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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H
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#define AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H
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#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
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namespace AGS3 {
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struct ScriptString final : AGSCCDynamicObject, ICCStringClass {
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int Dispose(const char *address, bool force) override;
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const char *GetType() override;
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void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
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DynObjectRef CreateString(const char *fromText) override;
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ScriptString() = default;
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ScriptString(const char *text);
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ScriptString(char *text, bool take_ownership);
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char *GetTextPtr() const {
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return _text;
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}
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protected:
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// Calculate and return required space for serialization, in bytes
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size_t CalcSerializeSize() override;
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// Write object data into the provided stream
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void Serialize(const char *address, AGS::Shared::Stream *out) override;
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private:
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// TODO: the preallocated text buffer may be assigned externally;
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// find out if it's possible to refactor while keeping same functionality
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char *_text = nullptr;
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size_t _len = 0;
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};
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} // namespace AGS3
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#endif
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