Commit Graph
61292 Commits
Author SHA1 Message Date
Filippos Karapetis 61570c4fac SCI: Blacklist the SQ4CD 1.2 NRS patch
In essence, this "patch" includes a mixture the CD and floppy versions
(the whole game), without the speech file
2013-10-02 12:21:49 +03:00
Willem Jan Palenstijn 98efd44407 WINTERMUTE: Remove unused _drawNum 2013-10-02 10:54:43 +02:00
Willem Jan Palenstijn 9bbbcf268d SAGA: Clean up variable scope 2013-10-02 10:52:40 +02:00
Filippos Karapetis 693947ddfc Merge pull request #403 from rrebello/saga_cppcheck_fix
SAGA: Silent Cppcheck warning in Sprite::loadList().
2013-10-02 01:17:47 -07:00
Willem Jan Palenstijn 408880fa54 WINTERMUTE: Fix regression with _skipThisFrame
This broke loading in Broken Circle demo.

We now reset the queue state when skipping a frame, and re-use
lastFrameIter instead of keeping track of lastAddedTicket separately.
2013-10-02 09:39:07 +02:00
Rodrigo Rebello 2fdb99d819 SAGA: Silent Cppcheck warning in Sprite::loadList(). 2013-10-02 04:33:54 -03:00
Strangerke 8652224e58 AVALANCHE: Move ControlCharacter enum to enums 2013-10-02 07:49:32 +02:00
uruk 4b93e25435 AVALANCHE: Repair shadowed variable. 2013-10-02 07:26:17 +02:00
Strangerke 546e911af9 AVALANCHE: Use Doxygen comments in Animation 2013-10-02 07:25:20 +02:00
D G Turner 242b9eef11 MOHAWK: Fix missing initializers in CSTime engine. CID 1002810. 2013-10-02 05:57:01 +01:00
D G Turner c71b149523 CINE: Ensure that Adlib driver callbacks are initialized. CID 1003411. 2013-10-02 05:34:27 +01:00
D G Turner 93e5f1fddc CINE: Fix for possible uninitialized variable usage. CID 1086890. 2013-10-02 05:09:03 +01:00
Paul Gilbert 71420a658e TSAGE: Shading fix when restoring a game from the title screen 2013-10-01 22:13:43 -04:00
Willem Jan Palenstijn 92bd22b1d5 WINTERMUTE: Fix regression in ticketing
This caused a crash when pressing 'New Game' in the Black Circle demo.
Regression from 544e4a2f49.
2013-10-02 00:41:18 +02:00
Johannes Schickel 023fedef48 GUI: Do not return current input on cancel in PredictiveDialog.
Returning the currently displayed input when you click cancel is confusing
behavior in my eyes.
2013-10-02 00:16:59 +02:00
Johannes Schickel 225a823555 GUI: Initialize PredictiveDialog::_predictiveResult.
This fixes garbage output when canceling the predictive dialog in AGI when
nothing was entered.
2013-10-02 00:16:59 +02:00
Johannes Schickel 6ace85a84d GUI: Clean up calloc use in PredictiveDialog.
Instead of manually multiplying the entry count with the entry size we simply
use both parameters of calloc as intended now.
2013-10-02 00:16:59 +02:00
Johannes Schickel 45e7ba130e GUI: Fix compilation with clang and C++11.
newDictLine is allocated with calloc in line 856 thus there is no need to
initialize any entry.
