Filippos Karapetis
8d1f601518
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
2013-10-05 21:50:33 +03:00
Filippos Karapetis
1e87d135be
FULLPIPE: Silence false positives about uninitialized variables in MSVC
2013-10-05 21:32:16 +03:00
Filippos Karapetis
55a8e7a2de
NEVERHOOD: Split sprites from their scenes in module 1200
2013-10-05 21:30:48 +03:00
Filippos Karapetis
bf96d305b5
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
2013-10-05 21:30:48 +03:00
Willem Jan Palenstijn
15d57c8a9c
WINTERMUTE: Let pixel blending functions be inlined
2013-10-05 17:45:00 +02:00
Paul Gilbert
227682816b
TSAGE: Bugfix for rotating suits in R2R storage room
2013-10-05 11:28:03 -04:00
Paul Gilbert
6b496c9e66
TSAGE: Renaming for R2R Lander Bay 2 Storage
2013-10-05 10:37:03 -04:00
Paul Gilbert
a3ae645ab5
TSAGE: Implemented semi-transparent door in R2R suit room
2013-10-05 10:14:43 -04:00
Paul Gilbert
68d18053e5
TSAGE: Renaming for R2R Drive Room
2013-10-05 09:18:01 -04:00
Strangerke
bf41366fd7
AVALANCHE: Fix error not reported by MSVC
2013-10-05 15:09:00 +02:00
Strangerke
1844dcf05c
AVALANCHE: Remove a missed useless include
2013-10-05 14:47:07 +02:00
Strangerke
b6d6c17727
AVALANCHE: Replace static strings by static char*
2013-10-05 14:37:20 +02:00
Paul Gilbert
548e6e3f52
TSAGE: R2R bugfix for objects being removed and then readded incorrectly
2013-10-05 08:35:28 -04:00
Filippos Karapetis
b408b94bf1
NEVERHOOD: Split sprites from their scenes in module 1600
2013-10-05 14:52:48 +03:00
Filippos Karapetis
b963fcbfa8
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
...
This also reduces inter-header dependencies
2013-10-05 14:41:02 +03:00
Filippos Karapetis
9715318932
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
...
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Eugene Sandulenko
ebc8b71d6d
FULLPIPE: Give more meaningful name to method parameter
2013-10-05 12:43:27 +03:00
Eugene Sandulenko
5dabd4bf37
FULLPIPE: Implement MovGraphReact::pointInRegion()
2013-10-05 11:53:08 +03:00
Strangerke
d3cd7e237a
AVALANCHE: Change disposeAfterUse value in Sound handler as suggested by LordHoto
2013-10-05 09:04:33 +02:00
Strangerke
03ca6ef76f
AVALANCHE: Fix bug introduced in badc727883
2013-10-05 08:54:47 +02:00
D G Turner
a1998abed4
COMMON: Fix missing arjDecoder class variable init. CID 1002929
...
This fixes a couple of these variables by removing them as they
are unused or set-but-unused variables.
2013-10-05 07:02:18 +01:00
Paul Gilbert
79b60c8ee8
TSAGE: Renaming for R2R Crane Controls
2013-10-04 22:15:03 -04:00
Paul Gilbert
c7f71f7b99
TSAGE: Renaming for R2R Landing Bay
2013-10-04 21:49:04 -04:00
Strangerke
eeabd8a0dd
AVALANCHE: Answer a couple of comments made by LordHoto
2013-10-05 02:16:30 +02:00
Strangerke
a357dc4d0c
AVALANCHE: Cleaning includes - remove useless includes in cpp files
2013-10-05 01:55:41 +02:00
Thierry Crozat
cdbee9972a
SWORD25: Fix possible error in sound engine when loading a savegame
...
The error occurred when the save game was saved early in the game
before all the sound handles had been used. The unused handles only had
the handle type initialised (as kFreeHandle) so all the other fields had
random values. After loading the game the sound engine could erroneously
try to play one of these sound handle resulting in an error.
