Giulio Camuffo
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7b1f87f928
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GRIM: Boost of the debug system, using debug channels.
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2011-10-10 18:17:22 +02:00 |
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Giulio Camuffo
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03cba02547
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GRIM/Smush: Frames start from 0 now. Reset the frame when at end if looping.
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2011-10-05 19:06:18 +02:00 |
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Giulio Camuffo
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d6941173df
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GRIM: Use an enum for the engine modes instead of the #defines.
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2011-10-04 22:01:24 +02:00 |
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Einar Johan T. Sømåen
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e05c2df8a1
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GRIM: Remove grim.h-dependency in iMuse
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2011-10-04 18:47:03 +02:00 |
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somaen
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4bddcfadac
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Merge pull request #376 from somaen/smush_decoder
Refactor the SMUSH-decoder into a subclass of VideoDecoder
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2011-10-03 08:46:33 -07:00 |
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Einar Johan T. Sømåen
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f0ac5976ac
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GRIM: Move Keycode-mapping from grim.cpp to grim_controls.cpp
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2011-10-03 01:29:38 +02:00 |
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Giulio Camuffo
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0cbe1077ca
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GRIM: Save GrimEngine::_mode and _previousMode.
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2011-10-02 19:15:29 +02:00 |
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Einar Johan T. Sømåen
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abea6d10fb
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GRIM: Reduce dependencies on engines/grim in engines/grim/movie
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2011-10-02 00:21:21 +02:00 |
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Einar Johan T. Sømåen
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5e93a6f9b1
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GRIM: Refactor the smush-decoder into a subclass of VideoDecoder
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2011-10-01 02:51:55 +02:00 |
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Giulio Camuffo
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73684f1fbc
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GRIM: Rename Scene to Set, and scene.{h,cpp} to set.{h, cpp}.
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2011-09-19 16:53:08 +02:00 |
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Giulio Camuffo
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afe8ea49a8
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GRIM: Remove two FORBIDDEN_SYMBOL_EXCEPTION defines.
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2011-09-18 22:06:22 +02:00 |
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Giulio Camuffo
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bcf08a706a
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GRIM: More descriptive names for some methods.
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2011-09-18 18:46:20 +02:00 |
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Vincent Pelletier
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c2ca1d0057
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GRIM: Don't crash if no splash screen was used.
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2011-09-10 20:59:06 +02:00 |
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Giulio Camuffo
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1fbbd24aee
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GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
These are the classes that go into Lua, and so are kept in a pool,
indexed with an id.
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2011-09-07 23:08:59 +02:00 |
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Giulio Camuffo
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938ec904c2
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GRIM: Set the right engine mode when taking the savegame image.
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2011-08-27 19:09:54 +02:00 |
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Giulio Camuffo
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e40734303b
|
GRIM: Removed the g_currentUpdatedActor hack.
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2011-08-24 16:51:44 +02:00 |
|
Einar Johan T. Sømåen
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dd93a20da8
|
GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
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Einar Johan T. Sømåen
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251f7390fb
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GRIM: verify _currScene only once per frame
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2011-07-29 11:27:03 +02:00 |
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Einar Johan T. Sømåen
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49302c6ab5
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EMI: Avoid updating actors when no scene is set.
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2011-07-29 04:09:00 +02:00 |
|
Einar Johan T. Sømåen
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1042de7ba8
|
EMI: Display splash for DEMO
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2011-07-29 03:48:17 +02:00 |
|
Giulio Camuffo
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8eaa2a38a0
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GRIM: Reset the value of the developerMode key when loading a save.
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2011-07-28 12:38:08 +02:00 |
|
Giulio Camuffo
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341658ec87
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GRIM: Stop the actors from walking when chaning set. Fix #289
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2011-07-26 16:08:08 +02:00 |
|
Giulio Camuffo
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1427f47dd1
|
GRIM: Don't try to delete the same bitmap twice.
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2011-07-26 12:09:54 +02:00 |
|
Giulio Camuffo
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30f8df5d3a
|
GRIM: Deleted a piece of code by mistake.
|
2011-07-26 00:15:48 +02:00 |
|
Giulio Camuffo
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c3db9b5e86
|
GRIM: Draw the primitive objects under the actors. #Fix 287
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2011-07-26 00:10:27 +02:00 |
|
Giulio Camuffo
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5906b0826d
|
GRIM: Make the opcode InputDialog show a dialog instead of using the console.
