Commit Graph
88013 Commits
Author SHA1 Message Date
sluicebox dc56d70b5d SCI: Update LB2 crate door pathfinding workaround
Updates a pathfinding workaround to handle all edge cases
2019-02-19 19:21:43 -08:00
sluicebox 80b4aac8dd SCI: Add QFG1VGA Mac workaround for centaur 2019-02-18 16:26:20 -08:00
sluicebox a534d58dbc SCI: Apply QFG1VGA innkeeper workaround to Mac 2019-02-18 16:15:53 -08:00
Paul Gilbert 2b9fb20d7c GLK: FROTZ: Fix display in Zork Zero after showing title screen 2019-02-17 20:37:44 -08:00
Paul Gilbert ce5b400e4a GLK: FROTZ: Fix Coverity identified warnings 2019-02-17 20:25:13 -08:00
Paul Gilbert 480ca0d388 GLK: FROTZ: Fix display of Zork Zero title screen 2019-02-17 20:22:45 -08:00
Paul Gilbert 8bf993ebf2 GLK: FROTZ: Fix transparency for glyphs in buffer area 2019-02-17 15:20:16 -08:00
Paul Gilbert 8fcf009668 GLK: FROTZ: More properly fix transparency handling of header 2019-02-17 14:32:56 -08:00
Lothar Serra Mari 046f65a2c4 I18N: Update translation (German)
Currently translated at 100.0% (1061 of 1061 strings)
2019-02-17 20:58:05 +01:00
Lothar Serra Mari 1ab61f4dcc GIT: Ignore files generated by Visual Studio Code 2019-02-17 11:44:27 +01:00
Paul Gilbert 774af67540 GLK: FROTZ: Properly set window colors 2019-02-16 20:52:53 -08:00
Paul Gilbert 4c3729acd7 GLK: FROTZ: Fix setting default fg & bg color 2019-02-16 15:17:51 -08:00
Paul Gilbert 25b066520e GLK: FROTZ: Improved setup and handling of fg/bg colors 2019-02-16 15:17:51 -08:00
Lothar Serra Mari f4fa6efad1 SKY: Add defines for delay(); 2019-02-16 22:47:55 +02:00
Lothar Serra Mari 1dec8d7668 SKY: Decrease cursor redraw delay in menu 2019-02-16 22:47:55 +02:00
Jonny Bergström a9a6ce7e81 IOS: Add support for three finger swipes up/down for showing/hiding software keyboard 2019-02-16 17:28:16 +00:00
Thierry Crozat 4795f2b68a IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard 2019-02-16 17:20:57 +00:00
Thierry Crozat 63a6a3c3de GUI: show/hide virtual keyboard when the EditTextWidget gains/loses the focus 2019-02-16 17:20:57 +00:00
Peter Kohaut 284a4e2912 BLADERUNNER: Fixed typo in pathfinding code
More locations should work
2019-02-16 18:03:10 +01:00
Peter Kohaut 68baae85c6 BLADERUNNER: More pathfinding code
Pathfinding is almost working, but there are still isues in few
locations, so I'm keeping it disabled.
2019-02-16 17:42:23 +01:00
Lothar Serra Mari 2cb72e0337 I18N: Update translation (German)
Currently translated at 100.0% (1061 of 1061 strings)
2019-02-16 11:17:07 +01:00
Paolo Bossi 512ef72956 I18N: Update translation (Italian)
Currently translated at 100.0% (1061 of 1061 strings)
2019-02-16 11:17:07 +01:00
Thierry Crozat 34e7176a3a I18N: Regenerate translations data file 2019-02-16 11:17:07 +01:00
scootergrisen e4f1050ff3 I18N: Update translation (Danish)
Currently translated at 100.0% (1061 of 1061 strings)
2019-02-16 11:17:07 +01:00
jepael e0bae07b96 I18N: Update translation (Finnish)
Currently translated at 100.0% (1061 of 1061 strings)
2019-02-16 11:17:07 +01:00
Torbjörn Andersson 088b09c3be GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games. 2019-02-14 18:07:23 +01:00
Torbjörn Andersson 9d94970c0f AUDIO: Fix compilation with Clang
Reported by angstsmurf.
