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162 lines
4.9 KiB
C++
162 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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//=============================================================================
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//
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// Implementation from acgui.h and acgui.cpp specific to Engine runtime
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//
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//=============================================================================
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#include "ags/shared/ac/game_version.h"
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#include "ags/engine/ac/system.h"
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#include "ags/shared/font/fonts.h"
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#include "ags/shared/gui/guimain.h"
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#include "ags/shared/gui/guibutton.h"
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#include "ags/shared/gui/guilabel.h"
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#include "ags/shared/gui/guilistbox.h"
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#include "ags/shared/gui/guitextbox.h"
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#include "ags/shared/ac/gamesetupstruct.h"
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#include "ags/engine/ac/global_translation.h"
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#include "ags/engine/ac/string.h"
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#include "ags/shared/ac/spritecache.h"
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#include "ags/shared/gfx/bitmap.h"
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#include "ags/engine/gfx/blender.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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// For engine these are defined in ac.cpp
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extern int eip_guiobj;
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extern void replace_macro_tokens(const char *, String &);
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// For engine these are defined in acfonts.cpp
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extern void ensure_text_valid_for_font(char *, int);
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//
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// in ac_runningame
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bool GUIMain::HasAlphaChannel() const {
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if (this->BgImage > 0) {
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// alpha state depends on background image
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return is_sprite_alpha(this->BgImage);
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}
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if (this->BgColor > 0) {
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// not alpha transparent if there is a background color
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return false;
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}
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// transparent background, enable alpha blending
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return _GP(game).GetColorDepth() >= 24 &&
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// transparent background have alpha channel only since 3.2.0;
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// "classic" gui rendering mode historically had non-alpha transparent backgrounds
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// (3.2.0 broke the compatibility, now we restore it)
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loaded_game_file_version >= kGameVersion_320 && _GP(game).options[OPT_NEWGUIALPHA] != kGuiAlphaRender_Legacy;
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}
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//=============================================================================
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// Engine-specific implementation split out of acgui.h
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//=============================================================================
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void check_font(int32_t *fontnum) {
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// do nothing
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}
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//=============================================================================
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// Engine-specific implementation split out of acgui.cpp
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//=============================================================================
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int get_adjusted_spritewidth(int spr) {
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return _GP(spriteset)[spr]->GetWidth();
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}
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int get_adjusted_spriteheight(int spr) {
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return _GP(spriteset)[spr]->GetHeight();
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}
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bool is_sprite_alpha(int spr) {
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return ((_GP(game).SpriteInfos[spr].Flags & SPF_ALPHACHANNEL) != 0);
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}
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void set_eip_guiobj(int eip) {
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eip_guiobj = eip;
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}
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int get_eip_guiobj() {
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return eip_guiobj;
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}
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bool outlineGuiObjects = false;
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namespace AGS {
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namespace Shared {
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bool GUIObject::IsClickable() const {
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return (Flags & kGUICtrl_Clickable) != 0;
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}
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void GUILabel::PrepareTextToDraw() {
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replace_macro_tokens(Flags & kGUICtrl_Translated ? String(get_translation(Text)) : Text, _textToDraw);
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}
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size_t GUILabel::SplitLinesForDrawing(SplitLines &lines) {
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// Use the engine's word wrap tool, to have hebrew-style writing and other features
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return break_up_text_into_lines(_textToDraw, lines, Width, Font);
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}
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void GUITextBox::DrawTextBoxContents(Bitmap *ds, color_t text_color) {
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wouttext_outline(ds, X + 1 + get_fixed_pixel_size(1), Y + 1 + get_fixed_pixel_size(1), Font, text_color, Text);
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if (IsGUIEnabled(this)) {
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// draw a cursor
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int draw_at_x = wgettextwidth(Text, Font) + X + 3;
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int draw_at_y = Y + 1 + getfontheight(Font);
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ds->DrawRect(Rect(draw_at_x, draw_at_y, draw_at_x + get_fixed_pixel_size(5), draw_at_y + (get_fixed_pixel_size(1) - 1)), text_color);
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}
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}
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void GUIListBox::DrawItemsFix() {
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// do nothing
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}
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void GUIListBox::DrawItemsUnfix() {
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// do nothing
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}
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void GUIListBox::PrepareTextToDraw(const String &text) {
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if (Flags & kGUICtrl_Translated)
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_textToDraw = get_translation(text);
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else
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_textToDraw = text;
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}
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void GUIButton::PrepareTextToDraw() {
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if (Flags & kGUICtrl_Translated)
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_textToDraw = get_translation(_text);
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else
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_textToDraw = _text;
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}
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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