.notificationCenter.post(name: NSNotification.Name(WebsocketDidDisconnectNotification), object: self, userInfo: userInfo)
}
}
// MARK: - Deinit
deinit {
mutex.lock()
readyToWrite = false
mutex.unlock()
cleanupStream()
}
}
private extension Data {
init(buffer: UnsafeBufferPointer<UInt8>) {
self.init(bytes: buffer.baseAddress!, count: buffer.count)
}
}
private extension UnsafeBufferPointer {
func fromOffset(_ offset: Int) -> UnsafeBufferPointer<Element> {
return UnsafeBufferPointer<Element>(start: baseAddress?.advanced(by: offset), count: count - offset)
}
}
private let emptyBuffer = UnsafeBufferPointer<UInt8>(start: nil, count: 0)
-15
View File
@@ -1,15 +0,0 @@
Pod::Spec.new do |s|
s.name = "Starscream"
s.version = "2.0.0"
s.summary = "A conforming WebSocket RFC 6455 client library in Swift for iOS and OSX."
s.homepage = "https://github.com/daltoniam/Starscream"
s.license = 'Apache License, Version 2.0'
s.author = {'Dalton Cherry' => 'http://daltoniam.com', 'Austin Cherry' => 'http://austincherry.me'}
s.source = { :git => 'https://github.com/daltoniam/Starscream.git', :tag => "#{s.version}"}
s.social_media_url = 'http://twitter.com/daltoniam'
s.ios.deployment_target = '8.0'
s.osx.deployment_target = '10.10'
s.tvos.deployment_target = '9.0'
s.source_files = 'Source/*.swift'
s.requires_arc = 'true'
end
-892
View File
@@ -1,892 +0,0 @@
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//
// StarscreamTests.swift
// StarscreamTests
//
// Created by Austin Cherry on 9/25/14.
// Copyright (c) 2014 Vluxe. All rights reserved.
//
import XCTest
class StarscreamTests: XCTestCase {
override func setUp() {
super.setUp()
// Put setup code here. This method is called before the invocation of each test method in the class.
}
override func tearDown() {
// Put teardown code here. This method is called after the invocation of each test method in the class.
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// This is an example of a functional test case.
XCTAssert(true, "Pass")
}
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// This is an example of a performance test case.
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// Put the code you want to measure the time of here.
}
}
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#
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}
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:Autobahn.xcodeproj">
</FileRef>
</Workspace>
@@ -1,46 +0,0 @@
//
// AppDelegate.swift
// Autobahn
//
// Created by Dalton Cherry on 7/24/15.
// Copyright (c) 2015 vluxe. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
@@ -1,41 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2015 vluxe. All rights reserved." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Autobahn" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC"/>
<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk"/>
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l"/>
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0"/>
<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9"/>
<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g"/>
</constraints>
<nil key="simulatedStatusBarMetrics"/>
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics"/>
<point key="canvasLocation" x="548" y="455"/>
</view>
</objects>
</document>
@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9531" systemVersion="15C50" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9529"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModule="Autobahn" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
@@ -1,68 +0,0 @@
{
"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
-47
View File
@@ -1,47 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>com.vluxe.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
@@ -1,158 +0,0 @@
//
// ViewController.swift
// Autobahn
//
// Created by Dalton Cherry on 7/24/15.
// Copyright (c) 2015 vluxe. All rights reserved.
//
import UIKit
import Starscream
class ViewController: UIViewController {
let host = "localhost:9001"
var socketArray = [WebSocket]()
var caseCount = 300 //starting cases
override func viewDidLoad() {
super.viewDidLoad()
getCaseCount()
//getTestInfo(1)
}
func removeSocket(_ s: WebSocket) {
socketArray = socketArray.filter{$0 != s}
}
func getCaseCount() {
let s = WebSocket(url: URL(string: "ws://\(host)/getCaseCount")!, protocols: [])
socketArray.append(s)
s.onText = {[unowned self] (text: String) in
if let c = Int(text) {
print("number of cases is: \(c)")
self.caseCount = c
}
}
s.onDisconnect = {[unowned self] (error: NSError?) in
self.getTestInfo(1)
self.removeSocket(s)
}
s.connect()
}
func getTestInfo(_ caseNum: Int) {
let s = createSocket("getCaseInfo",caseNum)
socketArray.append(s)
s.onText = {(text: String) in
// let data = text.dataUsingEncoding(NSUTF8StringEncoding)
// do {
// let resp: AnyObject? = try NSJSONSerialization.JSONObjectWithData(data!,
// options: NSJSONReadingOptions())
// if let dict = resp as? Dictionary<String,String> {
// let num = dict["id"]
// let summary = dict["description"]
// if let n = num, let sum = summary {
// print("running case:\(caseNum) id:\(n) summary: \(sum)")
// }
// }
// } catch {
// print("error parsing the json")
// }
}
var once = false
s.onDisconnect = {[unowned self] (error: NSError?) in
if !once {
once = true
self.runTest(caseNum)
}
self.removeSocket(s)
}
s.connect()
}
func runTest(_ caseNum: Int) {
let s = createSocket("runCase",caseNum)
self.socketArray.append(s)
s.onText = {(text: String) in
s.write(string: text)
}
s.onData = {(data: Data) in
s.write(data: data)
}
var once = false
s.onDisconnect = {[unowned self] (error: NSError?) in
if !once {
once = true
print("case:\(caseNum) finished")
self.verifyTest(caseNum)
self.removeSocket(s)
}
}
s.connect()
}
func verifyTest(_ caseNum: Int) {
let s = createSocket("getCaseStatus",caseNum)
self.socketArray.append(s)
s.onText = {(text: String) in
let data = text.data(using: String.Encoding.utf8)
do {
let resp: Any? = try JSONSerialization.jsonObject(with: data!,
options: JSONSerialization.ReadingOptions())
if let dict = resp as? Dictionary<String,String> {
if let status = dict["behavior"] {
if status == "OK" {
print("SUCCESS: \(caseNum)")
return
}
}
print("FAILURE: \(caseNum)")
}
} catch {
print("error parsing the json")
}
}
var once = false
s.onDisconnect = {[unowned self] (error: NSError?) in
if !once {
once = true
let nextCase = caseNum+1
if nextCase <= self.caseCount {
self.getTestInfo(nextCase)
} else {
self.finishReports()
}
}
self.removeSocket(s)
}
s.connect()
}
func finishReports() {
let s = createSocket("updateReports",0)
self.socketArray.append(s)
s.onDisconnect = {[unowned self] (error: NSError?) in
print("finished all the tests!")
