diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.h b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.h index d681e37..b3ca67f 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.h +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.h @@ -274,7 +274,7 @@ struct SSNPSenderState if ( m_flTokenBucket >= 0.0f ) return 0; - return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6 / (float)m_n_x ) + 1; // +1 to make sure that if we don't have any tokens, we never return 0, since zero means "ready right now" + return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6f / (float)m_n_x ) + 1; // +1 to make sure that if we don't have any tokens, we never return 0, since zero means "ready right now" } /// Nagle timer on all pending messages