mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#include "hpl1/engine/input/ActionHaptic.h"
|
|
#include "hpl1/engine/haptic/Haptic.h"
|
|
#include "hpl1/engine/haptic/LowLevelHaptic.h"
|
|
#include "hpl1/engine/input/Input.h"
|
|
|
|
namespace hpl {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CONSTRUCTORS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
cActionHaptic::cActionHaptic(tString asName, cHaptic *apHaptic, int alButton) : iAction(asName) {
|
|
mlButton = alButton;
|
|
mpHaptic = apHaptic;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PUBLIC METHODS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool cActionHaptic::IsTriggerd() {
|
|
if (mlButton >= mpHaptic->GetLowLevel()->GetNumberOfButtons())
|
|
return false;
|
|
|
|
return mpHaptic->GetLowLevel()->ButtonIsPressed(mlButton);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
float cActionHaptic::GetValue() {
|
|
if (IsTriggerd())
|
|
return 1.0;
|
|
else
|
|
return 0.0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
tString cActionHaptic::GetInputName() {
|
|
switch (mlButton) {
|
|
case 0:
|
|
return "centre Controller button";
|
|
case 1:
|
|
return "left Controller button";
|
|
case 2:
|
|
return "forward Controller button";
|
|
case 3:
|
|
return "right Controller button";
|
|
}
|
|
return "unknown Controller button";
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
} // namespace hpl
|