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snp: ensure CalcTimeUntilNextSend components are all floats
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
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@@ -274,7 +274,7 @@ struct SSNPSenderState
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if ( m_flTokenBucket >= 0.0f )
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return 0;
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return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6 / (float)m_n_x ) + 1; // +1 to make sure that if we don't have any tokens, we never return 0, since zero means "ready right now"
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return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6f / (float)m_n_x ) + 1; // +1 to make sure that if we don't have any tokens, we never return 0, since zero means "ready right now"
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}
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/// Nagle timer on all pending messages
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