/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H #define AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h" namespace AGS3 { struct ScriptString final : AGSCCDynamicObject, ICCStringClass { int Dispose(const char *address, bool force) override; const char *GetType() override; void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override; DynObjectRef CreateString(const char *fromText) override; ScriptString() = default; ScriptString(const char *text); ScriptString(char *text, bool take_ownership); char *GetTextPtr() const { return _text; } protected: // Calculate and return required space for serialization, in bytes size_t CalcSerializeSize() override; // Write object data into the provided stream void Serialize(const char *address, AGS::Shared::Stream *out) override; private: // TODO: the preallocated text buffer may be assigned externally; // find out if it's possible to refactor while keeping same functionality char *_text = nullptr; size_t _len = 0; }; } // namespace AGS3 #endif