Eugene Sandulenko
ffd8ebacc5
FULLPIPE: Removed excess debugging info and added variable levels
2013-09-06 14:48:11 +03:00
Eugene Sandulenko
a116677e6e
FULLPIPE: Finish loading fullpipe.gam
2013-09-06 14:48:11 +03:00
Eugene Sandulenko
f106d79198
FULLPIPE: Fix object indexing
2013-09-06 14:48:10 +03:00
Eugene Sandulenko
775065af1d
FULLPIPE: Started CGameVar loading
2013-09-06 14:48:10 +03:00
Eugene Sandulenko
54624966ce
FULLPIPE: Finish loading CInteractions
2013-09-06 14:48:10 +03:00
Eugene Sandulenko
da00b7143e
FULLPIPE: Add more debug output to archive loading
2013-09-06 14:48:10 +03:00
Eugene Sandulenko
0b1bda78fc
FULLPIPE: Fix object loading
2013-09-06 14:48:10 +03:00
Eugene Sandulenko
67d30f29f9
FULLPIPE: Added ObjstateCommand loader
2013-09-06 14:48:10 +03:00
Eugene Sandulenko
9395ab11d2
FULLPIPE: Hack to enable object loader
2013-09-06 14:48:09 +03:00
Eugene Sandulenko
ad47d5a5e2
FULLPIPE: Attampt to fix serializer. Still not working
2013-09-06 14:48:09 +03:00
Eugene Sandulenko
e9fa2e52df
FULLPIPE: Continued loading CInteraction
2013-09-06 14:48:09 +03:00
Eugene Sandulenko
72aeac3f36
FULLPIPE: Continue parsing CInteraction
2013-09-06 14:48:09 +03:00
Eugene Sandulenko
0c03278937
FULLPIPE: Start of reading CInteraction
2013-09-06 14:48:09 +03:00
Eugene Sandulenko
bd565771d0
FULLPIPE: Started work on CObList loader
2013-09-06 14:48:08 +03:00
Eugene Sandulenko
05418b908a
FULLPIPE: Turn all MfcArchive loading functions into virtual methods
2013-09-06 14:48:08 +03:00
Eugene Sandulenko
4bc204cfc4
FULLPIPE: Start of Interaction loading
2013-09-06 14:48:08 +03:00
Eugene Sandulenko
4f4834d934
FULLPIPE: CFile -> MfcArchive
2013-09-06 14:48:08 +03:00
Eugene Sandulenko
e624ee3442
FULLPIPE: Add utils.h which was overlooked
2013-09-06 14:48:08 +03:00
Eugene Sandulenko
ba26e17980
FULLPIPE: Load inventory from fullpipe.gam
2013-09-06 14:48:08 +03:00
Eugene Sandulenko
4eb9176274
FULLPIPE: Moved global variables to fullpipe.cpp
2013-09-06 14:48:07 +03:00
Eugene Sandulenko
146e5a9224
FULLPIPE: Read SceneTags from fullpipe.gam
2013-09-06 14:48:07 +03:00
Eugene Sandulenko
82cbf508b5
FULLPIPE: Refactored pascal style string reader
2013-09-06 14:48:07 +03:00
Eugene Sandulenko
fa30dcef15
FULLPIPE: Add loader for GameProject
2013-09-06 14:48:07 +03:00
Eugene Sandulenko
94f2adb8d6
FULLPIPE: Initial stub for all classes in loadGam()
2013-09-06 14:48:07 +03:00
Eugene Sandulenko
392093124b
FULLPIPE: translated rest of the object names
2013-09-06 14:48:06 +03:00
Eugene Sandulenko
7e1736cd70
FULLPIPE: Added constants for object names and partial translation
2013-09-06 14:48:06 +03:00
Eugene Sandulenko
c69415112f
FULLPIPE: Implemented NMI archive parser
2013-09-06 14:48:06 +03:00
Strangerke
95a4ccac51
AVALANCHE: Some renaming in lucerna2
2013-09-06 07:52:02 +02:00
Littleboy
6df36e5ecf
CREATE_PROJECT: Add extra configuration for compilation with LLVM
2013-09-06 00:19:56 -04:00
Littleboy
a20bf7cb60
LASTEXPRESS: Fix uninitialized scalar field (CID1002849)
2013-09-05 22:51:35 -04:00
Littleboy
9714cce46f
LASTEXPRESS: Fix unchecked return value (CID1003854)
2013-09-05 22:51:34 -04:00
Littleboy
20745e0b3e
LASTEXPRESS: Fix unchecked return value (CID1003850)
2013-09-05 22:51:33 -04:00
Littleboy
041aa50cb5
LASTEXPRESS: Remove unneeded check for loaded sequence (CID1003911)
...
The sequence loading helper should already check if the sequence is loaded and clean up the instance if not
2013-09-05 22:51:32 -04:00
Littleboy
a496ade059
LASTEXPRESS: Fix unchecked return value in LastExpressEngine::pollEvents() (CID1004167)
2013-09-05 22:51:31 -04:00
Littleboy
3591f559ab
LASTEXPRESS: Fix uninitialized scalar field (CID1002847)
2013-09-05 22:51:30 -04:00
Strangerke
56ce2398d8
AVALANCHE: Remove 2 high-ascii characters
2013-09-06 00:22:05 +02:00
Strangerke
dd897be038
AVALANCHE: Identify currently dead code in enid2
2013-09-06 00:17:13 +02:00
uruk
82484b139a
AVALANCHE: More renaming in Gyro.
2013-09-05 23:58:32 +02:00
uruk
b6306976cf
AVALANCHE: Start renaming in Gyro.
2013-09-05 23:57:58 +02:00
uruk
c1bc8eee64
AVALANCHE: Rename/refactor Colors.
2013-09-05 23:07:08 +02:00
Willem Jan Palenstijn
023914d121
WINTERMUTE: Disambiguate empty and NULL strings when saving
...
The string stored is now strlen(s)+1, with length 0 indicating NULL.
Increment savegame version for this new format.
Old savegames are fixed by assuming VAL_STRING should never be NULL.
2013-09-05 22:12:49 +02:00
uruk
77607ab6ed
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
2013-09-05 21:45:47 +02:00
uruk
3f822be0ab
AVALANCHE: Silence Valgrind warnings.
2013-09-05 21:45:07 +02:00
Willem Jan Palenstijn
dd9ab7accb
WINTERMUTE: Don't clean up _scripts mid-iteration
...
Scripts executing from ScEngine::tick() can call
ScEngine::unbreakableTick() via scCallMethod("SaveGame") and
applyEvent("BeforeSave").
This recursive execution could cause finished scripts being removed
from _scripts while ScEngine::tick() is still iterating over that array.
2013-09-05 20:23:42 +02:00
Strangerke
f3377c67e0
AVALANCHE: Fix initialization of kEdnaId
2013-09-05 19:47:55 +02:00
uruk
3b10b079f7
AVALANCHE: Silence Valgrind warnings.
2013-09-05 15:48:30 +02:00
uruk
63d1d289a5
AVALANCHE: Silence more Valgrind warnings.
2013-09-05 15:09:13 +02:00
uruk
2d99f5bfc6
AVALANCHE: Repair some initialization to silence Valgrind warnings.
2013-09-05 14:44:55 +02:00
uruk
3de1b45b62
AVALANCHE: Repair memory leaks in Dropdown.
2013-09-05 13:29:16 +02:00
uruk
390ecc6a6b
AVALANCHE: Do renaming/refactoring in Graphics.
2013-09-05 13:20:03 +02:00