neuromancer
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427a093b85
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HYPNO: fixed video sequence at the end of level c33 in boyz
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2022-06-20 00:09:53 +02:00 |
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neuromancer
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01db683a76
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HYPNO: count used lives in boyz
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2022-06-19 11:24:44 +02:00 |
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neuromancer
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c54b24fc39
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HYPNO: use _musicStereo flag when restoring music playback in boyz
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2022-06-17 09:26:13 +02:00 |
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neuromancer
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0cf636343c
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HYPNO: added support for playing stereo music in boyz
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2022-06-17 09:26:13 +02:00 |
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neuromancer
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8e5cb76d44
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HYPNO: make sure the bonus field is resetted with the rest of the stats
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2022-06-12 14:41:22 +02:00 |
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neuromancer
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1518bff4ab
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HYPNO: refactored arcade stats to use a class
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2022-06-12 14:10:04 +02:00 |
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neuromancer
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6408c8c9e8
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HYPNO: avoid always resetting stats and correctly count missed targets
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2022-06-12 14:10:04 +02:00 |
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neuromancer
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a80cd2a111
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HYPNO: fixed palette handling when the arcade sequence is not starting in the first frame
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2022-06-11 09:50:22 +02:00 |
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neuromancer
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0af0943868
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HYPNO: implemented helicopter boss fight in boyz
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2022-06-06 09:13:33 +02:00 |
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neuromancer
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9d57e11b57
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HYPNO: correctly use enemy sound rate in boyz
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2022-06-05 21:06:33 +02:00 |
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neuromancer
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d91f8e876b
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HYPNO: restore music after showing credits in wet
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2022-06-05 00:00:11 +02:00 |
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neuromancer
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ac02b9d780
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HYPNO: removed annoying palette swap glitch when the engine finishes playing a video and starts another
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2022-06-04 14:20:24 +02:00 |
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neuromancer
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fbe34784ac
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HYPNO: correctly implemented the team health in boyz
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2022-05-25 13:00:10 +02:00 |
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neuromancer
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e6032569ce
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HYPNO: completed parsing of level c42 in boyz
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2022-05-20 09:45:25 +02:00 |
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neuromancer
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2cb7f4ef53
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HYPNO: better handling of killed animations using transitions in boyz
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2022-05-20 09:45:24 +02:00 |
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neuromancer
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b8fe3bf613
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HYPNO: improved handling of levels where skipping frames is required in boyz
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2022-05-20 09:45:24 +02:00 |
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neuromancer
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9275d8dc6a
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HYPNO: simplified and improved mask handling in boyz
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2022-05-12 20:43:59 +02:00 |
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neuromancer
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dc62139c93
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HYPNO: make sure enemy sounds are always played
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2022-05-12 20:43:59 +02:00 |
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neuromancer
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8341c5db0f
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HYPNO: add segment size to debug message
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2022-05-12 20:43:59 +02:00 |
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neuromancer
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3d06c5b8e6
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HYPNO: crossair and playback fixes in boyz
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2022-05-12 20:43:58 +02:00 |
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neuromancer
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9aea99b53e
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HYPNO: refactor shoot handling and implement basic reloading in boyz
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2022-05-12 20:43:58 +02:00 |
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neuromancer
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7c4042c82c
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HYPNO: handle a corner case where the first segment starts after the first frame
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2022-05-07 08:26:07 +02:00 |
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neuromancer
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8632b67772
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HYPNO: implemented basic keyboard/joystick controls in c33 in wet
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2022-05-01 20:53:23 +02:00 |
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neuromancer
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3354052863
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HYPNO: check for damage and produce static effecti c33 in wet
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2022-05-01 20:53:23 +02:00 |
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neuromancer
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56377efd7d
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HYPNO: improved controls in level c33 in wet
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2022-05-01 20:53:23 +02:00 |
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neuromancer
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297b4720d2
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HYPNO: added clock timeout in level c30 in wet
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2022-04-30 14:32:54 +02:00 |
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neuromancer
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b865cb4838
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HYPNO: fixed rare crash when shoots are deallocated during arcade sequences
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2022-04-30 11:01:38 +02:00 |
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neuromancer
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124eb0f122
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HYPNO: correct check of arcade objectives during level c40 in wet
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2022-04-30 11:01:38 +02:00 |
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neuromancer
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c1ee795b8d
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HYPNO: implemented infinite health and ammo cheat for arcade sequences in wet
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2022-04-27 21:33:02 +02:00 |
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neuromancer
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368346ad7d
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HYPNO: refactored transition handling using checkTransition in wet
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2022-04-27 21:33:02 +02:00 |
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neuromancer
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c06089c333
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HYPNO: refactored objective checking using checkArcadeObjectives in wet
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2022-04-27 21:33:01 +02:00 |
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neuromancer
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0842f29469
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HYPNO: improved arcade sequence parsing and transition handling to implement level c33 in wet
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2022-04-24 21:37:20 +02:00 |
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neuromancer
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53b100dd94
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HYPNO: avoid using invalid coordinates when checking for targets
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2022-04-21 13:24:34 +02:00 |
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neuromancer
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07222b9d3b
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HYPNO: first attempt to redo the controls for c33 in wet
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2022-04-21 13:24:33 +02:00 |
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neuromancer
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8246de716a
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HYPNO: redraw the cursor during arcade sequences after a target is hit
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2022-04-17 16:54:02 +02:00 |
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neuromancer
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9e99bc3752
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HYPNO: only allow the mouse pointer to stay in the view area
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2022-04-17 11:09:12 +02:00 |
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neuromancer
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ea3bafb784
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HYPNO: added ammo count and proper secondary shoot in wet
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2022-04-16 16:05:48 +02:00 |
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neuromancer
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81e256d079
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HYPNO: refactor some code into drawAmmo
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2022-04-16 16:05:47 +02:00 |
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neuromancer
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31a772cbca
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HYPNO: refactor arcade code to use a function to process keys
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2022-04-15 12:07:14 +02:00 |
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neuromancer
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a546023f65
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HYPNO: refactor arcade code in spider to use missedTarget function
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2022-04-15 12:07:14 +02:00 |
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neuromancer
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99eaf0b092
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HYPNO: removed usage of background local variable in missed target functions
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2022-04-13 13:28:46 +02:00 |
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neuromancer
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e8f34aece5
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HYPNO: removed usage of background local variable in shoot
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2022-04-13 13:28:46 +02:00 |
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neuromancer
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7fdd4ddcec
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HYPNO: workaround to allow to finish level c33 in wet
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2022-04-12 21:36:56 +02:00 |
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neuromancer
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a884340fd2
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HYPNO: allow to select different target colors per level or target name
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2022-04-12 21:36:56 +02:00 |
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neuromancer
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99044b349b
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HYPNO: refactor to use color constants loaded from the current palette
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2022-04-11 21:17:34 +02:00 |
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neuromancer
|
606dbe60f1
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HYPNO: correctly play explosions animations avoiding separator frames in wet
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2022-04-11 21:17:34 +02:00 |
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neuromancer
|
1e8343b956
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HYPNO: refactor code for handling player frames to allow changes during levels in wet
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2022-04-11 21:17:34 +02:00 |
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neuromancer
|
66398db645
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HYPNO: implemented sound transition in boyz
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2022-04-11 21:17:34 +02:00 |
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neuromancer
|
68004ec9b5
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HYPNO: improved parser to allow to load c16 level in boyz
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2022-04-11 21:17:34 +02:00 |
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neuromancer
|
2ee96a1d8d
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HYPNO: add a condition to check if the first door is open in level c60 in wet
|
2022-04-11 21:17:33 +02:00 |
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