Commit Graph
111291 Commits
Author SHA1 Message Date
Pawel Kolodziejski ff0f619b1e ALL: Drop not updated file 2020-10-04 16:10:09 +02:00
Pawel Kolodziejski 3768520c2a GUI: Cleanup in GUI options code 2020-10-04 16:02:50 +02:00
Pawel Kolodziejski 9c97c2cc77 GUI: Cleanup gui options code 2020-10-04 15:48:07 +02:00
Pawel Kolodziejski 1f73d401ab BASE: Cleanup cmdline options 2020-10-04 14:43:09 +02:00
Eugene Sandulenko 9590eed4b4 BASE: Upgrade fullpipe engineid to ngi
Making it hardcoded because:
  * This is the only place where it could happen
  * It is the second time in history of ScummVM when we renamed
    and engine (the first one was Simon -> AGOS)

Thus, there is a little sense in creating a universal solution.
2020-10-04 14:17:59 +02:00
Pawel Kolodziejski 2e68577f1a GRAPHICS: No need to keep comment anymore 2020-10-04 14:03:36 +02:00
Paweł Kołodziejski 7c5e1c01ed GRAPHICS: Fixed caching alpha information in YUV to RGB conversion code. 2020-10-04 14:02:44 +02:00
Pawel Kolodziejski 7e6fd713c2 WINTERMUTE: Fixed ifdef guards 2020-10-04 13:18:01 +02:00
Pawel Kolodziejski 4599b255b8 WINTERMUTE: Fixed compilation opengl renderer on mingw without GLEW 2020-10-04 12:44:05 +02:00
Pawel Kolodziejski 175164d1f5 EMI: Added dependency on MPEG2 library 2020-10-04 11:40:10 +02:00
antoniou 18b83107db ANDROID: Revert to targeting API 28 to prevent file access issues
See bug ticket: https://bugs.scummvm.org/ticket/11753

API 29 makes certain file access functions return empty lists due to restricitve policies. We need to come up with an alternative for Android 10 and higher, when we will switch to targeting API 29 (or higher). Google enforces this switch on November 2nd for application updates.
2020-10-04 12:32:31 +03:00
Pawel Kolodziejski e427f7eeda WINTERMUTE: Fixed wintermute engine compilation when GLEW is disabled 2020-10-04 11:30:39 +02:00
Pawel Kolodziejski a38f8dc668 CONFIGURE: Minimise differences in configure file 2020-10-04 10:50:32 +02:00
Eugene Sandulenko 7182c33e84 TINSEL: Mark engine as C++11 2020-10-04 10:38:32 +02:00
Lothar Serra Mari 67e88c1f8a NEWS: Update German NEWS file with latest Tinsel additions 2020-10-04 10:20:33 +02:00
Pawel Kolodziejski 0e8f2c96f3 EVENTS: Missed port change for relative mouse position 2020-10-04 08:08:23 +02:00
Paul Gilbert c9d6f64720 GLK: LEVEL9: Fix savegames 2020-10-03 20:46:51 -07:00
Paul Gilbert 6bea617ad6 GLK: ADRIFT: Savegame fixes 2020-10-03 20:46:51 -07:00
Filippos Karapetis 22ee8519a9 TINSEL: Fix compilation with non-C++11 compilers. Some renaming 2020-10-04 04:26:42 +03:00
athrxx 2190f3ecc9 KYRA: (LOL) - fix possible invalid memory access
(another bug from the original code)
2020-10-04 00:40:54 +02:00
athrxx 4e4d21588d KYRA: (LOL/PC-98) - fix intro font selection 2020-10-04 00:40:54 +02:00
athrxx f7a2698b53 KYRA: (EOB) - fix possible invalid memory access
(The original does the invalid access, too. Even the Sega-CD version.)
