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scummvm/engines/darkseed/console.cpp
T

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2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "darkseed/console.h"
#include "darkseed/darkseed.h"
namespace Darkseed {
static constexpr Common::Rect consoleArea = {{0x70, 280}, 416, 44};
Console::Console(TosText *tosText, Sound *sound) : _tosText(tosText), _sound(sound) {
if (!_font.load()) {
error("Error loading tosfont.nsp");
}
_text.resize(10);
}
void Console::printTosText(int tosIndex) {
const Common::String &text = _tosText->getText(tosIndex);
debug("%s", text.c_str());
addLine(" ");
addTextLine(text);
_sound->playTosSpeech(tosIndex);
}
void Console::addTextLine(const Common::String &text) {
Common::StringArray lines;
_font.wordWrapText(text, consoleArea.width(), lines);
for (auto &line : lines) {
addLine(line);
}
}
void Console::addToCurrentLine(const Common::String &text) {
int curIdx = _startIdx == 0 ? _text.size() - 1 : _startIdx - 1;
_startIdx = curIdx;
addTextLine(_text[_startIdx] + text);
}
void Console::draw() {
if (!_redrawRequired) {
return;
}
g_engine->_screen->fillRect(consoleArea, 0);
int curIdx = _startIdx == 0 ? _text.size() - 1 : _startIdx - 1;
int y = 0x139;
for (int i = 0; i < 4 && curIdx != _startIdx && !_text[curIdx].empty(); i++) {
_font.drawString(g_engine->_screen, _text[curIdx], 0x70, y, consoleArea.width(), 0);
y -= 11;
curIdx = curIdx == 0 ? _text.size() - 1 : curIdx - 1;
}
_redrawRequired = false;
g_engine->_screen->addDirtyRect(consoleArea);
}
void Console::addLine(const Common::String &line) {
_text[_startIdx] = line;
_startIdx = (_startIdx + 1) % _text.size();
_redrawRequired = true;
}
} // End of namespace Darkseed