sluicebox
dc56d70b5d
SCI: Update LB2 crate door pathfinding workaround
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Updates a pathfinding workaround to handle all edge cases
2019-02-19 19:21:43 -08:00
sluicebox
80b4aac8dd
SCI: Add QFG1VGA Mac workaround for centaur
2019-02-18 16:26:20 -08:00
sluicebox
a534d58dbc
SCI: Apply QFG1VGA innkeeper workaround to Mac
2019-02-18 16:15:53 -08:00
Paul Gilbert
2b9fb20d7c
GLK: FROTZ: Fix display in Zork Zero after showing title screen
2019-02-17 20:37:44 -08:00
Paul Gilbert
ce5b400e4a
GLK: FROTZ: Fix Coverity identified warnings
2019-02-17 20:25:13 -08:00
Paul Gilbert
480ca0d388
GLK: FROTZ: Fix display of Zork Zero title screen
2019-02-17 20:22:45 -08:00
Paul Gilbert
8bf993ebf2
GLK: FROTZ: Fix transparency for glyphs in buffer area
2019-02-17 15:20:16 -08:00
Paul Gilbert
8fcf009668
GLK: FROTZ: More properly fix transparency handling of header
2019-02-17 14:32:56 -08:00
Lothar Serra Mari
046f65a2c4
I18N: Update translation (German)
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Currently translated at 100.0% (1061 of 1061 strings)
2019-02-17 20:58:05 +01:00
Lothar Serra Mari
1ab61f4dcc
GIT: Ignore files generated by Visual Studio Code
2019-02-17 11:44:27 +01:00
Paul Gilbert
774af67540
GLK: FROTZ: Properly set window colors
2019-02-16 20:52:53 -08:00
Paul Gilbert
4c3729acd7
GLK: FROTZ: Fix setting default fg & bg color
2019-02-16 15:17:51 -08:00
Paul Gilbert
25b066520e
GLK: FROTZ: Improved setup and handling of fg/bg colors
2019-02-16 15:17:51 -08:00
Lothar Serra Mari
f4fa6efad1
SKY: Add defines for delay();
2019-02-16 22:47:55 +02:00
Lothar Serra Mari
1dec8d7668
SKY: Decrease cursor redraw delay in menu
2019-02-16 22:47:55 +02:00
Jonny Bergström
a9a6ce7e81
IOS: Add support for three finger swipes up/down for showing/hiding software keyboard
2019-02-16 17:28:16 +00:00
Thierry Crozat
4795f2b68a
IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard
2019-02-16 17:20:57 +00:00
Thierry Crozat
63a6a3c3de
GUI: show/hide virtual keyboard when the EditTextWidget gains/loses the focus
2019-02-16 17:20:57 +00:00
Peter Kohaut
284a4e2912
BLADERUNNER: Fixed typo in pathfinding code
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More locations should work
2019-02-16 18:03:10 +01:00
Peter Kohaut
68baae85c6
BLADERUNNER: More pathfinding code
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Pathfinding is almost working, but there are still isues in few
locations, so I'm keeping it disabled.
2019-02-16 17:42:23 +01:00
Lothar Serra Mari
2cb72e0337
I18N: Update translation (German)
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Currently translated at 100.0% (1061 of 1061 strings)
2019-02-16 11:17:07 +01:00
Paolo Bossi
512ef72956
I18N: Update translation (Italian)
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Currently translated at 100.0% (1061 of 1061 strings)
2019-02-16 11:17:07 +01:00
Thierry Crozat
34e7176a3a
I18N: Regenerate translations data file
2019-02-16 11:17:07 +01:00
scootergrisen
e4f1050ff3
I18N: Update translation (Danish)
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Currently translated at 100.0% (1061 of 1061 strings)
2019-02-16 11:17:07 +01:00
jepael
e0bae07b96
I18N: Update translation (Finnish)
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Currently translated at 100.0% (1061 of 1061 strings)
2019-02-16 11:17:07 +01:00
Torbjörn Andersson
088b09c3be
GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.
2019-02-14 18:07:23 +01:00
Torbjörn Andersson
9d94970c0f
AUDIO: Fix compilation with Clang
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Reported by angstsmurf.