2020-10-04 00:40:54 +02:00
athrxx 0c9b8449fc KYRA: (EOB) - fix memory leaks 2020-10-04 00:40:54 +02:00
athrxx 00cfe68f6f KYRA: (EOB) - fix possible invalid memory access
(accessing stack variable after scope)
2020-10-04 00:40:53 +02:00
Eugene Sandulenko aaf34abca5 NGI: Added Magic Dream detection 2020-10-04 00:37:02 +02:00
Eugene Sandulenko b9fb948a2d NGI: Added game ids 2020-10-04 00:37:02 +02:00
Filippos Karapetis a6c6764cd3 NEWS: Mention the Return to Launcher feature in Tinsel 2020-10-04 01:19:50 +03:00
Filippos Karapetis 1f519f4738 TINSEL: Remove resolved TODO 2020-10-04 01:17:54 +03:00
Filippos Karapetis 2b62338e5e TINSEL: Enable the Return to Launcher feature
A lot of the global variables have been moved into classes, which get
reinitialized on launch. The rest of the global variables are reset
when the engine gets destroyed. Thus, this feature can be safely
enabled now.
2020-10-04 01:15:24 +03:00
Filippos Karapetis 086f1832e5 TINSEL: Update metaengine.cpp with the changes to SG_DESC_LEN 2020-10-04 01:15:23 +03:00
Filippos Karapetis 94997ef7d3 TINSEL: Rename variables of the Dialogs class 2020-10-04 01:15:23 +03:00
Filippos Karapetis 94fae0c94d TINSEL: Move all dialog-related functions into a new Dialogs class 2020-10-04 01:15:23 +03:00
Filippos Karapetis 1bda5728a9 TINSEL: Reset more global vars upon engine destruction 2020-10-04 01:15:22 +03:00
Filippos Karapetis ae91b7e056 TINSEL: Reset more global vars upon engine destruction 2020-10-04 01:15:22 +03:00
Filippos Karapetis 9c9fc0cf2b TINSEL: Reset more global vars upon engine destruction 2020-10-04 01:15:22 +03:00
Filippos Karapetis 05e7af7c65 TINSEL: Reset more global vars upon engine destruction 2020-10-04 01:15:21 +03:00
Filippos Karapetis 672ab3cca3 TINSEL: Clear some more vars upon engine destruction 2020-10-04 01:15:21 +03:00
Filippos Karapetis e1d1d72db8 TINSEL: Rename variables in the Scroll class, and move some defines 2020-10-04 01:15:21 +03:00
Filippos Karapetis 9322b11fd8 TINSEL: Move all scroll-related functions into a new Scroll class 2020-10-04 01:15:20 +03:00
Filippos Karapetis efb0acb24f TINSEL: Clear some global vars upon engine destruction 2020-10-04 01:15:20 +03:00
Filippos Karapetis bbf81aa216 TINSEL: Move code into class destructors 2020-10-04 01:15:20 +03:00
Filippos Karapetis 5bb0332383 TINSEL: Rename variables in the Handle class 2020-10-04 01:15:20 +03:00
Filippos Karapetis ae2e05cbd3 TINSEL: Move all handle-related functions into a new Handle class 2020-10-04 01:15:19 +03:00
Filippos Karapetis 8c50aa8902 TINSEL: Rename some actor variable and struct names 2020-10-04 01:15:19 +03:00
Filippos Karapetis bb54f3cd4f TINSEL: Move all actor-related functions into a new Actor class
Also, merge the two different SetMoverZ() functions
2020-10-04 01:15:18 +03:00
Eugene Sandulenko a70a5cb5b3 NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
Eugene Sandulenko 3cadfbeaf7 NGI: Rename engine class 2020-10-04 00:05:36 +02:00
Eugene Sandulenko 1177b608fd NGI: Namespace rename 2020-10-04 00:05:36 +02:00
Eugene Sandulenko 9e258f16ef NGI: Rename fullpipe.* -> ngi.* 2020-10-04 00:05:36 +02:00
Eugene Sandulenko aef74baff1 FULLPIPE: Rename engine to NGI (files) 2020-10-04 00:05:36 +02:00