Eugene Sandulenko
3623d4db09
HADESCH: Added POTFILES
2021-12-24 21:45:38 +01:00
Walter Agazzi
8e980fad3a
I18N: Update translation (Italian)
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Currently translated at 100.0% (1694 of 1694 strings)
2021-12-24 17:26:48 +00:00
D G Turner
c7002d9b45
NGI: Fix Remaining Unused Variable GCC Compiler Warning
2021-12-24 06:14:41 +00:00
ScummVM-Translations
d66a495047
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-12-24 01:25:46 +00:00
Filippos Karapetis
9473b382b5
AUDIO: Remove unused variable
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Thanks to eientei for reporting this
2021-12-24 03:25:22 +02:00
Filippos Karapetis
da5c1cebf3
GLK: JACL: Disable unused variable
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Thanks to eientei for reporting this
2021-12-24 03:23:30 +02:00
Filippos Karapetis
fe66b2e249
TWINE: Remove unused variable
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Thanks to eientei for reporting this
2021-12-24 03:20:19 +02:00
Filippos Karapetis
eaf173111c
KYRA: Remove unused variable
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Thanks to eientei for reporting this
2021-12-24 03:18:27 +02:00
Filippos Karapetis
aec7ece91e
CRYOMNI3D: Remove unused variable
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Thanks to eientei for reporting this
2021-12-24 03:17:05 +02:00
Filippos Karapetis
a8745c9f35
NGI: Disable unused variable
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Thanks to eientei for reporting this
2021-12-24 03:15:33 +02:00
Filippos Karapetis
c14e47753d
MADE: Disable unused variable
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Thanks to eientei for reporting this
2021-12-24 03:15:12 +02:00
Filippos Karapetis
5641d603c0
SAGA: Remove unused variable
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Thanks to eientei for reporting this
2021-12-24 03:14:23 +02:00
Filippos Karapetis
df04cdd3df
GRIFFON: Remove unused variable
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Thanks to eientei for reporting this
2021-12-24 03:14:06 +02:00
ScummVM-Translations
c4227cc868
I18N: Update translations templates
2021-12-24 00:57:38 +00:00
Filippos Karapetis
9f7970f445
NEWS: Mention TTS support in SCI floppy games
2021-12-24 02:57:27 +02:00
Filippos Karapetis
6af691e344
SCI: Skip TTS for QFG4 room 140 (character creation screen)
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In this screen, the UI is refreshed with many short sentences (e.g.
"Strength"), which are drawn very quickly. Since this causes TTS to
constantly start and stop, it introduces an unwanted lag, thus we
skip TTS in that screen
2021-12-24 02:57:27 +02:00
Filippos Karapetis
433f11da95
SCI: Only strip color codes in SCI1.1 for TTS
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Color code processing has been removed in newer SCI versions
2021-12-24 02:57:27 +02:00
Filippos Karapetis
763b4cbd84
SCI: Corrections to the initialization/destruction of the SciTTS class
2021-12-24 02:57:27 +02:00
Filippos Karapetis
8a748f7e03
SCI: Add TTS support for SCI32 floppy games (QFG4, GK1, PQ4)
2021-12-24 02:57:27 +02:00
Filippos Karapetis
f335d74e87
SCI: Strip color codes in TTS, and only handle actual texts in TTS
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We now remove all color codes from strings, and only handle texts in
TTS if they contain at least one vowel. This allows us to skip texts
such as the one shown when talking to the alien in SQ5 room 500, where
a series of symbols is shown, as part of a joke
2021-12-24 02:57:27 +02:00
Filippos Karapetis
ee2995fe82
SCI: Don't hook up kDisplay to TTS
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kDisplay is used to redraw parts of the UI, so it's not ideal to hook
TTS there, as it keeps spamming sentences that get redrawn in the UI
frequently, such as the intro text and the points in SQ5
2021-12-24 02:57:27 +02:00
Filippos Karapetis
0aaf48f900
SCI: Handle text in TTS where the first character is chopped off
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This occurs in games such as KQ5 and KQ6
2021-12-24 02:57:27 +02:00
Filippos Karapetis
a488bb47e8
SCI: Text to Speech (TTS) functionality for SCI16 (SCI0 - SCI1.1) games
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This is based on the work done for GSoC by @taylorzhancher in PR #3256
