Files
scummvm/engines/mtropolis/detection.cpp
T
2022-08-10 19:21:36 -04:00

142 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "mtropolis/detection.h"
static const PlainGameDescriptor mTropolisGames[] = {
{"obsidian", "Obsidian"},
{nullptr, nullptr}
};
#include "mtropolis/detection_tables.h"
namespace MTropolis {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_WIDESCREEN_MOD,
{
_s("16:9 widescreen mod"),
_s("Removes letterboxing and moves some display elements, improving coverage on widescreen displays"),
"mtropolis_mod_obsidian_widescreen",
false,
0,
0
}
},
{
GAMEOPTION_DYNAMIC_MIDI,
{
_s("Improved music mixing"),
_s("Enables dynamic MIDI mixer, improving quality, but behaving less like mTropolis Player."),
"mtropolis_mod_dynamic_midi",
true,
0,
0
}
},
{
GAMEOPTION_AUTO_SAVE_AT_CHECKPOINTS,
{
_s("Autosave at progress points"),
_s("Automatically saves the game after completing puzzles and chapters."),
"mtropolis_mod_auto_save_at_checkpoints",
true,
0,
0
}
},
{
GAMEOPTION_ENABLE_SHORT_TRANSITIONS,
{
_s("Enable short transitions"),
_s("Enables transitions that are set to maximum rate instead of skipping them."),
"mtropolis_mod_minimum_transition_duration",
true,
0,
0
}
},
{
GAMEOPTION_SOUND_EFFECT_SUBTITLES,
{
_s("Enable subtitles for important sound effects"),
_s("Enables subtitles for important sound effects. This may reduce the difficulty of sound recognition puzzles and minigames."),
"mtropolis_mod_sound_gameplay_subtitles",
false,
0,
0
}
},
{
GAMEOPTION_LAUNCH_DEBUG,
{
_s("Start with debugger"),
_s("Starts with the debugger dashboard active."),
"mtropolis_debug_at_start",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
} // End of namespace MTropolis
static const char *directoryGlobs[] = {
"Obsidian",
"RESOURCE",
"Saved Games",
nullptr
};
class MTropolisMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
MTropolisMetaEngineDetection() : AdvancedMetaEngineDetection(MTropolis::gameDescriptions, sizeof(MTropolis::MTropolisGameDescription), mTropolisGames, MTropolis::optionsList) {
_guiOptions = GUIO3(GAMEOPTION_DYNAMIC_MIDI, GAMEOPTION_LAUNCH_DEBUG, GAMEOPTION_ENABLE_SHORT_TRANSITIONS);
_maxScanDepth = 3;
_directoryGlobs = directoryGlobs;
}
const char *getName() const override {
return "mtropolis";
}
const char *getEngineName() const override {
return "mTropolis";
}
const char *getOriginalCopyright() const override {
return "mTropolis (C) mFactory/Quark";
}
bool canPlayUnknownVariants() const override { return true; }
};
REGISTER_PLUGIN_STATIC(MTROPOLIS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MTropolisMetaEngineDetection);