Summary:
Upgrade React Native's direct dependencies on Metro packages from 0.71.2 to 0.71.3
Metro release notes: https://github.com/facebook/metro/releases/tag/v0.71.3
Changelog:
[General] Update direct Metro dependencies to 0.71.3
Reviewed By: robhogan
Differential Revision: D37647746
fbshipit-source-id: cb798c2c0d0d763ce5dd2af48f3877fab8e9fc0d
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34142
The `||=` operator in an expression like `x = a ||= b` works in a way that:
- if a is null, it assigns b to x
- if a is `falsy`, it assigns b to x
- otherwise, it assigns a to x.
In our setup, if the user set `hermes_enabled` to `false` in the Podfile (one of the suggested way to disabled Hermes), the `options[:hermes_enabled]` part will evaluate to false and, therefore, `hermes_enabled` will obtain the value of `true`.
## Changelog
[iOS][Changed] - Use the correct operator to decide whether Hermes is enabled or not.
Reviewed By: cortinico
Differential Revision: D37643845
fbshipit-source-id: 387f7bd642250c40873400d22d7d85451462c073
Summary: Changelog: [Internal] Allow for MotionEvents to indicate whether they are dispatched from an input device that supports hoverability
Reviewed By: javache
Differential Revision: D37543296
fbshipit-source-id: 4f70d2bf69ff1c563d8e4a6b5eb6b13b53996b9a
Summary: Changelog: [Internal] - We can now remove the '2' suffix as we had an internal implementation that was not truly aligned with W3C pointers but used the same name. We have aligned the internal types to match w3c so we can now remove the suffix that differentiates them.
Reviewed By: vincentriemer
Differential Revision: D37545813
fbshipit-source-id: 6f2336ae9e314066c340161113268c1f28621a71
Summary:
Internal tests are indicating that there's an OOM that happens during the RemoveDeleteTree worker loop while trying to expand the size of the tag stack.
In practice during manual testing I was not able to get the capacity beyond 40, but for deletions of very large trees, it's easy to imagine the size of the stack growing to at least the number of nodes in the tree being deleted. To mitigate this, we relax our requirements around the order in which onViewStateDeleted can be called and call it top-down instead of bottom up to maintain a smaller stack (see comments for more details).
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D37619259
fbshipit-source-id: 8f7af0137a868606a72fdc7bdca13c5e89b69573
Summary:
After D37553813, there are no more TV apps in `fbsource`. Thus, we can begin the sequential teardown of all of the `APPLETVOS` variants in the codebase, which should migrating to `select()` and buck parse times a bit faster.
#nocancel
Reviewed By: natestedman
Differential Revision: D37594789
fbshipit-source-id: 830e40266654f948f39f5d10c32a080e970cf9d7
Summary:
Changelog: [RNTester][Internal] - Add the ability to filter PlatformTest results by test name substrings
In certain tests (such as the hoverable pointer attributes test) there are a super large number of results which can make it hard to focus on the ones you're actively trying to work on fixing. This diff adds the ability to filter those results with a simple substring filter on the test name of the results.
Reviewed By: lunaleaps
Differential Revision: D37558411
fbshipit-source-id: 8f4b19fed9bb9f1b08fd7470cd79d68b6c721c13
Summary:
If you don't list `Cxx` as a supported platform, we will use Android builds, even when using `buck run` for local execution.
Changelog: [Internal]
Reviewed By: derolf
Differential Revision: D37600464
fbshipit-source-id: 6ba8566cde4180524351c9d8c647ce1d4ac5279d
Summary:
Upgrade React Native's direct dependencies on Metro packages from 0.71.1 to 0.71.2.
Metro release notes: https://github.com/facebook/metro/releases/tag/v0.71.2
Changelog:
[General] Update direct Metro dependencies to 0.71.2
Reviewed By: jacdebug
Differential Revision: D37593257
fbshipit-source-id: f56db766a6c63b74ab9feab31a9d7a1f50c5af23
Summary:
Changelog: [Internal]
- Make the new architecture validation easier to understand by enabling validation with `RCTNewArchitectureSetMinValidationLevel(level)`.
