/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "freescape/freescape.h" #include "freescape/language/8bitDetokeniser.h" namespace Freescape { DarkEngine::DarkEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) { _viewArea = Common::Rect(40, 24, 279, 124); _playerHeightNumber = 1; _playerHeights.push_back(16); _playerHeights.push_back(48); _playerHeight = _playerHeights[_playerHeightNumber]; _playerWidth = 12; _playerDepth = 32; } void DarkEngine::loadAssets() { Common::File file; if (_renderMode == Common::kRenderEGA) { loadBundledImages(); file.open("DSIDEE.EXE"); if (!file.isOpen()) error("Failed to open DSIDEE.EXE"); loadFonts(&file, 0xa113); load8bitBinary(&file, 0xa280, 16); } else if (_renderMode == Common::kRenderCGA) { loadBundledImages(); file.open("DSIDEC.EXE"); if (!file.isOpen()) error("Failed to open DSIDEC.EXE"); load8bitBinary(&file, 0x7bb0, 4); // TODO } else error("Invalid or unsupported render mode %s for Dark Side", Common::getRenderModeDescription(_renderMode)); } void DarkEngine::gotoArea(uint16 areaID, int entranceID) { debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID); if (!_gameStateBits.contains(areaID)) _gameStateBits[areaID] = 0; assert(_areaMap.contains(areaID)); _currentArea = _areaMap[areaID]; _currentArea->show(); _currentAreaMessages.clear(); _currentAreaMessages.push_back(_currentArea->_name); int scale = _currentArea->getScale(); assert(scale > 0); if (entranceID > 0 || areaID == 127) { traverseEntrance(entranceID); } else if (entranceID == 0) { Math::Vector3d diff = _lastPosition - _position; // debug("dif: %f %f %f", diff.x(), diff.y(), diff.z()); // diff should be used to determinate which entrance to use int newPos = -1; if (ABS(diff.x()) < ABS(diff.z())) { if (diff.z() > 0) newPos = 4000; else newPos = 100; _position.setValue(2, newPos); } else { if (diff.x() > 0) newPos = 4000; else newPos = 100; _position.setValue(0, newPos); } assert(newPos != -1); } debugC(1, kFreescapeDebugMove, "starting player position: %f, %f, %f", _position.x(), _position.y(), _position.z()); playSound(5, false); _lastPosition = _position; // Ignore sky/ground fields if (_currentArea->getAreaFlags() == 1) _gfx->_keyColor = 0; else _gfx->_keyColor = 255; } void DarkEngine::drawUI() { uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0); uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0x55); uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00); Graphics::Surface *surface = nullptr; if (_border) { surface = new Graphics::Surface(); surface->create(_screenW, _screenH, _gfx->_texturePixelFormat); surface->fillRect(_fullscreenViewArea, gray); drawCrossair(surface); } else return; if (_currentAreaMessages.size() == 1) { int score = _gameStateVars[k8bitVariableScore]; drawStringInSurface(_currentAreaMessages[0], 112, 177, yellow, black, surface); drawStringInSurface(Common::String::format("%04d", 2 * int(_position.x())), 201, 137, yellow, black, surface); drawStringInSurface(Common::String::format("%04d", 2 * int(_position.z())), 201, 145, yellow, black, surface); drawStringInSurface(Common::String::format("%04d", 2 * int(_position.y())), 201, 153, yellow, black, surface); drawStringInSurface(Common::String::format("%07d", score), 95, 8, yellow, black, surface); } if (!_uiTexture) _uiTexture = _gfx->createTexture(surface); else _uiTexture->update(surface); _gfx->setViewport(_fullscreenViewArea); _gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture); _gfx->setViewport(_viewArea); surface->free(); delete surface; } Common::Error DarkEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) { return Common::kNoError; } Common::Error DarkEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) { return Common::kNoError; } } // End of namespace Freescape