From 7b54fed86b39b511c02ebd0a4f5d1da00e0177ac Mon Sep 17 00:00:00 2001 From: Fletcher Dunn Date: Fri, 28 Aug 2020 16:50:37 -0700 Subject: [PATCH] Delete include that is no longer necessary --- .../clientlib/steamnetworkingsockets_snp.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp index a3d95bd..40041b6 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp @@ -4,11 +4,6 @@ #include "steamnetworkingsockets_connections.h" #include "crypto.h" -#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE -// FIXME For P2P stats stuff -#include -#endif - // Acks may be delayed. This controls the precision used on the wire to encode the delay time. constexpr int k_nAckDelayPrecisionShift = 5; constexpr SteamNetworkingMicroseconds k_usecAckDelayPrecision = (1 << k_nAckDelayPrecisionShift );