Commit Graph
137148 Commits
Author SHA1 Message Date
Paweł Kołodziejski bd1b0d53ef fixed dsp file
svn-id: r6461
2003-01-15 00:06:42 +00:00
Max Horn 22cc6a71d1 fixed usage bits code
svn-id: r6460
2003-01-14 23:26:39 +00:00
Paweł Kołodziejski 7d7ce8790d revert changes
svn-id: r6459
2003-01-14 18:23:46 +00:00
Max Horn 9943dd3975 fix saveload bug introduced 2 days ago
svn-id: r6458
2003-01-14 18:20:56 +00:00
Paweł Kołodziejski 2f28a2e75a err, not at this point
svn-id: r6457
2003-01-14 17:58:03 +00:00
Paweł Kołodziejski 7bae2062f8 increased compression table for comi music, and added assert for it
svn-id: r6456
2003-01-14 17:47:33 +00:00
James Brown e0d2d9f7a0 Fix inventory in vscroll'ing rooms
svn-id: r6455
2003-01-14 11:59:39 +00:00
James Brown 8fa5402562 ComI timing hack... very odd.
svn-id: r6454
2003-01-14 10:33:18 +00:00
James Brown 5bf741f960 Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
2003-01-14 10:06:56 +00:00
Travis Howell 639cb13da1 Missed one section
svn-id: r6452
2003-01-14 06:52:16 +00:00
Travis Howell d6e9c1f3a0 Add hopefully the final simon target, not support at all yet.
svn-id: r6451
2003-01-14 05:25:31 +00:00
Travis Howell 1814063dc7 Start for Simon 1 amiga cd32 version support, not working right yet.
svn-id: r6450
2003-01-14 04:25:38 +00:00
James Brown 0b46f85b7e Early init of the scaler - to prevent ComI trying to use a huge window by default.
This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed.

svn-id: r6449
2003-01-13 18:59:53 +00:00
Max Horn 62780b34d7 clear object table for small header games, too
svn-id: r6448
2003-01-13 16:00:19 +00:00
Max Horn d900d280c0 fixed checkRange output; added checkRange call to drawObject; cleanup
svn-id: r6447
2003-01-13 15:27:06 +00:00
Max Horn 0a3bc7d36f removed obsolete FIXME
svn-id: r6446
2003-01-13 15:13:24 +00:00
Max Horn 6fada952c0 indention fix
svn-id: r6445
2003-01-13 15:06:58 +00:00
James Brown 82347203a7 Stub out a few room subops
svn-id: r6444
2003-01-13 14:22:53 +00:00
Max Horn 020a1c3e2d fixed COMI actor scaling, again
svn-id: r6443
2003-01-13 14:04:41 +00:00
Max Horn e704837f5c fix off by one error
svn-id: r6442
2003-01-13 13:37:43 +00:00
James Brown 35d3d26f0c Fix old-game resource error dialog
svn-id: r6441
2003-01-13 13:13:36 +00:00
Max Horn eb9726c497 added V8 scaling code
svn-id: r6440
2003-01-13 01:29:45 +00:00
Max Horn 1f88542417 don't lock/unlock if resource was already locked
svn-id: r6439
2003-01-12 21:53:25 +00:00
Max Horn 454fc651c0 fix beach crash in COMI
svn-id: r6438
2003-01-12 21:46:58 +00:00
Max Horn ca88dff5e7 work around a script bug in COMI; cleanup; re-enabled array assert
svn-id: r6437
2003-01-12 21:13:22 +00:00
Max Horn 2e4ba0c29f indention fix
svn-id: r6436
2003-01-12 21:12:28 +00:00
James Brown ada8a85b7b Make things compile :)
svn-id: r6435
2003-01-12 19:50:21 +00:00
James Brown 374e3a3f26 Fix ComI music bundle switching on disk change
svn-id: r6434
2003-01-12 19:15:30 +00:00
James Brown 458ecbffcf Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it prevents the Lights scene in ComI working.
svn-id: r6433
2003-01-12 18:55:41 +00:00
James Brown a5e144fb8a Add uSweat token (used when trying to walk across hot sand at brimstone beach)
svn-id: r6432
2003-01-12 18:35:01 +00:00
James Brown 2054937003 Implement ComI roomOp
svn-id: r6431
2003-01-12 17:51:12 +00:00
James Brown f8dce1dc1f Fix ComI inventory crash, properly.
svn-id: r6430
2003-01-12 16:34:05 +00:00
Oliver Kiehl dfced2a4d0 added F10 support (Hitareas are indicated when F10 is pressed)
svn-id: r6429
2003-01-12 15:17:58 +00:00
Max Horn a4a4f043bf fix for the black rect bug in COMI (thanks to Erik)... guess is that the checksum algo fails to detect the dirty regions. Why is it here at all, anyway? BBrox says it might be needed for Simon. So somebody should check that
svn-id: r6428
2003-01-12 14:18:05 +00:00
Max Horn aa60f424ba fix banjo duel crash
svn-id: r6427
2003-01-12 13:58:16 +00:00
Max Horn 5db47f56d0 fix for the COMI inventory crash
svn-id: r6426
2003-01-12 13:40:12 +00:00
Max Horn 4c7fdebaf2 we don't need the opcode table here anymore
svn-id: r6425
2003-01-12 13:07:40 +00:00
Max Horn 0305a2ba0a dump flObject scripts, too
svn-id: r6424
2003-01-12 13:06:59 +00:00
James Brown 37648803ae Remove the second biggest hack I've ever seen
svn-id: r6423
2003-01-12 10:33:30 +00:00
James Brown bd9f9405cd Well.. it works NOW. (flObject fix part 2 :P)
svn-id: r6422
2003-01-12 10:22:07 +00:00
James Brown a4af93c22c End of flObject rewrite. It works! It works! :P
svn-id: r6421
2003-01-12 10:20:09 +00:00
Paweł Kołodziejski 65b161b98c changed to 12 fps for comi smush
svn-id: r6420
2003-01-12 09:49:11 +00:00
Paweł Kołodziejski 9af8fa432e fixed warnings
svn-id: r6419
2003-01-12 09:09:07 +00:00
James Brown ea9d3dd9bb Fhew. Fix crash.
svn-id: r6418
2003-01-12 08:37:59 +00:00
James Brown daa5397e02 Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memory :P
svn-id: r6417
2003-01-12 08:32:44 +00:00
James Brown ef9a8d0714 New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
svn-id: r6416
2003-01-12 07:30:17 +00:00
James Brown 6bf93e41c5 Fix game-specific scalers overriding global... when game started from Launcher
svn-id: r6415
2003-01-12 07:19:03 +00:00
James Brown 74f01de444 Fix game-specific scalers overriding global... when game started from Launcher
svn-id: r6414
2003-01-12 06:44:59 +00:00
Max Horn 9f60899a4d yawn. That's enough. somebody please implement audio support in V8 videos :-)
svn-id: r6413
2003-01-12 03:35:16 +00:00
Travis Howell f469d84888 Ooops
svn-id: r6412
2003-01-12 02:42:59 +00:00