/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_ENGINE_DEBUGGER_H #define ULTIMA_SHARED_ENGINE_DEBUGGER_H #include "common/scummsys.h" #include "gui/debugger.h" namespace Ultima { namespace Shared { class UltimaEngine; /** * Debugger base class */ class Debugger : public GUI::Debugger { protected: /** * Converts a string to an integer */ int strToInt(const char *s); /** * Converts a string to a boolean */ bool strToBool(const char *s) { return s && tolower(*s) == 't'; } /** * Split up a command string into arg values */ void splitString(const Common::String &str, Common::StringArray &argv); public: Debugger(); ~Debugger() override {} /** * Executes the given command */ void executeCommand(const Common::String &cmd); /** * Executes the given command */ void executeCommand(int argc, const char **argv); }; } // End of namespace Shared } // End of namespace Ultima #endif