Highlights:
- TTS has been hooked globally onto places where text is shown
- TTS is currently performed for textboxes and button texts
- TTS stops when text windows are disposed (which enhances the in-game
experience)
- No game-specific logic has been added
- This hasn't been extensively tested with all SCI16 games yet
- There will be cases that are not handled properly yet
- The TTS functions have been grouped under a SciTTS class
2021-12-24 02:57:27 +02:00
ScummVM-Translations
4f2f0e3a45
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-12-23 18:46:55 +00:00
Walter Agazzi
a562d53f18
AGS: Detection for new games (I-K) + small fixes
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* Add new games (initials I-K)
* Naming fixes
2021-12-23 19:46:41 +01:00
ScummVM-Translations
27fefddd8f
I18N: Update translations templates
2021-12-22 19:58:34 +00:00
ScummVM-Translations
290dce45cc
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-12-22 19:58:34 +00:00
sluicebox
62fd5ce84a
SCI: Add HOYLE1 Demo detection entry
2021-12-22 14:57:38 -05:00
Stian Schultz
61e0dd5cce
I18N: Update translation (Norwegian Bokmål)
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Currently translated at 100.0% (1694 of 1694 strings)
2021-12-22 19:04:18 +00:00
Lothar Serra Mari
76213afa84
NEWS: Update German NEWS file
2021-12-22 18:26:06 +01:00
neuromancer
dbf528d682
HYPNO: added lock puzzle and added some intros
2021-12-22 14:34:31 +01:00
neuromancer
c7e225ceba
HYPNO: improved arcade parser to load the fan level and added some intros
2021-12-22 14:34:31 +01:00
Andrea Boscarino
1afde28a3d
SCUMM: DiMUSE: Fix outdated comment
2021-12-22 12:27:23 +01:00
IlDucci
e1219a084a
I18N: Update translation (Spanish)
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Currently translated at 100.0% (1694 of 1694 strings)
2021-12-22 10:40:17 +00:00
trembyle
b6ced1b122
WME: Add detection for early Dead City (Czech)
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Found on Doupě DVD - Feb 2005 from Computer Press, Brno, Czechia
2021-12-22 02:03:27 -05:00
jepael
6030a8eede
I18N: Update translation (Finnish)
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Currently translated at 100.0% (1694 of 1694 strings)
2021-12-22 03:26:47 +00:00
Vladimir Serbinenko
50fb13991d
HADESCH: Fix translation generation rules and regenerate translations
2021-12-21 19:30:43 -05:00
Eugene Sandulenko
db9a9ca3be
SCUMM: IMUSE: Fix potential memory override
2021-12-22 00:44:08 +01:00
Eugene Sandulenko
d3bcdbcfd1
CREDITS: Regenerate
2021-12-22 00:13:58 +01:00
Eugene Sandulenko
5683085091
HADESCH: Fix fame title in the credits
2021-12-22 00:11:58 +01:00
Eugene Sandulenko
282b47aa31
NEWS: Added missing full stops
2021-12-22 00:02:48 +01:00
Eugene Sandulenko
82e0f769ff
NEWS: Fix hadesch game title
2021-12-22 00:01:11 +01:00
Vladimir Serbinenko
7762e1ca80
HADESCH: Mark as stable
2021-12-21 15:24:14 -05:00
Vladimir Serbinenko
8c204cbfe3
HADESCH: Add hadesch_translations.dat to win32 and irix distribution
2021-12-21 15:24:14 -05:00
Lothar Serra Mari
62b3639c4f
I18N: Update translation (German)
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Currently translated at 100.0% (1694 of 1694 strings)
2021-12-21 19:59:59 +00:00
Lothar Serra Mari
5b908f02fc
NEWS: Fix broken grammar in German NEWS file
2021-12-21 20:59:14 +01:00
Lothar Serra Mari
317635abc8
NEWS: Update German NEWS file
2021-12-21 20:55:02 +01:00
Lothar Serra Mari
845f95b4b7
NEWS: Fix typo in NEWS file
2021-12-21 20:55:02 +01:00
ScummVM-Translations
b7dfa7f2c1
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-12-21 19:46:54 +00:00
sluicebox
5e725d639c
SCI: SavegameDesc::name is now always terminated
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`SavegameDesc::name` is now easier to understand and safer to use.
Fixes Phant2 regression from 913d943a09
Fixes Phant2 out-of-bounds read in `Console::cmdListSaves`
This was originally always a null terminated string but when SCI32
was added the terminator became optional, leading to a confusing
situation. `name` is now always terminated internally. SCI16 interfaces
continue to terminate the 36th element and SCI32 interfaces continue
to use the first 36 elements as-is.
See: 4357809ce8
2021-12-21 14:38:19 -05:00