2019-02-14 17:45:16 +01:00
Paul Gilbert d6ddb601ca GLK: FROTZ: Have zRGB properly convert to screen format 2019-02-13 20:58:34 -08:00
Vhati 603115dfca SCI32: Fix QFG4 guild secret passage
Fixes the walkable polygon not changing when it's revealed, bug #9894
2019-02-13 22:15:02 +02:00
sluicebox a6bcf88cd4 SCI: Fix ECO1 column puzzle, bug #10885
Works around a script bug that prevents the game from being completed
2019-02-13 22:10:41 +02:00
sluicebox 0a68bf7768 SCI: Fix FPFP Mac easter egg, bug #7065
Works around a script bug that locks up the game
2019-02-13 22:07:24 +02:00
gameblabla b0803118da DINGUX: Fix dinguxsdl graphics backend 2019-02-13 04:35:12 +00:00
Peter Kohaut d8eb3c14a4 BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
Paul Gilbert 37e083dcaf GLK: ALAN2: Fix incorrect string duplication 2019-02-11 18:26:55 -08:00
sluicebox c03e52bebb SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884
Fixes a bug in the original that crashes the interpreter
2019-02-12 02:20:19 +02:00
Peter Kohaut 916221dc56 BLADERUNNER: Added original logic for speech skipping
And some small cleanup of unnecessary comments.
2019-02-11 22:49:18 +01:00
Peter Kohaut 6854ea3ddd BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
2019-02-11 22:48:55 +01:00
Peter Kohaut b14fbaa72b BLADERUNNER: Cleanup of audio code
Separated audio cache.
Fixed bug in the audio cache where still used sound might get freed.
Fixes crashes when engine is unloading which were caused
by a race condition between the timer code and engine teardown code.
2019-02-11 22:48:07 +01:00
Paul Gilbert 22e5913f18 GLK: ALAN2: Fix a bunch of comparison warnings 2019-02-10 11:52:30 -08:00
Peter Kohaut 60a30b904b BLADERUNNER: Added shorty mode
Available via ScummVM game options
2019-02-10 20:34:05 +01:00
Paul Gilbert 0a08d2e18b GLK: FROTZ: Fixes for saving and restoring in V6 games 2019-02-10 11:19:18 -08:00
Peter Kohaut dbfc657a2c BLADERUNNER: Added sitcom mode
Available via ScummVM game options
2019-02-10 19:47:22 +01:00
Peter Kohaut 55e23a1909 GUI: Revert of accidental change
Revert of a change which I accidentaly commited during bladerunner
development.
2019-02-10 18:16:36 +01:00
Peter Kohaut eb5f454881 BLADERUNNER: Added auto save feature
Also fixed a bug in KIA save screen, where not selecting a save slot can
lead to overwriting other save game.
2019-02-10 18:10:25 +01:00
Peter Kohaut 1384afd0f6 BLADERUNNER: Use ScummVM functionality for audio volume management 2019-02-10 16:55:38 +01:00
Torbjörn Andersson f104cf5903 ZVISION: Move code to determine amplification to its own function
As suggested by bluegr.
2019-02-10 16:32:02 +02:00
Torbjörn Andersson cc958f70ef AUDIO: Simplify _audioGain calculation
No need to explicitly set it to 1.0. (There may have been in an
earlier version, to avoid any possible rounding error. But if so,
that reason is long gone.)
2019-02-10 16:32:02 +02:00
Torbjörn Andersson 9785d5007a ZVISION: Boost volume for MPEG cutscenes
The high-resolution videos play back at much lower volume than the
original ones. This adds hard-coded values for how much to amplify
each cutscene. It's all done by ear, and it does introduce some
clipping, but I think it should be acceptable.

Of course, it could also be a problem with the audio decoder, so
this may be the wrong approach entirely.
2019-02-10 16:32:02 +02:00
sluicebox 82a1859ad1 SCI: Fix ECO1CD prophecy scroll, bug #10883
Fixes a script bug that breaks messages
2019-02-10 16:28:47 +02:00
Peter Kohaut fe25ad1a83 BLADERUNNER: Fixed Gordo animation change
He will stop properly after running
2019-02-10 09:50:16 +01:00