mirror of
https://github.com/scummvm/scummvm.git
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148 lines
4.5 KiB
C++
148 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "video/video_decoder.h"
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#ifdef USE_MPEG2
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#include "video/mpegps_decoder.h"
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#endif
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#include "engines/util.h"
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#include "graphics/surface.h"
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#include "zvision/zvision.h"
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#include "zvision/core/clock.h"
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#include "zvision/graphics/render_manager.h"
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#include "zvision/scripting/script_manager.h"
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#include "zvision/text/subtitles.h"
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#include "zvision/video/rlf_decoder.h"
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#include "zvision/video/zork_avi_decoder.h"
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namespace ZVision {
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Video::VideoDecoder *ZVision::loadAnimation(const Common::String &fileName) {
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Common::String tmpFileName = fileName;
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tmpFileName.toLowercase();
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Video::VideoDecoder *animation = NULL;
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if (tmpFileName.hasSuffix(".rlf"))
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animation = new RLFDecoder();
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else if (tmpFileName.hasSuffix(".avi"))
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animation = new ZorkAVIDecoder();
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#ifdef USE_MPEG2
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else if (tmpFileName.hasSuffix(".vob"))
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animation = new Video::MPEGPSDecoder();
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#endif
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else
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error("Unknown suffix for animation %s", fileName.c_str());
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Common::File *_file = getSearchManager()->openFile(tmpFileName);
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if (!_file)
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error("Error opening %s", tmpFileName.c_str());
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bool loaded = animation->loadStream(_file);
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if (!loaded)
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error("Error loading animation %s", tmpFileName.c_str());
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return animation;
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}
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void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect, bool skippable, Subtitle *sub) {
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Common::Rect dst = destRect;
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// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
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if (dst.isEmpty())
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dst = Common::Rect(vid.getWidth(), vid.getHeight());
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Graphics::Surface *scaled = NULL;
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if (vid.getWidth() != dst.width() || vid.getHeight() != dst.height()) {
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scaled = new Graphics::Surface;
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scaled->create(dst.width(), dst.height(), vid.getPixelFormat());
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}
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uint16 x = _workingWindow.left + dst.left;
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uint16 y = _workingWindow.top + dst.top;
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uint16 finalWidth = dst.width() < _workingWindow.width() ? dst.width() : _workingWindow.width();
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uint16 finalHeight = dst.height() < _workingWindow.height() ? dst.height() : _workingWindow.height();
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bool showSubs = (_scriptManager->getStateValue(StateKey_Subtitles) == 1);
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_clock.stop();
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vid.start();
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_videoIsPlaying = true;
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// Only continue while the video is still playing
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while (!shouldQuit() && !vid.endOfVideo() && vid.isPlaying()) {
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// Check for engine quit and video stop key presses
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while (_eventMan->pollEvent(_event)) {
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switch (_event.type) {
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case Common::EVENT_KEYDOWN:
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switch (_event.kbd.keycode) {
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case Common::KEYCODE_q:
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if (_event.kbd.hasFlags(Common::KBD_CTRL))
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quitGame();
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break;
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case Common::KEYCODE_SPACE:
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if (skippable) {
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vid.stop();
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}
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break;
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default:
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break;
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}
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default:
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break;
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}
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}
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if (vid.needsUpdate()) {
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const Graphics::Surface *frame = vid.decodeNextFrame();
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if (sub && showSubs)
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sub->process(vid.getCurFrame());
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if (frame) {
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if (scaled) {
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_renderManager->scaleBuffer(frame->getPixels(), scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, scaled->w, scaled->h);
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frame = scaled;
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}
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Common::Rect rect = Common::Rect(x, y, x + finalWidth, y + finalHeight);
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_renderManager->copyToScreen(*frame, rect, 0, 0);
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_renderManager->processSubs(0);
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}
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}
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// Always update the screen so the mouse continues to render
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_system->updateScreen();
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_system->delayMillis(vid.getTimeToNextFrame() / 2);
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}
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_videoIsPlaying = false;
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_clock.start();
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if (scaled) {
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scaled->free();
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delete scaled;
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}
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}
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} // End of namespace ZVision
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