Commit Graph
147 Commits
Author SHA1 Message Date
neuromancer 427a093b85 HYPNO: fixed video sequence at the end of level c33 in boyz 2022-06-20 00:09:53 +02:00
neuromancer 01db683a76 HYPNO: count used lives in boyz 2022-06-19 11:24:44 +02:00
neuromancer c54b24fc39 HYPNO: use _musicStereo flag when restoring music playback in boyz 2022-06-17 09:26:13 +02:00
neuromancer 0cf636343c HYPNO: added support for playing stereo music in boyz 2022-06-17 09:26:13 +02:00
neuromancer 8e5cb76d44 HYPNO: make sure the bonus field is resetted with the rest of the stats 2022-06-12 14:41:22 +02:00
neuromancer 1518bff4ab HYPNO: refactored arcade stats to use a class 2022-06-12 14:10:04 +02:00
neuromancer 6408c8c9e8 HYPNO: avoid always resetting stats and correctly count missed targets 2022-06-12 14:10:04 +02:00
neuromancer a80cd2a111 HYPNO: fixed palette handling when the arcade sequence is not starting in the first frame 2022-06-11 09:50:22 +02:00
neuromancer 0af0943868 HYPNO: implemented helicopter boss fight in boyz 2022-06-06 09:13:33 +02:00
neuromancer 9d57e11b57 HYPNO: correctly use enemy sound rate in boyz 2022-06-05 21:06:33 +02:00
neuromancer d91f8e876b HYPNO: restore music after showing credits in wet 2022-06-05 00:00:11 +02:00
neuromancer ac02b9d780 HYPNO: removed annoying palette swap glitch when the engine finishes playing a video and starts another 2022-06-04 14:20:24 +02:00
neuromancer fbe34784ac HYPNO: correctly implemented the team health in boyz 2022-05-25 13:00:10 +02:00
neuromancer e6032569ce HYPNO: completed parsing of level c42 in boyz 2022-05-20 09:45:25 +02:00
neuromancer 2cb7f4ef53 HYPNO: better handling of killed animations using transitions in boyz 2022-05-20 09:45:24 +02:00
neuromancer b8fe3bf613 HYPNO: improved handling of levels where skipping frames is required in boyz 2022-05-20 09:45:24 +02:00
neuromancer 9275d8dc6a HYPNO: simplified and improved mask handling in boyz 2022-05-12 20:43:59 +02:00
neuromancer dc62139c93 HYPNO: make sure enemy sounds are always played 2022-05-12 20:43:59 +02:00
neuromancer 8341c5db0f HYPNO: add segment size to debug message 2022-05-12 20:43:59 +02:00
neuromancer 3d06c5b8e6 HYPNO: crossair and playback fixes in boyz 2022-05-12 20:43:58 +02:00
neuromancer 9aea99b53e HYPNO: refactor shoot handling and implement basic reloading in boyz 2022-05-12 20:43:58 +02:00
neuromancer 7c4042c82c HYPNO: handle a corner case where the first segment starts after the first frame 2022-05-07 08:26:07 +02:00
neuromancer 8632b67772 HYPNO: implemented basic keyboard/joystick controls in c33 in wet 2022-05-01 20:53:23 +02:00
neuromancer 3354052863 HYPNO: check for damage and produce static effecti c33 in wet 2022-05-01 20:53:23 +02:00
neuromancer 56377efd7d HYPNO: improved controls in level c33 in wet 2022-05-01 20:53:23 +02:00
neuromancer 297b4720d2 HYPNO: added clock timeout in level c30 in wet 2022-04-30 14:32:54 +02:00
neuromancer b865cb4838 HYPNO: fixed rare crash when shoots are deallocated during arcade sequences 2022-04-30 11:01:38 +02:00
neuromancer 124eb0f122 HYPNO: correct check of arcade objectives during level c40 in wet 2022-04-30 11:01:38 +02:00
neuromancer c1ee795b8d HYPNO: implemented infinite health and ammo cheat for arcade sequences in wet 2022-04-27 21:33:02 +02:00
neuromancer 368346ad7d HYPNO: refactored transition handling using checkTransition in wet 2022-04-27 21:33:02 +02:00
neuromancer c06089c333 HYPNO: refactored objective checking using checkArcadeObjectives in wet 2022-04-27 21:33:01 +02:00
neuromancer 0842f29469 HYPNO: improved arcade sequence parsing and transition handling to implement level c33 in wet 2022-04-24 21:37:20 +02:00
neuromancer 53b100dd94 HYPNO: avoid using invalid coordinates when checking for targets 2022-04-21 13:24:34 +02:00
neuromancer 07222b9d3b HYPNO: first attempt to redo the controls for c33 in wet 2022-04-21 13:24:33 +02:00
neuromancer 8246de716a HYPNO: redraw the cursor during arcade sequences after a target is hit 2022-04-17 16:54:02 +02:00
neuromancer 9e99bc3752 HYPNO: only allow the mouse pointer to stay in the view area 2022-04-17 11:09:12 +02:00
neuromancer ea3bafb784 HYPNO: added ammo count and proper secondary shoot in wet 2022-04-16 16:05:48 +02:00
neuromancer 81e256d079 HYPNO: refactor some code into drawAmmo 2022-04-16 16:05:47 +02:00
neuromancer 31a772cbca HYPNO: refactor arcade code to use a function to process keys 2022-04-15 12:07:14 +02:00
neuromancer a546023f65 HYPNO: refactor arcade code in spider to use missedTarget function 2022-04-15 12:07:14 +02:00
neuromancer 99eaf0b092 HYPNO: removed usage of background local variable in missed target functions 2022-04-13 13:28:46 +02:00
neuromancer e8f34aece5 HYPNO: removed usage of background local variable in shoot 2022-04-13 13:28:46 +02:00
neuromancer 7fdd4ddcec HYPNO: workaround to allow to finish level c33 in wet 2022-04-12 21:36:56 +02:00
neuromancer a884340fd2 HYPNO: allow to select different target colors per level or target name 2022-04-12 21:36:56 +02:00
neuromancer 99044b349b HYPNO: refactor to use color constants loaded from the current palette 2022-04-11 21:17:34 +02:00
neuromancer 606dbe60f1 HYPNO: correctly play explosions animations avoiding separator frames in wet 2022-04-11 21:17:34 +02:00
neuromancer 1e8343b956 HYPNO: refactor code for handling player frames to allow changes during levels in wet 2022-04-11 21:17:34 +02:00
neuromancer 66398db645 HYPNO: implemented sound transition in boyz 2022-04-11 21:17:34 +02:00
neuromancer 68004ec9b5 HYPNO: improved parser to allow to load c16 level in boyz 2022-04-11 21:17:34 +02:00
neuromancer 2ee96a1d8d HYPNO: add a condition to check if the first door is open in level c60 in wet 2022-04-11 21:17:33 +02:00