/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/lib/std/math.h" #include "ags/shared/core/types.h" #ifndef AGS_STD_LIMITS_H #define AGS_STD_LIMITS_H namespace AGS3 { namespace std { class _Num_base { }; template class numeric_limits : public _Num_base { public: static constexpr _Ty(min)() { return _Ty(); } static constexpr _Ty(max)() { return _Ty(); } }; template <> class numeric_limits { public: static constexpr float quiet_undefined() { return FLOAT_UNASSIGNED; } }; template <> class numeric_limits { public: static constexpr uint16_t quiet_undefined() { return 0; } static constexpr uint16_t min() { return 0; } static constexpr uint16_t max() { return UINT16_MAX; } }; } // namespace std } // namespace AGS3 #endif