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Version 2 of the engine already has at least one opcode where the implementation slightly changed and I had to have a version check. To make things cleaner, there are new v1 and v2 game classes that derive from ComprehendGame, and the opcode map setup has also been moved into them. Currently, the V1 engine has all the opcodes implementation. I need to start reviewing the opcode calls in v2 again, and shift stuff that is actually unchanged to the base class shared by both 1 & 2
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/comprehend/comprehend.h"
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#include "glk/comprehend/game_tm.h"
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namespace Glk {
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namespace Comprehend {
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/* FIXME - This is broken */
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TalismanGame::TalismanGame() : ComprehendGameV2() {
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_gameDataFile = "G0";
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_locationGraphicFiles.push_back("RA");
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_locationGraphicFiles.push_back("RB");
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_locationGraphicFiles.push_back("RC");
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_locationGraphicFiles.push_back("RD");
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_locationGraphicFiles.push_back("RE");
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_locationGraphicFiles.push_back("RF");
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_locationGraphicFiles.push_back("RG");
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_itemGraphicFiles.push_back("OA");
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_itemGraphicFiles.push_back("OB");
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_itemGraphicFiles.push_back("OE");
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_itemGraphicFiles.push_back("OF");
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}
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} // namespace Comprehend
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} // namespace Glk
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