diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp index a3d95bd..40041b6 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp @@ -4,11 +4,6 @@ #include "steamnetworkingsockets_connections.h" #include "crypto.h" -#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE -// FIXME For P2P stats stuff -#include -#endif - // Acks may be delayed. This controls the precision used on the wire to encode the delay time. constexpr int k_nAckDelayPrecisionShift = 5; constexpr SteamNetworkingMicroseconds k_usecAckDelayPrecision = (1 << k_nAckDelayPrecisionShift );