2013-10-02 00:16:59 +02:00
Filippos Karapetis db5ff22410 WINTERMUTE: Handle invalid file access in Carol Reed 6: Black Circle 2013-10-02 00:45:29 +03:00
Strangerke 5a4bd0d837 AVALANCHE: some more work on variables 2013-10-01 23:31:31 +02:00
Strangerke c9432b8467 AVALANCHE: more work on variables 2013-10-01 23:23:07 +02:00
Willem Jan Palenstijn a979072410 WINTERMUTE: Clean up byte/char casts in loading/parsing 2013-10-01 23:20:43 +02:00
Willem Jan Palenstijn e0dd19a21c WINTERMUTE: Fix broken uint32/ulong cast 2013-10-01 23:20:42 +02:00
Strangerke 199ba0ddf4 AVALANCHE: Remove verbosity related to the use of Magics enum 2013-10-01 23:15:53 +02:00
Strangerke ae45671973 AVALANCHE: More work on variables 2013-10-01 22:52:30 +02:00
Strangerke ce50d86987 AVALANCHE: Remove useless variable, move variables to dialogs 2013-10-01 21:58:01 +02:00
Eugene Sandulenko 7e782dd5e9 FULLPIPE: Implement MovGraph::addObject() 2013-10-01 22:56:50 +03:00
Eugene Sandulenko 50f2bc660b FULLPIPE: Unk2 -> MGM 2013-10-01 22:22:24 +03:00
Strangerke f9a5eb4629 AVALANCHE: Set private some more variables 2013-10-01 21:04:37 +02:00
Willem Jan Palenstijn b1a7492da8 AGI: Skip words starting with digits that are filed under 'a' in the dictionary.
The fan game SQ0 does this (for '7up', among others), and this caused us
to skip all words starting with an 'a'. Bug #3615061.
2013-10-01 19:58:51 +02:00
Willem Jan Palenstijn 574a2a64fe Merge pull request #402 from wjp/wme_rendering
WINTERMUTE: Speed up rendering
2013-10-01 06:06:51 -07:00
uruk bb8157772c AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, implement it. Repair Dialogs::scrollModeDialogue(). 2013-10-01 09:57:41 +02:00
uruk 8408fa46c7 AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRandomNumber() calls. 2013-10-01 09:40:41 +02:00
uruk bfb28c7a39 AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it. 2013-10-01 08:51:40 +02:00
Willem Jan Palenstijn 2ec84600a9 WINTERMUTE: Fix up doxygen comment 2013-10-01 08:11:27 +02:00
Strangerke 63f43aa959 AVALANCHE: Move some more variables out of Avalanche 2013-10-01 07:43:21 +02:00
Strangerke a06bbb4fe7 AVALANCHE: Rename _scrollNum to improve readibility 2013-10-01 07:31:13 +02:00
Strangerke bc4a8f8671 AVALANCHE: _scrollNum is now a C index 2013-10-01 07:29:15 +02:00
Strangerke 15acaa1a77 AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variable 2013-10-01 07:11:20 +02:00
Strangerke 6c11712373 AVALANCHE: More refactoring 2013-10-01 06:50:27 +02:00
Paul Gilbert d2f05efd04 TSAGE: R2R startup palette cleanup and fix for using sciene lab terminal 2013-09-30 21:56:46 -04:00
Filippos Karapetis d798a4f12a NEVERHOOD: Split some more sprites from their respective scenes
This splits modules 2400, 2500 and 2600
2013-10-01 01:24:56 +03:00
Strangerke 9b8566ae18 AVALANCHE: Move several variables to make them private 2013-10-01 00:12:28 +02:00
Filippos Karapetis aab55c24fd FULLPIPE: Fix compilation with MSVC
Return a fake value for functions that are supposed to return a boolean value
2013-10-01 01:04:25 +03:00
Filippos Karapetis c977561b46 NEVERHOOD: Split some more sprites from their respective scenes
This splits modules 2700, 2900 and 3000
2013-10-01 00:55:46 +03:00
Eugene Sandulenko f2be180c2a FULLPIPE: Fix compiler warnings (for good) 2013-10-01 00:12:04 +03:00
Willem Jan Palenstijn 8e58be7a1d Merge branch 'master' into wme_rendering 2013-09-30 22:05:32 +02:00
Willem Jan Palenstijn 057b01951a WINTERMUTE: Add displayTiled function to replace repeatLastDraw
This avoids queueing many tickets for a UITiledImage, replacing
them by a single tiled ticket.
2013-09-30 22:03:48 +02:00
Strangerke 98b5fe757f AVALANCHE: Remove various dead variables and associated code 2013-09-30 22:00:05 +02:00
Strangerke b160a156c1 AVALANCHE: Little refactoring in background 2013-09-30 20:53:06 +02:00