- When `RCT_ONLY_NEW_ARCHITECTURE` flag is enabled:
- `RCTErrorNewArchitectureValidation` calls `RCTLogAssert` instead of `RCTLogError`.
- `RCTNewArchitectureValidationPlaceholder` calls `RCTLog`, instead of no-op.
Reviewed By: fkgozali
Differential Revision: D37555667
fbshipit-source-id: 2c725c287a2dec19e8946c7fe5d8fa111e4a17fa
Summary:
There is a very small volume of production errors caused by a View that is already in the hierarchy being added to the hierarchy again; this results in a crash on the Android platform layer.
We detect and attempt to silently recover from this case, while logging and collecting more diagnostics. This will still crash in debug mode.
It is unclear what layer this error is coming from: it could be an issue with the C++ differ (ordering, or something more tricky); that is unlikely but there are few other hypotheses at the moment.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D37557663
fbshipit-source-id: ffe320ff646e314fa921a2c2cf8058254713505c
Summary:
The initial version of this would result in LayoutAnimations running potentially much faster than 60FPS (incorrectly). Resolve by calling tryDispatchMountItems directly instead of the frame callback runner.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D37543693
fbshipit-source-id: 91dbd961ecc155221c84148cb6b252a4aac9ec91
Summary:
This PR adds a new method called **__apply_mac_catalyst_patches** to **scripts/react_native_pods.rb**. If it is enabled in the Podfile, it will apply three patches necessary for successful building not only for iOS and tvOS targets, but also for macOS using Apple's Mac Catalyst technology.
These 3 patches are:
- Fixing bundle signing issues by altering CODE_SIGN_IDENTITY
- Explicitly setting dead code stripping flag in project.pbxproj
- Modifying library search paths
The details were discussed here https://github.com/reactwg/react-native-releases/discussions/21#discussioncomment-2754289
## Changelog
[iOS] [Added] - Add Mac Catalyst compatibility (can be enabled in Podfile)
Pull Request resolved: https://github.com/facebook/react-native/pull/34026
Test Plan:
1. Go to project settings in Xcode, to General tab. Enable "iPad" and "Mac Catalyst" checkboxes
2. Go to "Signing & Capabilities" tab, ensure that a correct bundle id and development team are set
3. Edit Podfile, uncomment **__apply_mac_catalyst_patches(installer)** line
4. Run `pod install` in ios directory
5. Get back to Xcode, select "My Mac (Mac Catalyst)" as a target device
6. Build & run
Reviewed By: cipolleschi
Differential Revision: D37362054
Pulled By: cortinico
fbshipit-source-id: 74636f716f112289ab40968bbc8e52406c1e9579
Summary:
```js
async () => {
let blobs = [];
for (let i = 0; i < 4; i++) {
const res = await fetch();
blobs = [...blobs, await res.blob()]
}
const blob = new Blob(blobs); // <<<<<<<<<<<<<<< a
return await new Promise((resolve, reject) => {
const fileReader = new FileReader();
fileReader.onload = async () => {
await RNFS.writeFile(destPath, (fileReader.result as string).split(',')[1], 'base64');
resolve(destPath);
};
fileReader.onabort = () => {
reject('');
};
fileReader.onerror = (event) => {
reject('');
};
fileReader.readAsDataURL(blob); // <<<<<<<<<<<<<<< b
});
}
```
Sometime `fileReader.readAsDataURL` is unable to get blob from the dictionary after `new Blob(blobs)` and then reject with `Unable to resolve data for blob: blobId` in iOS or `The specified blob is invalid` in android. Because line `a` and `b` can be run in different thread. `new Blob([])` is in progress and `fileReader.readAsDataURL` accesses the blob dictionary ahead of the blob creation.
