/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/haptic/Haptic.h" #include "hpl1/engine/haptic/LowLevelHaptic.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { bool cHaptic::mbIsUsed = false; ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cHaptic::cHaptic(iLowLevelHaptic *apLowLevelHaptic) : iUpdateable("HPL_Haptic") { mpLowLevelHaptic = apLowLevelHaptic; } //----------------------------------------------------------------------- cHaptic::~cHaptic() { Log("Exiting Haptic Module\n"); Log("--------------------------------------------------------\n"); Log("--------------------------------------------------------\n\n"); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cHaptic::Update(float afTimeStep) { if (mbIsUsed == false) return; mpLowLevelHaptic->Update(afTimeStep); } //----------------------------------------------------------------------- void cHaptic::Init(cResources *apResources) { if (mbIsUsed == false) return; Log("Initializing Haptic Module\n"); Log("--------------------------------------------------------\n"); if (mpLowLevelHaptic->Init(apResources) == false) { SetIsUsed(false); } Log("--------------------------------------------------------\n\n"); } //----------------------------------------------------------------------- } // namespace hpl