/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/input/ActionHaptic.h" #include "hpl1/engine/haptic/Haptic.h" #include "hpl1/engine/haptic/LowLevelHaptic.h" #include "hpl1/engine/input/Input.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cActionHaptic::cActionHaptic(tString asName, cHaptic *apHaptic, int alButton) : iAction(asName) { mlButton = alButton; mpHaptic = apHaptic; } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- bool cActionHaptic::IsTriggerd() { if (mlButton >= mpHaptic->GetLowLevel()->GetNumberOfButtons()) return false; return mpHaptic->GetLowLevel()->ButtonIsPressed(mlButton); } //----------------------------------------------------------------------- float cActionHaptic::GetValue() { if (IsTriggerd()) return 1.0; else return 0.0; } //----------------------------------------------------------------------- tString cActionHaptic::GetInputName() { switch (mlButton) { case 0: return "centre Controller button"; case 1: return "left Controller button"; case 2: return "forward Controller button"; case 3: return "right Controller button"; } return "unknown Controller button"; } //----------------------------------------------------------------------- } // namespace hpl