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scummvm/engines/ags/lib/std/limits.h
T

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/lib/std/math.h"
#include "ags/shared/core/types.h"
#ifndef AGS_STD_LIMITS_H
#define AGS_STD_LIMITS_H
namespace AGS3 {
namespace std {
class _Num_base {
};
template <class _Ty>
class numeric_limits : public _Num_base {
public:
static constexpr _Ty(min)() {
return _Ty();
}
static constexpr _Ty(max)() {
return _Ty();
}
};
template <>
class numeric_limits<float> {
public:
static constexpr float quiet_undefined() {
return FLOAT_UNASSIGNED;
}
};
template <>
class numeric_limits<uint16_t> {
public:
static constexpr uint16_t quiet_undefined() {
return 0;
}
static constexpr uint16_t min() {
return 0;
}
static constexpr uint16_t max() {
return UINT16_MAX;
}
};
} // namespace std
} // namespace AGS3
#endif