The expected behaviour is it should finish new Blob([]) first and then readAsDataURL(blob)
To fix that, there should be a lock inside the method `createFromParts`. For iOS, It needs to be a recursive_mutex to allow same thread to acquire lock
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[iOS] [Fixed] - fix the race condition when calling readAsDataURL after new Blob(blobs)
Pull Request resolved: https://github.com/facebook/react-native/pull/34096
Reviewed By: cipolleschi
Differential Revision: D37514981
Pulled By: javache
fbshipit-source-id: 4bf84ece99871276ecaa5aa1849b9145ff44dbf4
Summary:
LA needs to ignore the new RemoveDeleteTree mutation coming from the differ.
Changelog: [Internal]
Reviewed By: jehartzog
Differential Revision: D37531217
fbshipit-source-id: c05b4106b6e955083e5e7e93619a13c4a2858404
Summary:
MSVC doesn't like Clang macros. Oops!
Constraints with this bit of code:
1. I'm trying to enforce constexpr in the most obvious, intuitive way possible. Macros are ugly but a "proper" solution would result in 10x as much code that is, totally subjectively, less readable to me.
2. This is evaluating at compile-time a hash of a string which is usually used in the `case` line of a switch statement.
For now I'm just hoping that MSVC will allow us to shadow `hash` which Xcode doesn't like. We might need to add a special pragma(s) for MSVC if it still doesn't like this.
Changelog: [Internal]
Reviewed By: lyahdav
Differential Revision: D37529949
fbshipit-source-id: 9aa605a9786bf5d194819ef8dade778875ae744e
Summary:
Before
```
"If you want to override a property, don't addthe ReactProp annotation to the property in the subclass",
```
After
```
"If you want to override a property, don't add the ReactProp annotation to the property in the subclass",
```
Reviewed By: michaeltangelo
Differential Revision: D37526541
fbshipit-source-id: 850424a1b5a5aeb0abe64b6defcf6db96d2000cc
Summary:
Updating changelog for 0.69.1
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] - Update changelog for 0.69.1
Pull Request resolved: https://github.com/facebook/react-native/pull/34097
Reviewed By: cortinico
Differential Revision: D37518312
Pulled By: cipolleschi
fbshipit-source-id: ba0784c371f0b771fc4f164a29aa24a1e7a46aa8
Summary:
Crashes can occur if we try to disassemble trees not managed by React Native - for example a native component tree, Litho hierarchies, etc.
As we disassemble the tree, ensure that children are managed before disassembling a subtree.
Changelog: [Internal]
Reviewed By: ryancat
Differential Revision: D37493854
fbshipit-source-id: fee4d303133edcef663abfe8637bce6b24627724
Summary:
Due to the way we're dispatching queued MountItems on Android, we could be doing nothing on the UI thread for up to 15.99...ms before the start of the next frame, resulting in a delayed paint of up to 1 full (16ms) frame.
The delay is totally random and depends only on when the work is scheduled.
The tl;dr is that currently all MountItems are dispatched starting only at the /beginning/ of a UI frame. If we schedule work at FrameStart+0.000001ms, it will not be operated on until the start of the next frame, 16ms later. So the "wasted" time could be anywhere from 0 to ~16ms, but will result in at least 1 wasted frame regardless.
The fix is fairly trivial: start working on large buffered work as soon as we schedule it.
Changelog: [Android][Changed] Optimization to paint changes up to 1 frame earlier on Android/Fabric
Reviewed By: NickGerleman
Differential Revision: D37478885
fbshipit-source-id: 8af846736caf3a9d9f0d0c5e33328bebb87b1b32
Summary:
Instead of directly scheduling a Runnable on the UI thread, use a GuardedFrameCallback which (1) guards against exceptions thrown on the UI thread (in this case, errors in deferred remove/delete work really should not disrupt the UI at all or cause user-visible crashes) (2) allows us to split work across multiple frames if necessary (3) is more consistent with how we schedule other work on Android.
