/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ //============================================================================= // // Implementation from acgui.h and acgui.cpp specific to Engine runtime // //============================================================================= #include "ags/shared/ac/game_version.h" #include "ags/engine/ac/system.h" #include "ags/shared/font/fonts.h" #include "ags/shared/gui/guimain.h" #include "ags/shared/gui/guibutton.h" #include "ags/shared/gui/guilabel.h" #include "ags/shared/gui/guilistbox.h" #include "ags/shared/gui/guitextbox.h" #include "ags/shared/ac/gamesetupstruct.h" #include "ags/engine/ac/global_translation.h" #include "ags/engine/ac/string.h" #include "ags/shared/ac/spritecache.h" #include "ags/shared/gfx/bitmap.h" #include "ags/engine/gfx/blender.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; // For engine these are defined in ac.cpp extern int eip_guiobj; extern void replace_macro_tokens(const char *, String &); // For engine these are defined in acfonts.cpp extern void ensure_text_valid_for_font(char *, int); // // in ac_runningame bool GUIMain::HasAlphaChannel() const { if (this->BgImage > 0) { // alpha state depends on background image return is_sprite_alpha(this->BgImage); } if (this->BgColor > 0) { // not alpha transparent if there is a background color return false; } // transparent background, enable alpha blending return _GP(game).GetColorDepth() >= 24 && // transparent background have alpha channel only since 3.2.0; // "classic" gui rendering mode historically had non-alpha transparent backgrounds // (3.2.0 broke the compatibility, now we restore it) loaded_game_file_version >= kGameVersion_320 && _GP(game).options[OPT_NEWGUIALPHA] != kGuiAlphaRender_Legacy; } //============================================================================= // Engine-specific implementation split out of acgui.h //============================================================================= void check_font(int32_t *fontnum) { // do nothing } //============================================================================= // Engine-specific implementation split out of acgui.cpp //============================================================================= int get_adjusted_spritewidth(int spr) { return _GP(spriteset)[spr]->GetWidth(); } int get_adjusted_spriteheight(int spr) { return _GP(spriteset)[spr]->GetHeight(); } bool is_sprite_alpha(int spr) { return ((_GP(game).SpriteInfos[spr].Flags & SPF_ALPHACHANNEL) != 0); } void set_eip_guiobj(int eip) { eip_guiobj = eip; } int get_eip_guiobj() { return eip_guiobj; } bool outlineGuiObjects = false; namespace AGS { namespace Shared { bool GUIObject::IsClickable() const { return (Flags & kGUICtrl_Clickable) != 0; } void GUILabel::PrepareTextToDraw() { replace_macro_tokens(Flags & kGUICtrl_Translated ? String(get_translation(Text)) : Text, _textToDraw); } size_t GUILabel::SplitLinesForDrawing(SplitLines &lines) { // Use the engine's word wrap tool, to have hebrew-style writing and other features return break_up_text_into_lines(_textToDraw, lines, Width, Font); } void GUITextBox::DrawTextBoxContents(Bitmap *ds, color_t text_color) { wouttext_outline(ds, X + 1 + get_fixed_pixel_size(1), Y + 1 + get_fixed_pixel_size(1), Font, text_color, Text); if (IsGUIEnabled(this)) { // draw a cursor int draw_at_x = wgettextwidth(Text, Font) + X + 3; int draw_at_y = Y + 1 + getfontheight(Font); ds->DrawRect(Rect(draw_at_x, draw_at_y, draw_at_x + get_fixed_pixel_size(5), draw_at_y + (get_fixed_pixel_size(1) - 1)), text_color); } } void GUIListBox::DrawItemsFix() { // do nothing } void GUIListBox::DrawItemsUnfix() { // do nothing } void GUIListBox::PrepareTextToDraw(const String &text) { if (Flags & kGUICtrl_Translated) _textToDraw = get_translation(text); else _textToDraw = text; } void GUIButton::PrepareTextToDraw() { if (Flags & kGUICtrl_Translated) _textToDraw = get_translation(_text); else _textToDraw = _text; } } // namespace Shared } // namespace AGS } // namespace AGS3