/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/input.h" #include "engines/nancy/sound.h" #include "engines/nancy/util.h" #include "engines/nancy/action/orderingpuzzle.h" #include "engines/nancy/state/scene.h" namespace Nancy { namespace Action { void OrderingPuzzle::init() { // Screen position is initialized in readData and fits exactly the bounds of all elements on screen. // This is a hacky way to make this particular action record work with this implementation's graphics manager _drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphicsManager->getInputPixelFormat()); clearAllElements(); setTransparent(true); g_nancy->_resource->loadImage(_imageName, _image); setVisible(false); RenderObject::init(); } void OrderingPuzzle::readData(Common::SeekableReadStream &stream) { readFilename(stream, _imageName); uint16 numElements = stream.readUint16LE(); _srcRects.reserve(numElements); for (uint i = 0; i < numElements; ++i) { _srcRects.push_back(Common::Rect()); readRect(stream, _srcRects.back()); } stream.skip(16 * (15 - numElements)); _destRects.reserve(numElements); _drawnElements.reserve(numElements); for (uint i = 0; i < numElements; ++i) { _destRects.push_back(Common::Rect()); readRect(stream, _destRects.back()); if (i == 0) { _screenPosition = _destRects[i]; } else { _screenPosition.extend(_destRects[i]); } _drawnElements.push_back(false); } stream.skip(16 * (15 - numElements)); _sequenceLength = stream.readUint16LE(); _correctSequence.reserve(15); for (uint i = 0; i < 15; ++i) { _correctSequence.push_back(stream.readByte()); } _clickSound.read(stream, SoundDescription::kNormal); _solveExitScene.readData(stream); stream.skip(2); // shouldStopRendering, useless _flagOnSolve.label = stream.readSint16LE(); _flagOnSolve.flag = (NancyFlag)stream.readByte(); _solveSoundDelay = stream.readUint16LE(); _solveSound.read(stream, SoundDescription::kNormal); _exitScene.readData(stream); stream.skip(2); // shouldStopRendering, useless _flagOnExit.label = stream.readSint16LE(); _flagOnExit.flag = (NancyFlag)stream.readByte(); readRect(stream, _exitHotspot); } void OrderingPuzzle::execute() { switch (_state) { case kBegin: init(); registerGraphics(); g_nancy->_sound->loadSound(_clickSound); g_nancy->_sound->loadSound(_solveSound); _state = kRun; // fall through case kRun: switch (_solveState) { case kNotSolved: if (_clickedSequence.size() != _sequenceLength) { return; } for (uint i = 0; i < _sequenceLength; ++i) { if (_clickedSequence[i] != (int16)_correctSequence[i]) { return; } } NancySceneState.setEventFlag(_flagOnSolve); _solveSoundPlayTime = g_nancy->getTotalPlayTime() + _solveSoundDelay * 1000; _solveState = kPlaySound; // fall through case kPlaySound: if (g_nancy->getTotalPlayTime() <= _solveSoundPlayTime) { break; } g_nancy->_sound->playSound(_solveSound); _solveState = kWaitForSound; break; case kWaitForSound: if (!g_nancy->_sound->isSoundPlaying(_solveSound)) { _state = kActionTrigger; } break; } break; case kActionTrigger: g_nancy->_sound->stopSound(_clickSound); g_nancy->_sound->stopSound(_solveSound); if (_solveState == kNotSolved) { NancySceneState.changeScene(_exitScene); NancySceneState.setEventFlag(_flagOnExit); } else { NancySceneState.changeScene(_solveExitScene); } finishExecution(); break; } } void OrderingPuzzle::handleInput(NancyInput &input) { if (_solveState != kNotSolved) { return; } if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) { g_nancy->_cursorManager->setCursorType(CursorManager::kExit); if (input.input & NancyInput::kLeftMouseButtonUp) { _state = kActionTrigger; } return; } for (int i = 0; i < (int)_destRects.size(); ++i) { if (NancySceneState.getViewport().convertViewportToScreen(_destRects[i]).contains(input.mousePos)) { g_nancy->_cursorManager->setCursorType(CursorManager::kHotspot); if (input.input & NancyInput::kLeftMouseButtonUp) { g_nancy->_sound->playSound(_clickSound); for (uint j = 0; j < _clickedSequence.size(); ++j) { if (_clickedSequence[j] == i && _drawnElements[i] == true) { undrawElement(i); if (_clickedSequence.back() == i) { _clickedSequence.pop_back(); } return; } } _clickedSequence.push_back(i); if (_clickedSequence.size() > (uint)_sequenceLength + 1) { clearAllElements(); } else { drawElement(i); } } return; } } } void OrderingPuzzle::onPause(bool pause) { if (!pause) { registerGraphics(); } } void OrderingPuzzle::drawElement(uint id) { _drawnElements[id] = true; Common::Point destPoint(_destRects[id].left - _screenPosition.left, _destRects[id].top - _screenPosition.top); _drawSurface.blitFrom(_image, _srcRects[id], destPoint); setVisible(true); } void OrderingPuzzle::undrawElement(uint id) { _drawnElements[id] = false; Common::Rect bounds = _destRects[id]; bounds.translate(-_screenPosition.left, -_screenPosition.top); _drawSurface.fillRect(bounds, g_nancy->_graphicsManager->getTransColor()); _needsRedraw = true; } void OrderingPuzzle::clearAllElements() { _drawSurface.clear(g_nancy->_graphicsManager->getTransColor()); setVisible(false); _clickedSequence.clear(); return; } } // End of namespace Action } // End of namespace Nancy