The only functionality change is that we might split work across multiple callbacks, in the case of tearing down a particularly large tree.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D37470531
fbshipit-source-id: d9d1fc85c29e53addea886db975c0d914581e618
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34085
Hermes is now the default engine on iOS.
Apps can choose to continue using JSC by setting `hermes_enabled` to `false` in their Podfile.
The RNTester app now uses Hermes, as well. Use JSC in RNTester by setting `USE_HERMES=0` when running `pod install`.
Changelog:
[iOS][Changed] Hermes is now the default engine on iOS. This setting is controlled via `flags[:hermes_enabled]` in the Podfile.
Reviewed By: cortinico, cipolleschi
Differential Revision: D37361468
fbshipit-source-id: e6dda6a23eea4a824ad157d1a26f17e181db33cd
Summary:
This fix solves a problem very well evaluated [here](https://github.com/Expensify/App/issues/2727) as well as this [one](https://github.com/facebook/react-native/issues/29290).
The issue is that when the app goes to background, in landscape mode, the RCTDeviceInfo code triggers an orientation change event that did not physically happen. Due to that, we get swapped values returned when going back to the app.
I debugged the react-native code, and to me it seems that react native publishes the orientation change event one extra time when switching the state of the app to 'inactive'. Here is what is happening:
1. iPad is in landscape.
2. We move the app to inactive state.
3. Native Code queues portrait orientation change (no such change happened physically), and immediately after it triggers landscape change (same as we had in point 1).
4. We restore the app to active state.
5. The app receives two queued orientation change events, one after another.
6. The quick transition between portrait and landscape happens even though it never went back to portrait.
Fresh `react-native init` app repro case can be found here: https://github.com/lbaldy/issue-34014-repro
Video presenting the issue (recorded while working on: https://github.com/Expensify/App/issues/2727 ): https://www.youtube.com/watch?v=nFDOml9M8w4
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[iOS] [Fixed] - Fix the way the orientation events are published, to avoid false publish on orientation change when app changes state to inactive
Pull Request resolved: https://github.com/facebook/react-native/pull/34014
Test Plan:
### Test Preparation
1. Make sure you have a working version of E/App.
2. Open App/src/components/withWindowDimensions.js and update the constructor by changing this line:
`this.onDimensionChange = _.debounce(this.onDimensionChange.bind(this), 100);`
to
`this.onDimensionChange = this.onDimensionChange.bind(this);`
3. Open the NewExpensify.xcodeproj in xCode.
4. Open the RCTDeviceInfo.mm file and replace it's contents with the file from this PR.
5. Select your device of choice (I suggest starting with iPad mini) and run the app though xCode.
6. From this point you can move to the test scenarios described below.
### iPad Mini tests:
Reproduction + Fix test video (Test 1): https://youtu.be/jyzoNHLYHPo
Reproduction + Fix test video (Test 2): https://youtu.be/CLimE-Fba-g
**Test 1:**
1. Launch app in portrait, open chat - no sidebar visible.
7. Switch to landscape - sidebar shows.
8. Put app to background.
9. Put app back to foreground - make sure the side menu doesn't flicker.
**Test 2:**
1. Launch app in portrait, open chat - no sidebar visible.
2. Switch to landscape - sidebar shows.
3. Put app to background. Switch orientation back to portrait.
4. Put app back to foreground - make sure the side menu hides again as it should be in portrait.
### iPad Pro tests:
Reproduction + Fix test video (Test 3, Test 4): https://youtu.be/EJkUUQCiLRg
iPad mini test 1 applies.
Scenario 2 does not as the screen is too wide in both orientations and iPad pro shows sidebar always.
**Test 3:**
1. launch the app.
2. Make sure you're in landscape mode.
3. See split screen with some other app. Make sure the side bar is visible.
4. Play with the size of the view, resize it a bit. When the view shrinks it should hide the sidebar, when it grows it should show it.
