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Delete include that is no longer necessary
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@@ -4,11 +4,6 @@
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#include "steamnetworkingsockets_connections.h"
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#include "crypto.h"
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#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE
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// FIXME For P2P stats stuff
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#include <steam/isteamnetworking.h>
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#endif
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// Acks may be delayed. This controls the precision used on the wire to encode the delay time.
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constexpr int k_nAckDelayPrecisionShift = 5;
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constexpr SteamNetworkingMicroseconds k_usecAckDelayPrecision = (1 << k_nAckDelayPrecisionShift );
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