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73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/lib/std/math.h"
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#include "ags/shared/core/types.h"
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#ifndef AGS_STD_LIMITS_H
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#define AGS_STD_LIMITS_H
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namespace AGS3 {
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namespace std {
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class _Num_base {
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};
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template <class _Ty>
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class numeric_limits : public _Num_base {
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public:
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static constexpr _Ty(min)() {
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return _Ty();
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}
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static constexpr _Ty(max)() {
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return _Ty();
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}
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};
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template <>
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class numeric_limits<float> {
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public:
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static constexpr float quiet_undefined() {
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return FLOAT_UNASSIGNED;
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}
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};
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template <>
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class numeric_limits<uint16_t> {
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public:
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static constexpr uint16_t quiet_undefined() {
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return 0;
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}
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static constexpr uint16_t min() {
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return 0;
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}
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static constexpr uint16_t max() {
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return UINT16_MAX;
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}
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};
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} // namespace std
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} // namespace AGS3
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#endif
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