mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
- leftovers after highlighted dirty rectangle - not updating _surface if moving to fast left/right from screen borders (_width == _srcRect.width()) - not drawing cursor if repeatedly intersecting with a refreshing dirty rect - leftover rectangle when leaving game overlay to the launcher - massive simplification
299 lines
8.3 KiB
C++
299 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "atari-cursor.h"
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#include <cassert>
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#include "atari-graphics.h"
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#include "atari-screen.h"
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//#include "backends/platform/atari/atari-debug.h"
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byte Cursor::_palette[256*3] = {};
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Cursor::Cursor(const AtariGraphicsManager *manager, const Screen *screen, int x, int y)
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: _manager(manager)
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, _parentScreen(screen)
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, _boundingSurf(screen->offsettedSurf)
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, _x(x)
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, _y(y) {
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}
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void Cursor::update() {
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if (!_buf) {
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_outOfScreen = true;
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_savedRect = _alignedDstRect = Common::Rect();
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return;
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}
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if (!_visible || (!_positionChanged && !_surfaceChanged))
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return;
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_srcRect = Common::Rect(_width, _height);
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_dstRect = Common::Rect(
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_x - _hotspotX, // left
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_y - _hotspotY, // top
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_x - _hotspotX + _width, // right
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_y - _hotspotY + _height); // bottom
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_outOfScreen = !_boundingSurf->clip(_srcRect, _dstRect);
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if (!_outOfScreen) {
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assert(_srcRect.width() == _dstRect.width());
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assert(_srcRect.height() == _dstRect.height());
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const int dstBitsPerPixel = _manager->getBitsPerPixel(_parentScreen->offsettedSurf->format);
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// non-direct rendering never uses 4bpp but maybe in the future ...
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_savedRect = _manager->alignRect(
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_dstRect.left * dstBitsPerPixel / 8, // fake 4bpp by 8bpp's x/2
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_dstRect.top,
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_dstRect.right * dstBitsPerPixel / 8, // fake 4bpp by 8bpp's width/2
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_dstRect.bottom);
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// this is used only in flushBackground()
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_alignedDstRect = _manager->alignRect(
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_dstRect.left + _xOffset,
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_dstRect.top,
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_dstRect.right + _xOffset,
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_dstRect.bottom);
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}
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}
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void Cursor::updatePosition(int deltaX, int deltaY) {
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//atari_debug("Cursor::updatePosition: %d, %d", deltaX, deltaX);
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if (deltaX == 0 && deltaY == 0)
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return;
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_x += deltaX;
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_y += deltaY;
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if (_x < 0)
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_x = 0;
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else if (_x >= _boundingSurf->w)
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_x = _boundingSurf->w - 1;
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if (_y < 0)
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_y = 0;
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else if (_y >= _boundingSurf->h)
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_y = _boundingSurf->h - 1;
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_positionChanged = true;
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}
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void Cursor::setSurface(const void *buf, int w, int h, int hotspotX, int hotspotY, uint32 keycolor) {
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if (w == 0 || h == 0 || buf == nullptr) {
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_buf = nullptr;
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return;
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}
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_buf = (const byte *)buf;
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_width = w;
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_height = h;
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_hotspotX = hotspotX;
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_hotspotY = hotspotY;
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_keycolor = keycolor;
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_surfaceChanged = true;
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}
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void Cursor::setPalette(const byte *colors, uint start, uint num) {
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memcpy(&_palette[start * 3], colors, num * 3);
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_surfaceChanged = true;
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}
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void Cursor::convertSurfaceTo(const Graphics::PixelFormat &format) {
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const int cursorWidth = (_srcRect.width() + 15) & (-16);
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const int cursorHeight = _height;
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const bool isCLUT8 = format.isCLUT8();
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if (_surface.w != cursorWidth || _surface.h != cursorHeight || _surface.format != format) {
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if (!isCLUT8 && _surface.format != format) {
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_rShift = format.rLoss - format.rShift;
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_gShift = format.gLoss - format.gShift;
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_bShift = format.bLoss - format.bShift;
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_rMask = format.rMax() << format.rShift;
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_gMask = format.gMax() << format.gShift;
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_bMask = format.bMax() << format.bShift;
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}
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_surface.create(cursorWidth, cursorHeight, format);
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extern bool g_unalignedPitch;
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const bool old_unalignedPitch = g_unalignedPitch;
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g_unalignedPitch = true;
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_surfaceMask.create(_surface.w / 8, _surface.h, format); // 1 bpl
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g_unalignedPitch = old_unalignedPitch;
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}
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const int srcRectWidth = _srcRect.width();
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const byte *src = _buf + _srcRect.left;
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byte *dst = (byte *)_surface.getPixels();
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uint16 *dstMask = (uint16 *)_surfaceMask.getPixels();
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const int srcPadding = _width - srcRectWidth;
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const int dstPadding = _surface.w - srcRectWidth;
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for (int j = 0; j < cursorHeight; ++j) {
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for (int i = 0; i < srcRectWidth; ++i) {