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2011-07-24 16:19:17 +02:00 |
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Giulio Camuffo
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e89d6195b0
|
GRIM: Draw the text objects over the iris.
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2011-07-24 11:47:44 +02:00 |
|
Giulio Camuffo
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feccbc1af7
|
GRIM: Pass to iris the frame time instead of it asking for it.
|
2011-07-23 15:49:57 +02:00 |
|
Giulio Camuffo
|
5f59fff5b3
|
GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
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Giulio Camuffo
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38e208c00c
|
GRIM: #includes cleanup.
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2011-07-23 12:14:33 +02:00 |
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Giulio Camuffo
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692ce7685f
|
GRIM: Some header cleanups.
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2011-07-22 22:40:49 +02:00 |
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Giulio Camuffo
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ed5242ff0c
|
GRIM: When restoring a list of objects delete the objects no more needed.
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2011-07-21 16:46:08 +02:00 |
|
Giulio Camuffo
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2d09b985c7
|
GRIM: Don't pass 0 as frame time when mode is ENGINE_MODE_PAUSE.
Fix a regression with the menu.
|
2011-07-20 19:13:37 +02:00 |
|
Giulio Camuffo
|
5817168e55
|
GRIM: Show an error dialog if the save failed.
|
2011-07-18 16:33:52 +02:00 |
|
Giulio Camuffo
|
9e4d774779
|
GRIM: Saving should set the next frame a short frame.
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2011-07-18 15:07:37 +02:00 |
|
Giulio Camuffo
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0f3944c4a5
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GRIM: Clear the event queue after a save or a restore. Fix #235
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2011-07-18 15:05:33 +02:00 |
|
Giulio Camuffo
|
9b11f73bc0
|
GRIM: New static functions to create a SaveGame object that deal with failures.
|
2011-07-18 14:35:16 +02:00 |
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Giulio Camuffo
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e013b3b87a
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GRIM: Set 0 as frame time after time expensive processes, like restoring a save.
|
2011-07-17 21:54:42 +02:00 |
|
Giulio Camuffo
|
bad20f7289
|
GRIM: Save the iris state.
|
2011-07-17 21:21:06 +02:00 |
|
Giulio Camuffo
|
3441aa4ced
|
GRIM: The timers in the scripts should ignore the time passed with the F1 menu open.
|
2011-07-17 19:26:41 +02:00 |
|
Giulio Camuffo
|
68427fdad4
|
GRIM: Implemented iris animation.
|
2011-07-17 18:17:07 +02:00 |
|
Giulio Camuffo
|
4e41869b54
|
GRIM: Let the actors turn and update also when the mode is ENGINE_MODE_SMUSH. Fix #249
|
2011-07-13 14:44:45 +02:00 |
|
Giulio Camuffo
|
e5cde576b9
|
GRIM: Load the requested scene if it was not in GetCurrentSetup(). Fix #261
|
2011-07-10 12:23:23 +02:00 |
|
Joel Teichroeb
|
64f9ffa032
|
Fix crash when trying to change to the current scene. Fixes #245
|
2011-06-17 17:11:08 -07:00 |
|
Joel Teichroeb
|
159a44e30c
|
More accurate frames per second.
|
2011-06-09 18:36:57 -07:00 |
|
Pawel Kolodziejski
|
7329a5d164
|
ALL: sync with scummvm
|
2011-06-09 11:17:15 +02:00 |
|
Pawel Kolodziejski
|
3691563fab
|
GRIM: cleanup: ENGINE_MODE_IDLE mode was never used
|
2011-06-06 12:23:37 +02:00 |
|
Joni Vähämäki
|
1324e3288d
|
GRIM: Make sure the movieTime is reset when movie playback ends.
|
2011-06-06 16:54:43 +08:00 |
|
Giulio Camuffo
|
4fb9bfc866
|
GRIM: Reset the lights when setting a new scene. Fix #193
|
2011-05-31 19:27:01 +02:00 |
|
Giulio Camuffo
|
4340d66deb
|
GRIM: Kill the olf text and primitive objects when restoring a save.
|
2011-05-30 23:30:21 +02:00 |
|