SCI: Update LB2 crate door pathfinding workaround

Updates a pathfinding workaround to handle all edge cases
This commit is contained in:
sluicebox
2019-02-19 19:21:43 -08:00
parent 80b4aac8dd
commit dc56d70b5d
+8 -11
View File
@@ -5286,27 +5286,24 @@ static const uint16 laurabow2PatchRememberWiredEastDoor[] = {
// algorithm
// It's possible to walk through the closed door in room 448 and enter the crate
// room before act 5 due to differences in our pathfinding algorithm from Sierra's.
// Ego is able to stand one pixel farther than Sierra's algorithm allowed and
// reach the control area behind the door which triggers the room change.
// We work around this by expanding the closed door's polygon points by one
// pixel to prevent ego from being able to reach the control area.
// This edge case appears to be due to one of the door's points being one pixel
// within the room's walkable boundary, allowing ego to walk through this edge
// from certain positions. We work around this by moving the door's point by
// two pixels so that it's outside the room's walkable boundary.
//
// Applies to: All Floppy and CD versions
// Responsible method: transomDoor:createPoly
// Fixes bug: #9952
static const uint16 laurabow2SignatureFixArmorHallDoorPathfinding[] = {
SIG_MAGICDWORD,
0x39, 0x6c, // pushi 6c [ x = 108 ]
0x39, 0x78, // pushi 78 [ y = 120 ]
0x39, 0x58, // pushi 58 [ x = 88 ]
0x38, SIG_UINT16(0x0083), // pushi 83 [ y = 131 ]
0x39, 0x50, // pushi 50 [ x = 80 ]
0x39, 0x7d, // pushi 7d [ y = 125 ]
SIG_END
};
static const uint16 laurabow2PatchFixArmorHallDoorPathfinding[] = {
0x39, 0x6d, // pushi 6d [ x = 109 ]
PATCH_ADDTOOFFSET(+4),
0x38, PATCH_UINT16(0x0084), // pushi 84 [ y = 132 ]
PATCH_ADDTOOFFSET(+2),
0x39, 0x7f, // pushi 7f [ y = 127 ]
PATCH_END
};