10. Move the app to background and back to foreground, please observe there are no flickers.
**Test 4:**
1. Launch the app.
2. Make sure you're in landscape mode.
3. Make the multitasking view and make Expensify app a slide over app.
4. Move back to fullscreen/split screen. Make sure the menu is shown accordingly
5. Move the app to background and back to foreground, please observe there are no flickers.
### iPhone:
Non reg with and without the fix video: https://youtu.be/kuv9in8vtbk
Please perform standard smoke tests on transformation changes.
Reviewed By: cipolleschi
Differential Revision: D37239891
Pulled By: jacdebug
fbshipit-source-id: e6090153820e921dcfb0d823e0377abd25225bdf
Summary:
`InputAccessoryView` works fine on iOS, but crashes on Android - you can see that by using an Android device on the [Expo Snack from the official doc](https://reactnative.dev/docs/inputaccessoryview).
It forces the developer not to render the component on Android, which is usually good, but other components have implemented other, safer ways to deal with incompatibility issues.
I am of course open to discussion about this change, as well as other implementation ideas.
## Changelog
[Android] [Fixed] - Fix InputAccessoryView crash on Android
Pull Request resolved: https://github.com/facebook/react-native/pull/33803
Test Plan:
`yarn test` gives out the following output:

Reviewed By: cipolleschi
Differential Revision: D37215394
Pulled By: cortinico
fbshipit-source-id: 66c4401f7c61b745ea893969d69c8dde3e5afb03
Summary:
I'm simplifying the `Android.mk` file inside the template as it was confusing. There are two ways to include the generated code from the codegen:
1. Importing the generated Android.mk file
2. Include the generate source files in the `_appmodules` source files.
Those two approaches are mutually exclusive (as doing both will lead to duplicate symbols). Our template comments were confusing and were suggesting a combination of both.
I'm simplifying the comments here by removing the one suggesting to go with option `1` instead.
## Changelog
[Android][Changed] - Simplify the Android.mk file in the App Template
Pull Request resolved: https://github.com/facebook/react-native/pull/34080
Test Plan: Nothing to test here as it's a comments only change
Reviewed By: cipolleschi
Differential Revision: D37463222
Pulled By: cortinico
fbshipit-source-id: 30ecc6fbbbcaf484272b4c724600cda588146506
Summary:
This is the companion PR of https://github.com/react-native-community/cli/pull/1630
It extends the `ReactNative-application.cmake` file with instructions to pickup the autolinked libraries.
## Changelog
[Internal] [Changed] - Extend the RN Application.cmake file to support Android autolinking
Pull Request resolved: https://github.com/facebook/react-native/pull/34082
Test Plan: Tested locally as we don't have a way to test autolinking on CI.
Reviewed By: cipolleschi
Differential Revision: D37463203
Pulled By: cortinico
fbshipit-source-id: 0b28e7f214c265ebfec4ccc59ae321f682299cf8
Summary:
setFocusable(int) was added in Android O, and setHyphenationFreqauency was added in M.
Changelog: [Internal]
Reviewed By: kacieb
Differential Revision: D37462117
fbshipit-source-id: e59d2de49dbdcddfdba25def6bb39695c65efe89
Summary:
We will use this error reporting pipeline for all js errors not only early js errors, so remove all "early" prefixes.
Changelog:
[General][Changed] - Remove "Early" in Js error reporting pipeline
Reviewed By: fkgozali
Differential Revision: D37379339
fbshipit-source-id: d44772818ead977a164c8632c081863851046be6
Summary:
Removes the `isTVOS` check, which just duplicated and returned the `isTV` check anyway.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[General] [Removed] - Remove deprecated `isTVOS` constant.
Pull Request resolved: https://github.com/facebook/react-native/pull/34071
Test Plan: Run against CI, and apply changes as needed.