2013-10-05 00:25:04 +01:00
Thierry Crozat
f55259e3b1
SWORD25: Fix regression in persistence code
...
The regression was introduced by commit e6ba26ff0d which wrote
coordinates of a rect as unsigned int when they were before written
as signed int. Since the load code was not modified it still expected
signed int. They are now again written as signed int. Any gamed saved
between commit e6ba26ff0d and this commit will therefore be corrupted.
2013-10-05 00:25:04 +01:00
Johannes Schickel
8a6e57cba1
BACKENDS: Remove OpenGL and OpenGL SDL backend.
...
This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Willem Jan Palenstijn
0e2cf28d99
WINTERMUTE: Speed up scale()
...
This is a tweaked version of a patch from eriktorbjorn.
2013-10-05 00:10:09 +02:00
Eugene Sandulenko
b90e76f21f
FULLPIPE: Implement MctlCompound::method4C()
2013-10-04 23:38:29 +03:00
RichieSams
260ba64bda
ZVISION: Fix signed/unsigned mismatch
2013-10-04 14:13:21 -05:00
Strangerke
304ab6da15
AVALANCHE: Start cleaning includes - remove useless include in header files
2013-10-04 20:50:28 +02:00
Filippos Karapetis
7139117bb7
SCI: Add the German version of EcoQuest 2 (bug #3615072 )
2013-10-04 20:30:58 +03:00
Strangerke
b0a498c1e5
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
2013-10-04 18:14:47 +02:00
Strangerke
c53917ec64
AVALANCHE: Add indentation on REGISTER_PLUGIN_* lines
2013-10-04 18:12:13 +02:00
Strangerke
72d1f58733
AVALANCHE: Fix savegame naming. This breaks previous savegames
2013-10-04 18:10:17 +02:00
Strangerke
0ec40a5f80
AVALANCHE: Add static to 2 array definitions in closing
2013-10-04 18:02:51 +02:00
Strangerke
221faca286
AVALANCHE: Fix ifndef check in header files
2013-10-04 18:00:56 +02:00
Strangerke
1cbe175a74
AVALANCHE: Fix naming conventions in getItem()
2013-10-04 17:55:40 +02:00
Strangerke
300859aa43
AVALANCHE: Fix static array names
2013-10-04 17:52:12 +02:00
Strangerke
89559e07a3
AVALANCHE: Remove file variable from AvalancheEngine
2013-10-04 17:40:24 +02:00
Strangerke
493c02ae22
AVALANCHE: Use ConfMan short name
2013-10-04 17:33:13 +02:00
Strangerke
650613f5ca
AVALANCHE: Use MKTAG for signature. This breaks prior savegames.
2013-10-04 17:30:16 +02:00
Strangerke
19cc272763
AVALANCHE: Remove s_engine
2013-10-04 17:16:54 +02:00
Strangerke
9b9462bcee
AVALANCHE: Check | occurrence as pointed by LordHoto
2013-10-04 17:15:24 +02:00
Strangerke
49960992ca
AVALANCHE: Fix naming convention, reduce the scope of a couple of variables
2013-10-04 17:12:35 +02:00
Strangerke
9a4d1683c9
AVALANCHE: Remove code commented in the original but not in the engine.
2013-10-04 17:07:59 +02:00
RichieSams
2887e8295d
ZVISION: Fix nested template formatting
2013-10-04 09:20:32 -05:00
RichieSams
39a8243c69
ZVISION: Remove Vector2 class
...
Originally, the render table needed int32 (x, y) coords, so I created a copy of
Common::Point that used int32. After some code changes, the render table
reverted to int16 coords. Therefore, this class is unnessessary since
Common::Point uses int16 coords.
2013-10-04 09:20:32 -05:00
RichieSams
8a69bcfe97
ZVISION: Add typedefs to shorten long type names
2013-10-04 09:20:31 -05:00