Files
scummvm/engines/ultima/shared/engine/debugger.h
T

73 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_ENGINE_DEBUGGER_H
#define ULTIMA_SHARED_ENGINE_DEBUGGER_H
#include "common/scummsys.h"
#include "gui/debugger.h"
namespace Ultima {
namespace Shared {
class UltimaEngine;
/**
* Debugger base class
*/
class Debugger : public GUI::Debugger {
protected:
/**
* Converts a string to an integer
*/
int strToInt(const char *s);
/**
* Converts a string to a boolean
*/
bool strToBool(const char *s) {
return s && tolower(*s) == 't';
}
/**
* Split up a command string into arg values
*/
void splitString(const Common::String &str, Common::StringArray &argv);
public:
Debugger();
~Debugger() override {}
/**
* Executes the given command
*/
void executeCommand(const Common::String &cmd);
/**
* Executes the given command
*/
void executeCommand(int argc, const char **argv);
};
} // End of namespace Shared
} // End of namespace Ultima
#endif