Reviewed By: cipolleschi
Differential Revision: D37434978
Pulled By: cortinico
fbshipit-source-id: 2b38253125251b0ce28cf10c88471d8f16704999
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34025
This diff moves the monkeypatch LocalPodspecPatch to a dedicated ruby file.
It also adds test for that
## Changelog
[iOS][Changed] - Move LocalPodspecPatch to dedicated file
Reviewed By: cortinico
Differential Revision: D37069361
fbshipit-source-id: 28fddb197484f45aa20ccac516c874e79448e999
Summary:
TL;DR: For applications using JS navigation, save 50-95% of CPU during mounting phase in N>2 navigations that replace ~most of screen.
During investigation of performance on the UI thread of React Native applications, I noticed that the /initial/ render of an screen for an application using JS navigation is /mostly/ consumed (on the UI thread) by tearing-down the previous View hierarchy. In one 185ms segment on the UI thread in production, 95% of the CPU time was Remove/Delete instructions and only 5% of CPU time was consumed by actually displaying the new hierarchy (this is specific to Android and also assumes that View Preallocation is being used, so post-commit work consists of Insert and UpdateLayout mutations primarily).
There are /some/ cases where the C++ differ knows that we are deleting an entire subtree and therefore we could communicate this to the mounting layer. All that matters is that these Views are removed from the View hierarchy immediately; and secondarily that their memory is cleaned up ASAP, but that doesn't need to happen immediately.
Some additional constraints and notes:
1) As noted in the comments, we cannot simply stop producing Remove and Delete instructions. We need to produce /both/ the new RemoveDeleteTree instruction, /and/ produce all the Remove/Delete instructions, primarily because LayoutAnimations relies heavily on these Remove/Delete instructions and certain things would break if we removed those instructions entirely. However, we can mark those Remove/Delete instructions as redundant, process them only in LayoutAnimations, and not send them to the Android mounting layer.
2) We want to make sure that View Recycling is not impacted. Since Android cannot take advantage of View Recycling until /after/ the second major render (preallocation of views will happen before any views are recycled), this doesn't impact View Recycling and we'll make sure Views are recycled whenever they are deleted.
Thus, we do two things:
1) Introduce a new RemoveDeleteTree operation that can delete an entire subtree recursively as part of one operation. This allows us to avoid serializing hundreds or thousands of instructions and prevents JNI traffic.
2) Besides removing the topmost View from the View hierarchy, and ensuring it's not drawn, the full teardown and recycling of the tree can happen /after/ the paint.
In some flows with JS navigation this saves us 95% of CPU during the mount phase. In the general case it is probably closer to 25-50% of CPU time that is saved and/or deferred.
Changelog: [Android][Changed] Significant perf optimization to Fabric Remove/Delete operations
Reviewed By: ryancat
Differential Revision: D37257864
fbshipit-source-id: a7d33fc74683939965cfb98be4db7890644110b2
Summary:
Changelog: [Internal] - Fix a bug in dispatch filtering that was too aggressively filtering out events to fire.
My flaw in logic was limiting the `isListening(view, bubble)` logic to `i==0` for relevant `ViewTargets`, when in reality, we need to be checking if every `ViewTarget` passed to `filterByShouldDispatch` is listening to a bubble event.
Further, as vincentriemer pointed out, `ancestorListening` should only be set true if a `ViewTarget` is listening to a capture event.
Reviewed By: vincentriemer
Differential Revision: D37423952
fbshipit-source-id: 2ed08038632677c24766bca6214dc00013fa2446
Summary:
Changelog: [iOS][Internal] - Emit move PointerEvents when hovering with an indirect pointer
This diff ensures that when a user is hovering an RN app w/ an indirect pointer (mouse/trackpad/ect.) that `pointermove` events are emitted. Previously `pointermove` was only fired on touch interactions on iOS.
Reviewed By: lunaleaps
Differential Revision: D37353158
fbshipit-source-id: 30366324ea10c91a38dbbc1be1032c021fd8a0e0