2019-02-14 17:45:16 +01:00
Paul Gilbert
d6ddb601ca
GLK: FROTZ: Have zRGB properly convert to screen format
2019-02-13 20:58:34 -08:00
Vhati
603115dfca
SCI32: Fix QFG4 guild secret passage
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Fixes the walkable polygon not changing when it's revealed, bug #9894
2019-02-13 22:15:02 +02:00
sluicebox
a6bcf88cd4
SCI: Fix ECO1 column puzzle, bug #10885
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Works around a script bug that prevents the game from being completed
2019-02-13 22:10:41 +02:00
sluicebox
0a68bf7768
SCI: Fix FPFP Mac easter egg, bug #7065
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Works around a script bug that locks up the game
2019-02-13 22:07:24 +02:00
gameblabla
b0803118da
DINGUX: Fix dinguxsdl graphics backend
2019-02-13 04:35:12 +00:00
Peter Kohaut
d8eb3c14a4
BLADERUNNER: Removal of memory leaks
2019-02-12 23:07:14 +01:00
Paul Gilbert
37e083dcaf
GLK: ALAN2: Fix incorrect string duplication
2019-02-11 18:26:55 -08:00
sluicebox
c03e52bebb
SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884
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Fixes a bug in the original that crashes the interpreter
2019-02-12 02:20:19 +02:00
Peter Kohaut
916221dc56
BLADERUNNER: Added original logic for speech skipping
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And some small cleanup of unnecessary comments.
2019-02-11 22:49:18 +01:00
Peter Kohaut
6854ea3ddd
BLADERUNNER: Improved time management
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This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
2019-02-11 22:48:55 +01:00
Peter Kohaut
b14fbaa72b
BLADERUNNER: Cleanup of audio code
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Separated audio cache.
Fixed bug in the audio cache where still used sound might get freed.
Fixes crashes when engine is unloading which were caused
by a race condition between the timer code and engine teardown code.
2019-02-11 22:48:07 +01:00
Paul Gilbert
22e5913f18
GLK: ALAN2: Fix a bunch of comparison warnings
2019-02-10 11:52:30 -08:00
Peter Kohaut
60a30b904b
BLADERUNNER: Added shorty mode
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Available via ScummVM game options
2019-02-10 20:34:05 +01:00
Paul Gilbert
0a08d2e18b
GLK: FROTZ: Fixes for saving and restoring in V6 games
2019-02-10 11:19:18 -08:00
Peter Kohaut
dbfc657a2c
BLADERUNNER: Added sitcom mode
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Available via ScummVM game options
2019-02-10 19:47:22 +01:00
Peter Kohaut
55e23a1909
GUI: Revert of accidental change
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Revert of a change which I accidentaly commited during bladerunner
development.
2019-02-10 18:16:36 +01:00
Peter Kohaut
eb5f454881
BLADERUNNER: Added auto save feature
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Also fixed a bug in KIA save screen, where not selecting a save slot can
lead to overwriting other save game.
2019-02-10 18:10:25 +01:00
Peter Kohaut
1384afd0f6
BLADERUNNER: Use ScummVM functionality for audio volume management
2019-02-10 16:55:38 +01:00
Torbjörn Andersson
f104cf5903
ZVISION: Move code to determine amplification to its own function
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As suggested by bluegr.
2019-02-10 16:32:02 +02:00
Torbjörn Andersson
cc958f70ef
AUDIO: Simplify _audioGain calculation
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No need to explicitly set it to 1.0. (There may have been in an
earlier version, to avoid any possible rounding error. But if so,
that reason is long gone.)
2019-02-10 16:32:02 +02:00
Torbjörn Andersson
9785d5007a
ZVISION: Boost volume for MPEG cutscenes
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The high-resolution videos play back at much lower volume than the
original ones. This adds hard-coded values for how much to amplify
each cutscene. It's all done by ear, and it does introduce some
clipping, but I think it should be acceptable.
Of course, it could also be a problem with the audio decoder, so
this may be the wrong approach entirely.
2019-02-10 16:32:02 +02:00
sluicebox
82a1859ad1
SCI: Fix ECO1CD prophecy scroll, bug #10883
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Fixes a script bug that breaks messages
2019-02-10 16:28:47 +02:00
Peter Kohaut
fe25ad1a83
BLADERUNNER: Fixed Gordo animation change
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He will stop properly after running
2019-02-10 09:50:16 +01:00