From 1c57d78fb2f09afbc930d3d7ef4348b3939c2e2c Mon Sep 17 00:00:00 2001 From: Steven Noonan Date: Wed, 8 Jan 2020 08:48:21 -0800 Subject: [PATCH] snp: ensure CalcTimeUntilNextSend components are all floats Signed-off-by: Steven Noonan --- .../clientlib/steamnetworkingsockets_snp.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.h b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.h index d681e37..b3ca67f 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.h +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.h @@ -274,7 +274,7 @@ struct SSNPSenderState if ( m_flTokenBucket >= 0.0f ) return 0; - return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6 / (float)m_n_x ) + 1; // +1 to make sure that if we don't have any tokens, we never return 0, since zero means "ready right now" + return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6f / (float)m_n_x ) + 1; // +1 to make sure that if we don't have any tokens, we never return 0, since zero means "ready right now" } /// Nagle timer on all pending messages