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https://github.com/scummvm/scummvm.git
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156 lines
4.8 KiB
C++
156 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "freescape/freescape.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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DarkEngine::DarkEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) {
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_viewArea = Common::Rect(40, 24, 279, 124);
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_playerHeightNumber = 1;
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_playerHeights.push_back(16);
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_playerHeights.push_back(48);
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_playerHeight = _playerHeights[_playerHeightNumber];
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_playerWidth = 12;
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_playerDepth = 32;
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}
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void DarkEngine::loadAssets() {
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Common::File file;
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if (_renderMode == Common::kRenderEGA) {
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loadBundledImages();
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file.open("DSIDEE.EXE");
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if (!file.isOpen())
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error("Failed to open DSIDEE.EXE");
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loadFonts(&file, 0xa113);
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load8bitBinary(&file, 0xa280, 16);
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} else if (_renderMode == Common::kRenderCGA) {
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loadBundledImages();
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file.open("DSIDEC.EXE");
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if (!file.isOpen())
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error("Failed to open DSIDEC.EXE");
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load8bitBinary(&file, 0x7bb0, 4); // TODO
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} else
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error("Invalid or unsupported render mode %s for Dark Side", Common::getRenderModeDescription(_renderMode));
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}
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void DarkEngine::gotoArea(uint16 areaID, int entranceID) {
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debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
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if (!_gameStateBits.contains(areaID))
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_gameStateBits[areaID] = 0;
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assert(_areaMap.contains(areaID));
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_currentArea = _areaMap[areaID];
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_currentArea->show();
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_currentAreaMessages.clear();
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_currentAreaMessages.push_back(_currentArea->_name);
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int scale = _currentArea->getScale();
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assert(scale > 0);
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if (entranceID > 0 || areaID == 127) {
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traverseEntrance(entranceID);
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} else if (entranceID == 0) {
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Math::Vector3d diff = _lastPosition - _position;
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// debug("dif: %f %f %f", diff.x(), diff.y(), diff.z());
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// diff should be used to determinate which entrance to use
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int newPos = -1;
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if (ABS(diff.x()) < ABS(diff.z())) {
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if (diff.z() > 0)
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newPos = 4000;
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else
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newPos = 100;
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_position.setValue(2, newPos);
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} else {
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if (diff.x() > 0)
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newPos = 4000;
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else
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newPos = 100;
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_position.setValue(0, newPos);
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}
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assert(newPos != -1);
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}
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debugC(1, kFreescapeDebugMove, "starting player position: %f, %f, %f", _position.x(), _position.y(), _position.z());
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playSound(5, false);
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_lastPosition = _position;
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// Ignore sky/ground fields
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if (_currentArea->getAreaFlags() == 1)
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_gfx->_keyColor = 0;
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else
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_gfx->_keyColor = 255;
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}
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void DarkEngine::drawUI() {
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uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0);
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uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0x55);
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uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
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Graphics::Surface *surface = nullptr;
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if (_border) {
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surface = new Graphics::Surface();
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surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
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surface->fillRect(_fullscreenViewArea, gray);
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drawCrossair(surface);
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} else
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return;
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if (_currentAreaMessages.size() == 1) {
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int score = _gameStateVars[k8bitVariableScore];
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drawStringInSurface(_currentAreaMessages[0], 112, 177, yellow, black, surface);
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drawStringInSurface(Common::String::format("%04d", 2 * int(_position.x())), 201, 137, yellow, black, surface);
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drawStringInSurface(Common::String::format("%04d", 2 * int(_position.z())), 201, 145, yellow, black, surface);
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drawStringInSurface(Common::String::format("%04d", 2 * int(_position.y())), 201, 153, yellow, black, surface);
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drawStringInSurface(Common::String::format("%07d", score), 95, 8, yellow, black, surface);
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}
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if (!_uiTexture)
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_uiTexture = _gfx->createTexture(surface);
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else
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_uiTexture->update(surface);
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_gfx->setViewport(_fullscreenViewArea);
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_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture);
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_gfx->setViewport(_viewArea);
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surface->free();
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delete surface;
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}
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Common::Error DarkEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
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return Common::kNoError;
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}
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Common::Error DarkEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) {
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return Common::kNoError;
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}
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} // End of namespace Freescape
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