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scummvm/engines/hpl1/engine/input/ActionHaptic.cpp
T
2022-12-23 14:03:26 +01:00

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2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/input/ActionHaptic.h"
#include "hpl1/engine/haptic/Haptic.h"
#include "hpl1/engine/haptic/LowLevelHaptic.h"
#include "hpl1/engine/input/Input.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cActionHaptic::cActionHaptic(tString asName, cHaptic *apHaptic, int alButton) : iAction(asName) {
mlButton = alButton;
mpHaptic = apHaptic;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
bool cActionHaptic::IsTriggerd() {
if (mlButton >= mpHaptic->GetLowLevel()->GetNumberOfButtons())
return false;
return mpHaptic->GetLowLevel()->ButtonIsPressed(mlButton);
}
//-----------------------------------------------------------------------
float cActionHaptic::GetValue() {
if (IsTriggerd())
return 1.0;
else
return 0.0;
}
//-----------------------------------------------------------------------
tString cActionHaptic::GetInputName() {
switch (mlButton) {
case 0:
return "centre Controller button";
case 1:
return "left Controller button";
case 2:
return "forward Controller button";
case 3:
return "right Controller button";
}
return "unknown Controller button";
}
//-----------------------------------------------------------------------
} // namespace hpl