/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "atari-cursor.h" #include #include "atari-graphics.h" #include "atari-screen.h" //#include "backends/platform/atari/atari-debug.h" byte Cursor::_palette[256*3] = {}; Cursor::Cursor(const AtariGraphicsManager *manager, const Screen *screen, int x, int y) : _manager(manager) , _parentScreen(screen) , _boundingSurf(screen->offsettedSurf) , _x(x) , _y(y) { } void Cursor::update() { if (!_buf) { _outOfScreen = true; _savedRect = _alignedDstRect = Common::Rect(); return; } if (!_visible || (!_positionChanged && !_surfaceChanged)) return; _srcRect = Common::Rect(_width, _height); _dstRect = Common::Rect( _x - _hotspotX, // left _y - _hotspotY, // top _x - _hotspotX + _width, // right _y - _hotspotY + _height); // bottom _outOfScreen = !_boundingSurf->clip(_srcRect, _dstRect); if (!_outOfScreen) { assert(_srcRect.width() == _dstRect.width()); assert(_srcRect.height() == _dstRect.height()); const int dstBitsPerPixel = _manager->getBitsPerPixel(_parentScreen->offsettedSurf->format); // non-direct rendering never uses 4bpp but maybe in the future ... _savedRect = _manager->alignRect( _dstRect.left * dstBitsPerPixel / 8, // fake 4bpp by 8bpp's x/2 _dstRect.top, _dstRect.right * dstBitsPerPixel / 8, // fake 4bpp by 8bpp's width/2 _dstRect.bottom); // this is used only in flushBackground() _alignedDstRect = _manager->alignRect( _dstRect.left + _xOffset, _dstRect.top, _dstRect.right + _xOffset, _dstRect.bottom); } } void Cursor::updatePosition(int deltaX, int deltaY) { //atari_debug("Cursor::updatePosition: %d, %d", deltaX, deltaX); if (deltaX == 0 && deltaY == 0) return; _x += deltaX; _y += deltaY; if (_x < 0) _x = 0; else if (_x >= _boundingSurf->w) _x = _boundingSurf->w - 1; if (_y < 0) _y = 0; else if (_y >= _boundingSurf->h) _y = _boundingSurf->h - 1; _positionChanged = true; } void Cursor::setSurface(const void *buf, int w, int h, int hotspotX, int hotspotY, uint32 keycolor) { if (w == 0 || h == 0 || buf == nullptr) { _buf = nullptr; return; } _buf = (const byte *)buf; _width = w; _height = h; _hotspotX = hotspotX; _hotspotY = hotspotY; _keycolor = keycolor; _surfaceChanged = true; } void Cursor::setPalette(const byte *colors, uint start, uint num) { memcpy(&_palette[start * 3], colors, num * 3); _surfaceChanged = true; } void Cursor::convertSurfaceTo(const Graphics::PixelFormat &format) { const int cursorWidth = (_srcRect.width() + 15) & (-16); const int cursorHeight = _height; const bool isCLUT8 = format.isCLUT8(); if (_surface.w != cursorWidth || _surface.h != cursorHeight || _surface.format != format) { if (!isCLUT8 && _surface.format != format) { _rShift = format.rLoss - format.rShift; _gShift = format.gLoss - format.gShift; _bShift = format.bLoss - format.bShift; _rMask = format.rMax() << format.rShift; _gMask = format.gMax() << format.gShift; _bMask = format.bMax() << format.bShift; } _surface.create(cursorWidth, cursorHeight, format); extern bool g_unalignedPitch; const bool old_unalignedPitch = g_unalignedPitch; g_unalignedPitch = true; _surfaceMask.create(_surface.w / 8, _surface.h, format); // 1 bpl g_unalignedPitch = old_unalignedPitch; } const int srcRectWidth = _srcRect.width(); const byte *src = _buf + _srcRect.left; byte *dst = (byte *)_surface.getPixels(); uint16 *dstMask = (uint16 *)_surfaceMask.getPixels(); const int srcPadding = _width - srcRectWidth; const int dstPadding = _surface.w - srcRectWidth; for (int j = 0; j < cursorHeight; ++j) { for (int i = 0; i < srcRectWidth; ++i) { const uint32 color = *src++; const uint16 bit = 1 << (15 - (i % 16)); if (color != _keycolor) { if (!isCLUT8) { // Convert