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scummvm/engines/hpl1/engine/haptic/Haptic.cpp
T

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2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/haptic/Haptic.h"
#include "hpl1/engine/haptic/LowLevelHaptic.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
bool cHaptic::mbIsUsed = false;
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cHaptic::cHaptic(iLowLevelHaptic *apLowLevelHaptic) : iUpdateable("HPL_Haptic") {
mpLowLevelHaptic = apLowLevelHaptic;
}
//-----------------------------------------------------------------------
cHaptic::~cHaptic() {
Log("Exiting Haptic Module\n");
Log("--------------------------------------------------------\n");
Log("--------------------------------------------------------\n\n");
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cHaptic::Update(float afTimeStep) {
if (mbIsUsed == false)
return;
mpLowLevelHaptic->Update(afTimeStep);
}
//-----------------------------------------------------------------------
void cHaptic::Init(cResources *apResources) {
if (mbIsUsed == false)
return;
Log("Initializing Haptic Module\n");
Log("--------------------------------------------------------\n");
if (mpLowLevelHaptic->Init(apResources) == false) {
SetIsUsed(false);
}
Log("--------------------------------------------------------\n\n");
}
//-----------------------------------------------------------------------
} // namespace hpl