self.removeSocket(s)
}
s.connect()
}
func createSocket(_ cmd: String, _ caseNum: Int) -> WebSocket {
return WebSocket(url: URL(string: "ws://\(host)\(buildPath(cmd,caseNum))")!, protocols: [])
}
func buildPath(_ cmd: String, _ caseNum: Int) -> String {
return "/\(cmd)?case=\(caseNum)&agent=Starscream"
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
@@ -1,36 +0,0 @@
//
// AutobahnTests.swift
// AutobahnTests
//
// Created by Dalton Cherry on 7/24/15.
// Copyright (c) 2015 vluxe. All rights reserved.
//
import UIKit
import XCTest
class AutobahnTests: XCTestCase {
override func setUp() {
super.setUp()
// Put setup code here. This method is called before the invocation of each test method in the class.
}
override func tearDown() {
// Put teardown code here. This method is called after the invocation of each test method in the class.
super.tearDown()
}
func testExample() {
// This is an example of a functional test case.
XCTAssert(true, "Pass")
}
func testPerformanceExample() {
// This is an example of a performance test case.
self.measure() {
// Put the code you want to measure the time of here.
}
}
}
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>com.vluxe.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
-27
View File
@@ -1,27 +0,0 @@
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control?
#
# Pods/
# Xcode
.DS_Store
build
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
profile
*.moved-aside
DerivedData
.idea/
*.hmap
*.xccheckout
*.xcodeproj/*.xcworkspace
-20
View File
@@ -1,20 +0,0 @@
# Simple Test
This is a very simple example on how to use Starscream.
# Usage
First make sure you have the gem dependencies of websocket server.
```
gem install em-websocket
gem install faker
```
Next simply run:
```
ruby ws-server.rb
```
After that, start and run the xCode project. Echo to your heart's desire.
@@ -1,443 +0,0 @@
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@@ -1,7 +0,0 @@
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<Workspace
version = "1.0">
<FileRef
location = "self:SimpleTest.xcodeproj">
</FileRef>
</Workspace>
@@ -1,41 +0,0 @@
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<key>IDESourceControlProjectName</key>
<string>SimpleTest</string>
<key>IDESourceControlProjectOriginsDictionary</key>
<dict>
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</dict>
<key>IDESourceControlProjectPath</key>
<string>examples/SimpleTest/SimpleTest.xcodeproj</string>
<key>IDESourceControlProjectRelativeInstallPathDictionary</key>
<dict>
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<key>IDESourceControlProjectURL</key>
<string>https://github.com/daltoniam/Starscream</string>
<key>IDESourceControlProjectVersion</key>
<integer>111</integer>
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<string>C86D95FCAEB1FEA0694B5D4AC7241D7E5F42F31D</string>
<key>IDESourceControlProjectWCConfigurations</key>
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<key>IDESourceControlWCCName</key>
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@@ -1,115 +0,0 @@
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<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5C765ADA199A6DAA003D9110"
BuildableName = "SimpleTest.app"
BlueprintName = "SimpleTest"
ReferencedContainer = "container:SimpleTest.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "NO"
buildForArchiving = "NO"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5C765AEC199A6DAA003D9110"
BuildableName = "SimpleTestTests.xctest"
BlueprintName = "SimpleTestTests"
ReferencedContainer = "container:SimpleTest.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5C765AEC199A6DAA003D9110"
BuildableName = "SimpleTestTests.xctest"
BlueprintName = "SimpleTestTests"
ReferencedContainer = "container:SimpleTest.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5C765ADA199A6DAA003D9110"
BuildableName = "SimpleTest.app"
BlueprintName = "SimpleTest"
ReferencedContainer = "container:SimpleTest.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5C765ADA199A6DAA003D9110"
BuildableName = "SimpleTest.app"
BlueprintName = "SimpleTest"
ReferencedContainer = "container:SimpleTest.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5C765ADA199A6DAA003D9110"
BuildableName = "SimpleTest.app"
BlueprintName = "SimpleTest"
ReferencedContainer = "container:SimpleTest.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>SimpleTest.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>5C765ADA199A6DAA003D9110</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>5C765AEC199A6DAA003D9110</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>
@@ -1,46 +0,0 @@
//
// AppDelegate.swift
// SimpleTest
//
// Created by Dalton Cherry on 8/12/14.