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const uint32 color = *src++;
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const uint16 bit = 1 << (15 - (i % 16));
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if (color != _keycolor) {
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if (!isCLUT8) {
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// Convert CLUT8 to RGB332/RGB121 palette
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*dst++ = ((_palette[color*3 + 0] >> _rShift) & _rMask)
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| ((_palette[color*3 + 1] >> _gShift) & _gMask)
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| ((_palette[color*3 + 2] >> _bShift) & _bMask);
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} else {
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*dst++ = color;
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}
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// clear bit
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*dstMask &= ~bit;
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} else {
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*dst++ = 0x00;
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// set bit
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*dstMask |= bit;
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}
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if (bit == 0x0001)
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dstMask++;
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}
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src += srcPadding;
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if (dstPadding) {
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memset(dst, 0x00, dstPadding);
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dst += dstPadding;
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*dstMask |= ((1 << dstPadding) - 1);
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dstMask++;
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}
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}
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}
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Common::Rect Cursor::flushBackground(const Common::Rect &alignedRect, bool directRendering) {
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if (_savedRect.isEmpty())
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return _savedRect;
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if (!alignedRect.isEmpty() && alignedRect.contains(_alignedDstRect)) {
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// better would be _visibilityChanged but update() ignores it
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_positionChanged = true;
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_savedRect = Common::Rect();
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} else if (alignedRect.isEmpty() || alignedRect.intersects(_alignedDstRect)) {
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// better would be _visibilityChanged but update() ignores it
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_positionChanged = true;
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if (directRendering)
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restoreBackground();
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else
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return _alignedDstRect;
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}
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return Common::Rect();
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}
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void Cursor::saveBackground() {
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if (_savedRect.isEmpty())
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return;
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// as this is used only for direct rendering, we don't need to worry about offsettedSurf
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// having different dimensions than the source surface
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Graphics::Surface &dstSurface = *_parentScreen->offsettedSurf;
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//atari_debug("Cursor::saveBackground: %d %d %d %d", _savedRect.left, _savedRect.top, _savedRect.width(), _savedRect.height());
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// save native pixels (i.e. bitplanes)
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if (_savedBackground.w != _savedRect.width()
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|| _savedBackground.h != _savedRect.height()
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|| _savedBackground.format != dstSurface.format) {
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_savedBackground.create(_savedRect.width(), _savedRect.height(), dstSurface.format);
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}
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_savedBackground.copyRectToSurface(dstSurface, 0, 0, _savedRect);
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}
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void Cursor::draw() {
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Graphics::Surface &dstSurface = *_parentScreen->offsettedSurf;
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const int dstBitsPerPixel = _manager->getBitsPerPixel(dstSurface.format);
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//atari_debug("Cursor::draw: %d %d %d %d", _dstRect.left, _dstRect.top, _dstRect.width(), _dstRect.height());
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if (_surfaceChanged || _srcRect != _previousSrcRect) {
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_previousSrcRect = _srcRect;
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// TODO: some sort of in-place C2P directly into convertSurfaceTo() ...
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convertSurfaceTo(dstSurface.format);
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{
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// c2p in-place (will do nothing on regular Surface::copyRectToSurface)
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Graphics::Surface surf;
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surf.init(
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_surface.w,
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_surface.h,
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_surface.pitch * dstBitsPerPixel / 8, // 4bpp is not byte per pixel anymore
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_surface.getPixels(),
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_surface.format);
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_manager->copyRectToSurface(
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surf, _surface,
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0, 0,
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Common::Rect(_surface.w, _surface.h));
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}
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}
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// don't use _srcRect.right as 'x2' as this must be aligned first
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// (_surface.w is recalculated thanks to convertSurfaceTo())
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_manager->drawMaskedSprite(
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dstSurface,
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_surface, _surfaceMask,
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_dstRect.left + _xOffset, _dstRect.top,
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Common::Rect(0, _srcRect.top, _surface.w, _srcRect.bottom));
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_visibilityChanged = _positionChanged = _surfaceChanged = false;
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}
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void Cursor::restoreBackground() {
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if (_savedRect.isEmpty())
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return;
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assert(_savedBackground.getPixels());
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//atari_debug("Cursor::restoreBackground: %d %d %d %d", _savedRect.left, _savedRect.top, _savedRect.width(), _savedRect.height());
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// as this is used only for direct rendering, we don't need to worry about offsettedSurf
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// having different dimensions than the source surface
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Graphics::Surface &dstSurface = *_parentScreen->offsettedSurf;
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// restore native pixels (i.e. bitplanes)
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dstSurface.copyRectToSurface(
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_savedBackground,
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_savedRect.left, _savedRect.top,
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Common::Rect(_savedBackground.w, _savedBackground.h));
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_savedRect = Common::Rect();
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}
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