Filippos Karapetis
61570c4fac
SCI: Blacklist the SQ4CD 1.2 NRS patch
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In essence, this "patch" includes a mixture the CD and floppy versions
(the whole game), without the speech file
2013-10-02 12:21:49 +03:00
Willem Jan Palenstijn
98efd44407
WINTERMUTE: Remove unused _drawNum
2013-10-02 10:54:43 +02:00
Willem Jan Palenstijn
9bbbcf268d
SAGA: Clean up variable scope
2013-10-02 10:52:40 +02:00
Filippos Karapetis
693947ddfc
Merge pull request #403 from rrebello/saga_cppcheck_fix
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SAGA: Silent Cppcheck warning in Sprite::loadList().
2013-10-02 01:17:47 -07:00
Willem Jan Palenstijn
408880fa54
WINTERMUTE: Fix regression with _skipThisFrame
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This broke loading in Broken Circle demo.
We now reset the queue state when skipping a frame, and re-use
lastFrameIter instead of keeping track of lastAddedTicket separately.
2013-10-02 09:39:07 +02:00
Rodrigo Rebello
2fdb99d819
SAGA: Silent Cppcheck warning in Sprite::loadList().
2013-10-02 04:33:54 -03:00
Strangerke
8652224e58
AVALANCHE: Move ControlCharacter enum to enums
2013-10-02 07:49:32 +02:00
uruk
4b93e25435
AVALANCHE: Repair shadowed variable.
2013-10-02 07:26:17 +02:00
Strangerke
546e911af9
AVALANCHE: Use Doxygen comments in Animation
2013-10-02 07:25:20 +02:00
D G Turner
242b9eef11
MOHAWK: Fix missing initializers in CSTime engine. CID 1002810.
2013-10-02 05:57:01 +01:00
D G Turner
c71b149523
CINE: Ensure that Adlib driver callbacks are initialized. CID 1003411.
2013-10-02 05:34:27 +01:00
D G Turner
93e5f1fddc
CINE: Fix for possible uninitialized variable usage. CID 1086890.
2013-10-02 05:09:03 +01:00
Paul Gilbert
71420a658e
TSAGE: Shading fix when restoring a game from the title screen
2013-10-01 22:13:43 -04:00
Willem Jan Palenstijn
92bd22b1d5
WINTERMUTE: Fix regression in ticketing
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This caused a crash when pressing 'New Game' in the Black Circle demo.
Regression from 544e4a2f49 .
2013-10-02 00:41:18 +02:00
Johannes Schickel
023fedef48
GUI: Do not return current input on cancel in PredictiveDialog.
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Returning the currently displayed input when you click cancel is confusing
behavior in my eyes.
2013-10-02 00:16:59 +02:00
Johannes Schickel
225a823555
GUI: Initialize PredictiveDialog::_predictiveResult.
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This fixes garbage output when canceling the predictive dialog in AGI when
nothing was entered.
2013-10-02 00:16:59 +02:00
Johannes Schickel
6ace85a84d
GUI: Clean up calloc use in PredictiveDialog.
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Instead of manually multiplying the entry count with the entry size we simply
use both parameters of calloc as intended now.
2013-10-02 00:16:59 +02:00
Johannes Schickel
45e7ba130e
GUI: Fix compilation with clang and C++11.
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newDictLine is allocated with calloc in line 856 thus there is no need to
initialize any entry.
