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https://github.com/scummvm/scummvm.git
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235 lines
6.3 KiB
C++
235 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/action/orderingpuzzle.h"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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namespace Action {
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void OrderingPuzzle::init() {
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// Screen position is initialized in readData and fits exactly the bounds of all elements on screen.
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// This is a hacky way to make this particular action record work with this implementation's graphics manager
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_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphicsManager->getInputPixelFormat());
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clearAllElements();
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setTransparent(true);
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g_nancy->_resource->loadImage(_imageName, _image);
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setVisible(false);
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RenderObject::init();
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}
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void OrderingPuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _imageName);
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uint16 numElements = stream.readUint16LE();
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_srcRects.reserve(numElements);
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for (uint i = 0; i < numElements; ++i) {
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_srcRects.push_back(Common::Rect());
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readRect(stream, _srcRects.back());
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}
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stream.skip(16 * (15 - numElements));
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_destRects.reserve(numElements);
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_drawnElements.reserve(numElements);
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for (uint i = 0; i < numElements; ++i) {
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_destRects.push_back(Common::Rect());
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readRect(stream, _destRects.back());
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if (i == 0) {
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_screenPosition = _destRects[i];
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} else {
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_screenPosition.extend(_destRects[i]);
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}
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_drawnElements.push_back(false);
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}
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stream.skip(16 * (15 - numElements));
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_sequenceLength = stream.readUint16LE();
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_correctSequence.reserve(15);
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for (uint i = 0; i < 15; ++i) {
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_correctSequence.push_back(stream.readByte());
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}
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_clickSound.read(stream, SoundDescription::kNormal);
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_solveExitScene.readData(stream);
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stream.skip(2); // shouldStopRendering, useless
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_flagOnSolve.label = stream.readSint16LE();
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_flagOnSolve.flag = (NancyFlag)stream.readByte();
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_solveSoundDelay = stream.readUint16LE();
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_solveSound.read(stream, SoundDescription::kNormal);
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_exitScene.readData(stream);
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stream.skip(2); // shouldStopRendering, useless
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_flagOnExit.label = stream.readSint16LE();
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_flagOnExit.flag = (NancyFlag)stream.readByte();
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readRect(stream, _exitHotspot);
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}
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void OrderingPuzzle::execute() {
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switch (_state) {
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case kBegin:
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init();
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registerGraphics();
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g_nancy->_sound->loadSound(_clickSound);
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g_nancy->_sound->loadSound(_solveSound);
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_state = kRun;
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// fall through
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case kRun:
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switch (_solveState) {
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case kNotSolved:
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if (_clickedSequence.size() != _sequenceLength) {
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return;
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}
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for (uint i = 0; i < _sequenceLength; ++i) {
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if (_clickedSequence[i] != (int16)_correctSequence[i]) {
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return;
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}
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}
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NancySceneState.setEventFlag(_flagOnSolve);
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_solveSoundPlayTime = g_nancy->getTotalPlayTime() + _solveSoundDelay * 1000;
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_solveState = kPlaySound;
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// fall through
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case kPlaySound:
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if (g_nancy->getTotalPlayTime() <= _solveSoundPlayTime) {
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break;
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}
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g_nancy->_sound->playSound(_solveSound);
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_solveState = kWaitForSound;
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break;
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case kWaitForSound:
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if (!g_nancy->_sound->isSoundPlaying(_solveSound)) {
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_state = kActionTrigger;
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}
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break;
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}
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break;
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case kActionTrigger:
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g_nancy->_sound->stopSound(_clickSound);
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g_nancy->_sound->stopSound(_solveSound);
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if (_solveState == kNotSolved) {
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NancySceneState.changeScene(_exitScene);
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NancySceneState.setEventFlag(_flagOnExit);
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} else {
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NancySceneState.changeScene(_solveExitScene);
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}
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finishExecution();
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break;
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}
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}
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void OrderingPuzzle::handleInput(NancyInput &input) {
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if (_solveState != kNotSolved) {
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return;
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}
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if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
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g_nancy->_cursorManager->setCursorType(CursorManager::kExit);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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}
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return;
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}
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for (int i = 0; i < (int)_destRects.size(); ++i) {
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if (NancySceneState.getViewport().convertViewportToScreen(_destRects[i]).contains(input.mousePos)) {
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g_nancy->_cursorManager->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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g_nancy->_sound->playSound(_clickSound);
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for (uint j = 0; j < _clickedSequence.size(); ++j) {
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if (_clickedSequence[j] == i && _drawnElements[i] == true) {
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undrawElement(i);
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if (_clickedSequence.back() == i) {
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_clickedSequence.pop_back();
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}
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return;
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}
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}
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_clickedSequence.push_back(i);
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if (_clickedSequence.size() > (uint)_sequenceLength + 1) {
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clearAllElements();
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} else {
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drawElement(i);
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}
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}
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return;
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}
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}
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}
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void OrderingPuzzle::onPause(bool pause) {
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if (!pause) {
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registerGraphics();
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}
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}
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void OrderingPuzzle::drawElement(uint id) {
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_drawnElements[id] = true;
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Common::Point destPoint(_destRects[id].left - _screenPosition.left, _destRects[id].top - _screenPosition.top);
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_drawSurface.blitFrom(_image, _srcRects[id], destPoint);
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setVisible(true);
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}
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void OrderingPuzzle::undrawElement(uint id) {
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_drawnElements[id] = false;
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Common::Rect bounds = _destRects[id];
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bounds.translate(-_screenPosition.left, -_screenPosition.top);
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_drawSurface.fillRect(bounds, g_nancy->_graphicsManager->getTransColor());
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_needsRedraw = true;
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}
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void OrderingPuzzle::clearAllElements() {
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_drawSurface.clear(g_nancy->_graphicsManager->getTransColor());
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setVisible(false);
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_clickedSequence.clear();
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return;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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