// Copyright (c) 2014 vluxe. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
@@ -1,54 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6245" systemVersion="13E28" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="gXF-XR-CbL">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6238"/>
</dependencies>
<scenes>
<!--Navigation Controller-->
<scene sceneID="z5V-aR-Hjx">
<objects>
<navigationController id="gXF-XR-CbL" sceneMemberID="viewController">
<navigationBar key="navigationBar" contentMode="scaleToFill" id="D35-o5-RTx">
<rect key="frame" x="0.0" y="0.0" width="320" height="44"/>
<autoresizingMask key="autoresizingMask"/>
</navigationBar>
<connections>
<segue destination="N3B-eU-fDA" kind="relationship" relationship="rootViewController" id="2Dx-au-NvB"/>
</connections>
</navigationController>
<placeholder placeholderIdentifier="IBFirstResponder" id="sXu-Hp-mO4" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-646" y="295"/>
</scene>
<!--Test-->
<scene sceneID="d1c-mj-3av">
<objects>
<viewController id="N3B-eU-fDA" customClass="ViewController" customModule="SimpleTest" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="AfF-mb-jqd"/>
<viewControllerLayoutGuide type="bottom" id="ZA3-Ac-gEF"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Sgl-3h-sU4">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
</view>
<navigationItem key="navigationItem" title="Test" id="jdv-zM-Apy">
<barButtonItem key="leftBarButtonItem" title="Disconnect" id="ByR-Ln-P6Z">
<connections>
<action selector="disconnect:" destination="N3B-eU-fDA" id="k8L-AE-Ini"/>
</connections>
</barButtonItem>
<barButtonItem key="rightBarButtonItem" title="Write Text" id="gjf-vP-Wu5">
<connections>
<action selector="writeText:" destination="N3B-eU-fDA" id="fyJ-Ys-gvh"/>
</connections>
</barButtonItem>
</navigationItem>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="zrK-cf-cjD" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="175" y="295"/>
</scene>
</scenes>
</document>
@@ -1,58 +0,0 @@
{
"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
@@ -1,51 +0,0 @@
{
"images" : [
{
"orientation" : "portrait",
"idiom" : "iphone",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "portrait",
"idiom" : "iphone",
"subtype" : "retina4",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "portrait",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "1x"
},
{
"orientation" : "landscape",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "1x"
},
{
"orientation" : "portrait",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "landscape",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
-45
View File
@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
@@ -1,62 +0,0 @@
//
// ViewController.swift
// SimpleTest
//
// Created by Dalton Cherry on 8/12/14.
// Copyright (c) 2014 vluxe. All rights reserved.
//
import UIKit
import Starscream
class ViewController: UIViewController, WebSocketDelegate {
var socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat", "superchat"])
override func viewDidLoad() {
super.viewDidLoad()
socket.delegate = self
socket.connect()
}
// MARK: Websocket Delegate Methods.
func websocketDidConnect(socket: WebSocket) {
print("websocket is connected")
}
func websocketDidDisconnect(socket: WebSocket, error: NSError?) {
if let e = error {
print("websocket is disconnected: \(e.localizedDescription)")
} else {
print("websocket disconnected")
}
}
func websocketDidReceiveMessage(socket: WebSocket, text: String) {
print("Received text: \(text)")
}
func websocketDidReceiveData(socket: WebSocket, data: Data) {
print("Received data: \(data.count)")
}
// MARK: Write Text Action
@IBAction func writeText(_ sender: UIBarButtonItem) {
socket.write(string: "hello there!")
}
// MARK: Disconnect Action
@IBAction func disconnect(_ sender: UIBarButtonItem) {
if socket.isConnected {
sender.title = "Connect"
socket.disconnect()
} else {
sender.title = "Disconnect"
socket.connect()
}
}
}
-25
View File
@@ -1,25 +0,0 @@
require 'em-websocket'
require 'faker'
EM.run {
EM::WebSocket.run(:host => "0.0.0.0", :port => 8080) do |ws|
ws.onopen { |handshake|
puts "WebSocket connection open"
puts "origin: #{handshake.origin}"
puts "headers: #{handshake.headers}"
ws.send "Hello Client, you connected to #{handshake.path}"
}
ws.onerror do |error|
puts "[error] #{error}"
end
ws.onclose { puts "Connection closed" }
ws.onmessage { |msg|
puts "message from client: #{msg}"
ws.send Faker::Hacker.say_something_smart
}
end
}
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