snp: ensure CalcTimeUntilNextSend components are all floats

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
This commit is contained in:
Steven Noonan
2020-01-08 11:13:08 -08:00
parent dcaa249bfe
commit 1c57d78fb2
@@ -274,7 +274,7 @@ struct SSNPSenderState
if ( m_flTokenBucket >= 0.0f )
return 0;
return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6 / (float)m_n_x ) + 1; // +1 to make sure that if we don't have any tokens, we never return 0, since zero means "ready right now"
return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6f / (float)m_n_x ) + 1; // +1 to make sure that if we don't have any tokens, we never return 0, since zero means "ready right now"
}
/// Nagle timer on all pending messages