2013-10-02 00:16:59 +02:00
Filippos Karapetis
db5ff22410
WINTERMUTE: Handle invalid file access in Carol Reed 6: Black Circle
2013-10-02 00:45:29 +03:00
Strangerke
5a4bd0d837
AVALANCHE: some more work on variables
2013-10-01 23:31:31 +02:00
Strangerke
c9432b8467
AVALANCHE: more work on variables
2013-10-01 23:23:07 +02:00
Willem Jan Palenstijn
a979072410
WINTERMUTE: Clean up byte/char casts in loading/parsing
2013-10-01 23:20:43 +02:00
Willem Jan Palenstijn
e0dd19a21c
WINTERMUTE: Fix broken uint32/ulong cast
2013-10-01 23:20:42 +02:00
Strangerke
199ba0ddf4
AVALANCHE: Remove verbosity related to the use of Magics enum
2013-10-01 23:15:53 +02:00
Strangerke
ae45671973
AVALANCHE: More work on variables
2013-10-01 22:52:30 +02:00
Strangerke
ce50d86987
AVALANCHE: Remove useless variable, move variables to dialogs
2013-10-01 21:58:01 +02:00
Eugene Sandulenko
7e782dd5e9
FULLPIPE: Implement MovGraph::addObject()
2013-10-01 22:56:50 +03:00
Eugene Sandulenko
50f2bc660b
FULLPIPE: Unk2 -> MGM
2013-10-01 22:22:24 +03:00
Strangerke
f9a5eb4629
AVALANCHE: Set private some more variables
2013-10-01 21:04:37 +02:00
Willem Jan Palenstijn
b1a7492da8
AGI: Skip words starting with digits that are filed under 'a' in the dictionary.
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The fan game SQ0 does this (for '7up', among others), and this caused us
to skip all words starting with an 'a'. Bug #3615061 .
2013-10-01 19:58:51 +02:00
Willem Jan Palenstijn
574a2a64fe
Merge pull request #402 from wjp/wme_rendering
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WINTERMUTE: Speed up rendering
2013-10-01 06:06:51 -07:00
uruk
bb8157772c
AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, implement it. Repair Dialogs::scrollModeDialogue().
2013-10-01 09:57:41 +02:00
uruk
8408fa46c7
AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRandomNumber() calls.
2013-10-01 09:40:41 +02:00
uruk
bfb28c7a39
AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.
2013-10-01 08:51:40 +02:00
Willem Jan Palenstijn
2ec84600a9
WINTERMUTE: Fix up doxygen comment
2013-10-01 08:11:27 +02:00
Strangerke
63f43aa959
AVALANCHE: Move some more variables out of Avalanche
2013-10-01 07:43:21 +02:00
Strangerke
a06bbb4fe7
AVALANCHE: Rename _scrollNum to improve readibility
2013-10-01 07:31:13 +02:00
Strangerke
bc4a8f8671
AVALANCHE: _scrollNum is now a C index
2013-10-01 07:29:15 +02:00
Strangerke
15acaa1a77
AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variable
2013-10-01 07:11:20 +02:00
Strangerke
6c11712373
AVALANCHE: More refactoring
2013-10-01 06:50:27 +02:00
Paul Gilbert
d2f05efd04
TSAGE: R2R startup palette cleanup and fix for using sciene lab terminal
2013-09-30 21:56:46 -04:00
Filippos Karapetis
d798a4f12a
NEVERHOOD: Split some more sprites from their respective scenes
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This splits modules 2400, 2500 and 2600
2013-10-01 01:24:56 +03:00
Strangerke
9b8566ae18
AVALANCHE: Move several variables to make them private
2013-10-01 00:12:28 +02:00
Filippos Karapetis
aab55c24fd
FULLPIPE: Fix compilation with MSVC
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Return a fake value for functions that are supposed to return a boolean value
2013-10-01 01:04:25 +03:00
Filippos Karapetis
c977561b46
NEVERHOOD: Split some more sprites from their respective scenes
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This splits modules 2700, 2900 and 3000
2013-10-01 00:55:46 +03:00
Eugene Sandulenko
f2be180c2a
FULLPIPE: Fix compiler warnings (for good)
2013-10-01 00:12:04 +03:00
Willem Jan Palenstijn
8e58be7a1d
Merge branch 'master' into wme_rendering
2013-09-30 22:05:32 +02:00
Willem Jan Palenstijn
057b01951a
WINTERMUTE: Add displayTiled function to replace repeatLastDraw
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This avoids queueing many tickets for a UITiledImage, replacing
them by a single tiled ticket.
2013-09-30 22:03:48 +02:00
Strangerke
98b5fe757f
AVALANCHE: Remove various dead variables and associated code
2013-09-30 22:00:05 +02:00
Strangerke
b160a156c1
AVALANCHE: Little refactoring in background
2013-09-30 20:53:06 +02:00