CLUT8 to RGB332/RGB121 palette *dst++ = ((_palette[color*3 + 0] >> _rShift) & _rMask) | ((_palette[color*3 + 1] >> _gShift) & _gMask) | ((_palette[color*3 + 2] >> _bShift) & _bMask); } else { *dst++ = color; } // clear bit *dstMask &= ~bit; } else { *dst++ = 0x00; // set bit *dstMask |= bit; } if (bit == 0x0001) dstMask++; } src += srcPadding; if (dstPadding) { memset(dst, 0x00, dstPadding); dst += dstPadding; *dstMask |= ((1 << dstPadding) - 1); dstMask++; } } } Common::Rect Cursor::flushBackground(const Common::Rect &alignedRect, bool directRendering) { if (_savedRect.isEmpty()) return _savedRect; if (!alignedRect.isEmpty() && alignedRect.contains(_alignedDstRect)) { // better would be _visibilityChanged but update() ignores it _positionChanged = true; _savedRect = Common::Rect(); } else if (alignedRect.isEmpty() || alignedRect.intersects(_alignedDstRect)) { // better would be _visibilityChanged but update() ignores it _positionChanged = true; if (directRendering) restoreBackground(); else return _alignedDstRect; } return Common::Rect(); } void Cursor::saveBackground() { if (_savedRect.isEmpty()) return; // as this is used only for direct rendering, we don't need to worry about offsettedSurf // having different dimensions than the source surface Graphics::Surface &dstSurface = *_parentScreen->offsettedSurf; //atari_debug("Cursor::saveBackground: %d %d %d %d", _savedRect.left, _savedRect.top, _savedRect.width(), _savedRect.height()); // save native pixels (i.e. bitplanes) if (_savedBackground.w != _savedRect.width() || _savedBackground.h != _savedRect.height() || _savedBackground.format != dstSurface.format) { _savedBackground.create(_savedRect.width(), _savedRect.height(), dstSurface.format); } _savedBackground.copyRectToSurface(dstSurface, 0, 0, _savedRect); } void Cursor::draw() { Graphics::Surface &dstSurface = *_parentScreen->offsettedSurf; const int dstBitsPerPixel = _manager->getBitsPerPixel(dstSurface.format); //atari_debug("Cursor::draw: %d %d %d %d", _dstRect.left, _dstRect.top, _dstRect.width(), _dstRect.height()); if (_surfaceChanged || _srcRect != _previousSrcRect) { _previousSrcRect = _srcRect; // TODO: some sort of in-place C2P directly into convertSurfaceTo() ... convertSurfaceTo(dstSurface.format); { // c2p in-place (will do nothing on regular Surface::copyRectToSurface) Graphics::Surface surf; surf.init( _surface.w, _surface.h, _surface.pitch * dstBitsPerPixel / 8, // 4bpp is not byte per pixel anymore _surface.getPixels(), _surface.format); _manager->copyRectToSurface( surf, _surface, 0, 0, Common::Rect(_surface.w, _surface.h)); } } // don't use _srcRect.right as 'x2' as this must be aligned first // (_surface.w is recalculated thanks to convertSurfaceTo()) _manager->drawMaskedSprite( dstSurface, _surface, _surfaceMask, _dstRect.left + _xOffset, _dstRect.top, Common::Rect(0, _srcRect.top, _surface.w, _srcRect.bottom)); _visibilityChanged = _positionChanged = _surfaceChanged = false; } void Cursor::restoreBackground() { if (_savedRect.isEmpty()) return; assert(_savedBackground.getPixels()); //atari_debug("Cursor::restoreBackground: %d %d %d %d", _savedRect.left, _savedRect.top, _savedRect.width(), _savedRect.height()); // as this is used only for direct rendering, we don't need to worry about offsettedSurf // having different dimensions than the source surface Graphics::Surface &dstSurface = *_parentScreen->offsettedSurf; // restore native pixels (i.e. bitplanes) dstSurface.copyRectToSurface( _savedBackground, _savedRect.left, _savedRect.top, Common::Rect(_savedBackground.w, _savedBackground.h)); _savedRect = Common::Rect(); }