/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/config-manager.h" #include "common/translation.h" #include "mtropolis/detection.h" static const PlainGameDescriptor mTropolisGames[] = { {"obsidian", "Obsidian"}, {nullptr, nullptr} }; #include "mtropolis/detection_tables.h" namespace MTropolis { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_WIDESCREEN_MOD, { _s("16:9 widescreen mod"), _s("Removes letterboxing and moves some display elements, improving coverage on widescreen displays"), "mtropolis_mod_obsidian_widescreen", false, 0, 0 } }, { GAMEOPTION_DYNAMIC_MIDI, { _s("Improved music mixing"), _s("Enables dynamic MIDI mixer, improving quality, but behaving less like mTropolis Player."), "mtropolis_mod_dynamic_midi", true, 0, 0 } }, { GAMEOPTION_AUTO_SAVE_AT_CHECKPOINTS, { _s("Autosave at progress points"), _s("Automatically saves the game after completing puzzles and chapters."), "mtropolis_mod_auto_save_at_checkpoints", true, 0, 0 } }, { GAMEOPTION_ENABLE_SHORT_TRANSITIONS, { _s("Enable short transitions"), _s("Enables transitions that are set to maximum rate instead of skipping them."), "mtropolis_mod_minimum_transition_duration", true, 0, 0 } }, { GAMEOPTION_SOUND_EFFECT_SUBTITLES, { _s("Enable subtitles for important sound effects"), _s("Enables subtitles for important sound effects. This may reduce the difficulty of sound recognition puzzles and minigames."), "mtropolis_mod_sound_gameplay_subtitles", false, 0, 0 } }, { GAMEOPTION_LAUNCH_DEBUG, { _s("Start with debugger"), _s("Starts with the debugger dashboard active."), "mtropolis_debug_at_start", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; } // End of namespace MTropolis static const char *directoryGlobs[] = { "Obsidian", "RESOURCE", "Saved Games", nullptr }; class MTropolisMetaEngineDetection : public AdvancedMetaEngineDetection { public: MTropolisMetaEngineDetection() : AdvancedMetaEngineDetection(MTropolis::gameDescriptions, sizeof(MTropolis::MTropolisGameDescription), mTropolisGames, MTropolis::optionsList) { _guiOptions = GUIO3(GAMEOPTION_DYNAMIC_MIDI, GAMEOPTION_LAUNCH_DEBUG, GAMEOPTION_ENABLE_SHORT_TRANSITIONS); _maxScanDepth = 3; _directoryGlobs = directoryGlobs; } const char *getName() const override { return "mtropolis"; } const char *getEngineName() const override { return "mTropolis"; } const char *getOriginalCopyright() const override { return "mTropolis (C) mFactory/Quark"; } bool canPlayUnknownVariants() const override { return true; } }; REGISTER_PLUGIN_STATIC(MTROPOLIS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MTropolisMetaEngineDetection);