Commit Graph
7 Commits
Author SHA1 Message Date
Paul Gilbert 0da4dcde56 GLK: COMPREHEND: Split opcode implementation into their own classes
Version 2 of the engine already has at least one opcode where the
implementation slightly changed and I had to have a version check.
To make things cleaner, there are new v1 and v2 game classes that
derive from ComprehendGame, and the opcode map setup has also been
moved into them.

Currently, the V1 engine has all the opcodes implementation. I need
to start reviewing the opcode calls in v2 again, and shift stuff
that is actually unchanged to the base class shared by both 1 & 2
2020-10-15 20:39:32 -07:00
Paul Gilbert 88c1d4ecf1 GLK: COMPREHEND: Cleanup of Crimson Crown code, remove deprecated data 2020-06-02 18:22:12 -07:00
Paul Gilbert 14cf02cc1b GLK: COMPREHEND: Field renamings 2020-06-02 18:22:09 -07:00
Paul Gilbert 16b1713afd GLK: COMPREHEND: Change comprehend_game to ComprehendGame 2020-06-02 18:22:09 -07:00
Paul Gilbert 20533b4a1a GLK: COMPREHEND: Start of sub-classes for each different game 2020-06-02 18:22:08 -07:00
Paul Gilbert 2ecbd720ea GLK: COMPREHEND: Work on startup 2020-06-02 18:22:08 -07:00
Paul Gilbert 7423561d21 GLK: COMPREHEND: Adding recomprehend source files 2020-06-02 18:22:08 -07:00