Eugene Sandulenko
fab199d37e
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
Sven Hesse
3f66f28624
ZVISION: Remove trailing whitespace
2015-01-18 20:35:51 +01:00
Filippos Karapetis
899cf4813c
ZVISION: Change screen resolution for the hires DVD videos to 800x600
...
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is
compiled in. The DVD videos are still disabled until AC3 audio support
is implemented.
The hires DVD videos are encoded a 720x480 resolution, with double the
frame rate of the lowres ones (29.97FPS up from 15FPS)
2015-01-10 21:32:15 +02:00
Filippos Karapetis
4ffaf4df37
ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD
...
VOB file handling is based on clone2727's work. The lowres videos are
played for now, until AC3 sound handling is implemented
2015-01-07 11:42:27 +02:00
Filippos Karapetis
e4969a98f8
ZVISION: Fix typo in include
2015-01-07 11:42:27 +02:00
Filippos Karapetis
f4d5b150f1
ZVISION: Show system messages when subtitles are disabled
...
Thanks to Marisa-Chan for spotting this
2014-12-29 12:34:55 +02:00
Filippos Karapetis
5f8418394b
ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
...
This is the second part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, with this
commit finishing all the changes.
This is needed, as the game uses RGB555 graphics internally, but
its AVI animations (full screen and in-game) use RGB565
2014-12-24 22:56:56 +02:00
Filippos Karapetis
78ba3e3246
ZVISION: Add error checking when loading in-game animations and videos
2014-12-23 21:46:20 +02:00
Filippos Karapetis
15154641ac
ZVISION: Move all of the text related code together
2014-12-23 01:53:40 +02:00
Filippos Karapetis
7630e3204e
ZVISION: Move all the remaining utility classes into the core
2014-12-16 01:58:56 +02:00
Filippos Karapetis
7f61a09478
ZVISION: Make the RLF decoder a subclass of the common video decoder
...
This way, the redundant MetaAnimation class can now be removed
2014-12-16 01:58:55 +02:00
Filippos Karapetis
ec1fdeb25a
ZVISION: Implement several advanced engine features and ScummVM dialogs
...
The functionality to return to launcher, list saves, delete saves, load
games from the launcher and load and save games during runtime has been
implemented. Also, ScummVM save/load dialogs have been implemented.
Saved games now have three numbers in their file extension, bumping the
possible save game slots up to 999
2014-12-08 01:08:27 +02:00
Filippos Karapetis
dab4ce1f7b
ZVISION: Move the subtitle class
2014-12-03 02:38:06 +02:00
Filippos Karapetis
2a4a6df5f2
ZVISION: Remove superfluous spacing and reorder some includes
2014-12-03 01:12:35 +02:00
Marisa-Chan
ace0e5e88f
ZVISION: Fix compilation errors with latest scummvm
2014-06-14 15:18:24 +07:00
Marisa-Chan
45589950c0
Merge remote-tracking branch 'upstream/master' into zvision
...
Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
Johannes Schickel
aa4c5d46f7
ZVISION: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
RichieSams
e50797d6b1
ZVISION: Update includes to use the new file structure
2013-11-01 02:52:57 -05:00
RichieSams
5842c5098f
ZVISION: Create a folder structure for ZVision source files
...
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00