Peter Kohaut
37ab2d73a6
TINSEL: Start of groundplane
2022-05-07 12:30:52 +02:00
Peter Kohaut
91e2436650
TINSEL: Parsing of cameras & lights
2022-05-07 12:30:52 +02:00
Peter Kohaut
eccf066b4b
TINSEL: Remapping of Noir sysvars
2022-05-07 12:30:52 +02:00
neuromancer
becf1b1fd6
HYPNO: improved format string security when displaying errors in wet
2022-05-07 12:18:38 +02:00
neuromancer
e6659e379a
HYPNO: decrease the energy over time in level c6 in spider
2022-05-07 12:01:35 +02:00
neuromancer
03dca72601
HYPNO: added missing text to signal the player about direction selection in wet
2022-05-07 10:28:13 +02:00
Torbjörn Andersson
dac00652cb
TINSEL: Add missing break to translateNoirLibCode() switch case
...
I assume it wasn't meant to be a fallthrough to an error.
2022-05-07 09:42:25 +02:00
neuromancer
83188e6cab
HYPNO: allow to quit the game in menus in wet
2022-05-07 08:54:44 +02:00
neuromancer
56f69e40c5
HYPNO: basic ammo handling in boyz
2022-05-07 08:26:07 +02:00
neuromancer
63f45d4d5a
HYPNO: improved parsing for player selection in boyz
2022-05-07 08:26:07 +02:00
neuromancer
7c4042c82c
HYPNO: handle a corner case where the first segment starts after the first frame
2022-05-07 08:26:07 +02:00
neuromancer
69e61a6427
HYPNO: play pre arcade videos in boyz
2022-05-07 08:26:07 +02:00
ShaharAriel
cff061d690
SCUMM: Add Hebrew font for zak and MM
...
Remove the game.id check conditions.
2022-05-07 08:41:39 +03:00
ShaharAriel and Filippos Karapetis
e3fb64f4ff
Apply suggestions from code review
...
Fix some indentation and remove unnecessary parentheses
Co-authored-by: Filippos Karapetis <bluegr@gmail.com >
2022-05-07 08:41:39 +03:00
ShaharAriel
3431a050ec
SCUMM: Add Hebrew font for zak and MM
...
The replacement character tables have been created using the make-charset-fontdata tool.
2022-05-07 08:41:39 +03:00
Paul Gilbert
8f0da16853
AGS: Re-enable std::move call in ObjTexture constructor
2022-05-06 20:16:42 -07:00
Paul Gilbert
d323d2388b
AGS: Added readonly bool Overlay.InRoom
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From upstream 481f9208c93b12e432bb0454b67b808e0921bc2b
2022-05-06 20:16:42 -07:00
Paul Gilbert
7282304951
AGS: Script API: implemented room overlays
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From upstream 65a7cd7e7566d3a1111be10b70dcb51b1853cd88
2022-05-06 20:16:42 -07:00
Paul Gilbert
cf091f2d3e
AGS: Replaced couple of variables in ScreenOverlay with flags
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From upstream 38a4e8c262f0ec796225494fc939b283680caf57
2022-05-06 20:16:41 -07:00
IlDucci
fe58b9f004
I18N: Update translation (Spanish)
...
Currently translated at 100.0% (1720 of 1720 strings)
2022-05-07 00:29:09 +00:00
ScummVM-Translations
37309a103b
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-05-06 18:25:40 +00:00
Einar Johan Trøan Sømåen
505c26f335
TINSEL: Add keymapping for F2/F3 for inventory/notebook (NOIR) (WIP)
2022-05-06 20:25:15 +02:00
ScummVM-Translations
ffb2aa46d7
I18N: Update translations templates
2022-05-06 17:51:24 +00:00
Torbjörn Andersson
7586876887
SCUMM: Make skipping Sam & Max sound pre-loading an enhancement
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The original commit message says "Skip sound caching in Sam & Max
(Talkie)", with no mention of copy protection being involved. I guess
the _copyProtection flag was re-used as a convenient but rather
unintuitive way of preserving the original behavior.
2022-05-06 19:51:11 +02:00
Einar Johan Trøan Sømåen
8a5c567d7c
TINSEL: Enable the language scene.
...
It depended on INVPLAY to be mapped.
