fix a glitch sound on pause and play (#69)
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@@ -514,6 +514,7 @@ open class AudioPlayer {
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/// Pauses the audio engine and stops the player's hardware
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private func pauseEngine() {
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guard isEngineRunning else { return }
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audioEngine.reset()
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audioEngine.pause()
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player.auAudioUnit.stopHardware()
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Logger.debug("engine paused ⏸", category: .generic)
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