From 38d0bdb5d98689a9b2d7dadb2f9dc07b3fa768db Mon Sep 17 00:00:00 2001 From: Dimitris C Date: Sun, 10 Mar 2024 19:23:58 +0200 Subject: [PATCH] fix a glitch sound on pause and play (#69) --- AudioStreaming/Streaming/AudioPlayer/AudioPlayer.swift | 1 + 1 file changed, 1 insertion(+) diff --git a/AudioStreaming/Streaming/AudioPlayer/AudioPlayer.swift b/AudioStreaming/Streaming/AudioPlayer/AudioPlayer.swift index 124615d..8193d8f 100644 --- a/AudioStreaming/Streaming/AudioPlayer/AudioPlayer.swift +++ b/AudioStreaming/Streaming/AudioPlayer/AudioPlayer.swift @@ -514,6 +514,7 @@ open class AudioPlayer { /// Pauses the audio engine and stops the player's hardware private func pauseEngine() { guard isEngineRunning else { return } + audioEngine.reset() audioEngine.pause() player.auAudioUnit.stopHardware() Logger.debug("engine paused ⏸", category: .generic)