2022-05-06 19:39:24 +02:00
Einar Johan Trøan Sømåen
c101363240
TINSEL: Stub OPENNOTEBOOK (Noir)
2022-05-06 19:39:24 +02:00
Einar Johan Trøan Sømåen
2612eeebf6
TINSEL: Correct the mapping for ZZZZZZ (it has one argument)
2022-05-06 19:39:23 +02:00
neuromancer
ec4ba2f246
NEWS: added Wetlands into the list of new games
2022-05-06 19:35:05 +02:00
Paul Gilbert
c28d948fbe
AGS: Hopeful compilation fix
2022-05-05 23:39:24 -07:00
Paul Gilbert
429d1dcbb4
AGS: Removed hasSerializedBitmap Overlay's member, + added comments
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From upstream 67a4c1da9ebcd5626f2fe42a3a9ed42d90994735
2022-05-05 23:17:19 -07:00
Paul Gilbert
0e1350a8d0
AGS: Make sure custom overlays connect with script ref properly
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From upstream c5a99b1f07b51dfc28bb72dd235ce731e6b94dce
2022-05-05 23:06:49 -07:00
Paul Gilbert
d2547418c0
AGS: Added show_fps to config
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From upstream 2d6e0fca6bd310822e4f82ed95eb2bb5c116ac65
2022-05-05 22:59:51 -07:00
Paul Gilbert
02bc813aa2
AGS: Simplified config setting in process_cmdline a little
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From upstream 54f2b45744e13f95e45afcd5b9c0e6336747ec0c
2022-05-05 22:53:13 -07:00
Paul Gilbert
d385968209
AGS: Tidy up mobile config once more and get rid of psp_* variables
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From upstream 4ba8fbed2f16786e86f201f57fdaaa91cc887700
2022-05-05 22:41:10 -07:00
Paul Gilbert
13f40609c7
AGS: Reset currentline when exiting script function, for cc_errors
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From upstream 538e9072b03b0441853ac0022d17f8990065f8de
2022-05-05 22:41:10 -07:00
Paul Gilbert
ec38c1c61c
AGS: Refactor core overlay creation funcs to return ScreenOverlay*
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From upstream f89b2e8e59da107fcbb7a75bf7e1aa293a45fb2b
2022-05-05 22:41:10 -07:00
Paul Gilbert
86c363a8dd
AGS: Remove ScriptOverlay.hasInternalRef flag, add actual ref
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From update ef0655b601004983d13dab99092d708b080eef23
2022-05-05 22:41:10 -07:00
Paul Gilbert
b1649597d7
AGS: Replaced Math/std Min/Max with ScummVM macros
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Inspired by 6dee5ee6f271c600e30879d892295ea6069e8cc9
2022-05-05 22:41:10 -07:00
Paul Gilbert
84a3925442
AGS: Simplified the use of get_overlay_position()
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From upstream d673fb3822907fd01bf0e2c6f98bee04a8a5b17b
2022-05-05 22:41:09 -07:00
Paul Gilbert
97c12e8435
AGS: Merged Character and ObjectCache structs, and hid in draw.cpp
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From upstream 753d47d975b10666702c47a22cbc4e68847787f1
2022-05-05 22:41:09 -07:00
Paul Gilbert
63c42d42c3
AGS: Fixed ScriptString could be serialized with wrong length
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From upstream c00be4f9ee9501aebb0abc81ebbe5b4f2ffb0c0c
2022-05-05 22:41:09 -07:00
Paul Gilbert
28a2b6aa9c
AGS: Added extra checks for abort_engine being set
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This fixes an intermittant error I noticed when
qutting QFG2AGDI via the quit dialog could open
the debugger with an error rather than exitting
2022-05-05 22:41:09 -07:00
Paul Gilbert
a8ead540c5
AGS: GUIControl::CalcGraphicRect returns relative rect
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From upstream f827c75396f433542b451ec4caaea4c41c22e5b2
2022-05-05 22:41:08 -07:00
Paul Gilbert
97eb5271d3
AGS: Added member initialization for CharacterExtras, MoveList
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From upstream 3dd153f7c4cff10ec0abfa42ca608306cc730316
2022-05-05 22:41:08 -07:00
Paul Gilbert
a40ea44aa2
AGS: CharacterCache is stored in std::vector, hide in draw.cpp
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From upstream 417879fce0dc27d458a73fedc20f311f3305f26f
2022-05-05 22:41:08 -07:00
Paul Gilbert
6482e38803
AGS: CharacterExtras and MoveLists are stored in std::vector
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From upstream 0c81cfefb788c0dcfdb2cad914f939f28110edca
2022-05-05 22:41:08 -07:00
Paul Gilbert
faa858a55b
AGS: Fixed sending non-error messages to debugger
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From upstream 3b43353986ca91ecad9c5270e362c8716effaf37
2022-05-05 22:41:07 -07:00
Paul Gilbert
540a92a6c5
AGS: Necessary fixes to build with latest changes to ccError
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From upstream 238b18e2ea0a34742d50c5d4298a06cc3077dcdd
2022-05-05 22:41:07 -07:00
Paul Gilbert
8e132f7b3f
AGS: cc_error returns stack from all script threads
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From upstream 9e76800d668d8d0af7d47d815e6d1b781c7601f6
2022-05-05 22:41:07 -07:00
Paul Gilbert
16d0d89787
AGS: Grouped ccError variables in a struct
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From upstream 48ef387226e4d420dc62d0a0b204cf4cd89a1139
2022-05-05 22:41:07 -07:00