Commit Graph
61292 Commits
Author SHA1 Message Date
Filippos Karapetis 8d1f601518 NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 2013-10-05 21:50:33 +03:00
Filippos Karapetis 1e87d135be FULLPIPE: Silence false positives about uninitialized variables in MSVC 2013-10-05 21:32:16 +03:00
Filippos Karapetis 55a8e7a2de NEVERHOOD: Split sprites from their scenes in module 1200 2013-10-05 21:30:48 +03:00
Filippos Karapetis bf96d305b5 NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 2013-10-05 21:30:48 +03:00
Willem Jan Palenstijn 15d57c8a9c WINTERMUTE: Let pixel blending functions be inlined 2013-10-05 17:45:00 +02:00
Paul Gilbert 227682816b TSAGE: Bugfix for rotating suits in R2R storage room 2013-10-05 11:28:03 -04:00
Paul Gilbert 6b496c9e66 TSAGE: Renaming for R2R Lander Bay 2 Storage 2013-10-05 10:37:03 -04:00
Paul Gilbert a3ae645ab5 TSAGE: Implemented semi-transparent door in R2R suit room 2013-10-05 10:14:43 -04:00
Paul Gilbert 68d18053e5 TSAGE: Renaming for R2R Drive Room 2013-10-05 09:18:01 -04:00
Strangerke bf41366fd7 AVALANCHE: Fix error not reported by MSVC 2013-10-05 15:09:00 +02:00
Strangerke 1844dcf05c AVALANCHE: Remove a missed useless include 2013-10-05 14:47:07 +02:00
Strangerke b6d6c17727 AVALANCHE: Replace static strings by static char* 2013-10-05 14:37:20 +02:00
Paul Gilbert 548e6e3f52 TSAGE: R2R bugfix for objects being removed and then readded incorrectly 2013-10-05 08:35:28 -04:00
Filippos Karapetis b408b94bf1 NEVERHOOD: Split sprites from their scenes in module 1600 2013-10-05 14:52:48 +03:00
Filippos Karapetis b963fcbfa8 NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
This also reduces inter-header dependencies
2013-10-05 14:41:02 +03:00
Filippos Karapetis 9715318932 NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Eugene Sandulenko ebc8b71d6d FULLPIPE: Give more meaningful name to method parameter 2013-10-05 12:43:27 +03:00
Eugene Sandulenko 5dabd4bf37 FULLPIPE: Implement MovGraphReact::pointInRegion() 2013-10-05 11:53:08 +03:00
Strangerke d3cd7e237a AVALANCHE: Change disposeAfterUse value in Sound handler as suggested by LordHoto 2013-10-05 09:04:33 +02:00
Strangerke 03ca6ef76f AVALANCHE: Fix bug introduced in badc727883 2013-10-05 08:54:47 +02:00
D G Turner a1998abed4 COMMON: Fix missing arjDecoder class variable init. CID 1002929
This fixes a couple of these variables by removing them as they
are unused or set-but-unused variables.
2013-10-05 07:02:18 +01:00
Paul Gilbert 79b60c8ee8 TSAGE: Renaming for R2R Crane Controls 2013-10-04 22:15:03 -04:00
Paul Gilbert c7f71f7b99 TSAGE: Renaming for R2R Landing Bay 2013-10-04 21:49:04 -04:00
Strangerke eeabd8a0dd AVALANCHE: Answer a couple of comments made by LordHoto 2013-10-05 02:16:30 +02:00
Strangerke a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Thierry Crozat cdbee9972a SWORD25: Fix possible error in sound engine when loading a savegame
The error occurred when the save game was saved early in the game
before all the sound handles had been used. The unused handles only had
the handle type initialised (as kFreeHandle) so all the other fields had
random values. After loading the game the sound engine could erroneously
try to play one of these sound handle resulting in an error.
2013-10-05 00:25:04 +01:00
Thierry Crozat f55259e3b1 SWORD25: Fix regression in persistence code
The regression was introduced by commit e6ba26ff0d which wrote
coordinates of a rect as unsigned int when they were before written
as signed int. Since the load code was not modified it still expected
signed int. They are now again written as signed int. Any gamed saved
between commit e6ba26ff0d and this commit will therefore be corrupted.
2013-10-05 00:25:04 +01:00
Johannes Schickel 8a6e57cba1 BACKENDS: Remove OpenGL and OpenGL SDL backend.
This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Willem Jan Palenstijn 0e2cf28d99 WINTERMUTE: Speed up scale()
This is a tweaked version of a patch from eriktorbjorn.
2013-10-05 00:10:09 +02:00
Eugene Sandulenko b90e76f21f FULLPIPE: Implement MctlCompound::method4C() 2013-10-04 23:38:29 +03:00
RichieSams 260ba64bda ZVISION: Fix signed/unsigned mismatch 2013-10-04 14:13:21 -05:00
Strangerke 304ab6da15 AVALANCHE: Start cleaning includes - remove useless include in header files 2013-10-04 20:50:28 +02:00
Filippos Karapetis 7139117bb7 SCI: Add the German version of EcoQuest 2 (bug #3615072) 2013-10-04 20:30:58 +03:00
Strangerke b0a498c1e5 Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche 2013-10-04 18:14:47 +02:00
Strangerke c53917ec64 AVALANCHE: Add indentation on REGISTER_PLUGIN_* lines 2013-10-04 18:12:13 +02:00
Strangerke 72d1f58733 AVALANCHE: Fix savegame naming. This breaks previous savegames 2013-10-04 18:10:17 +02:00
Strangerke 0ec40a5f80 AVALANCHE: Add static to 2 array definitions in closing 2013-10-04 18:02:51 +02:00
Strangerke 221faca286 AVALANCHE: Fix ifndef check in header files 2013-10-04 18:00:56 +02:00
Strangerke 1cbe175a74 AVALANCHE: Fix naming conventions in getItem() 2013-10-04 17:55:40 +02:00
Strangerke 300859aa43 AVALANCHE: Fix static array names 2013-10-04 17:52:12 +02:00
Strangerke 89559e07a3 AVALANCHE: Remove file variable from AvalancheEngine 2013-10-04 17:40:24 +02:00
Strangerke 493c02ae22 AVALANCHE: Use ConfMan short name 2013-10-04 17:33:13 +02:00
Strangerke 650613f5ca AVALANCHE: Use MKTAG for signature. This breaks prior savegames. 2013-10-04 17:30:16 +02:00
Strangerke 19cc272763 AVALANCHE: Remove s_engine 2013-10-04 17:16:54 +02:00
Strangerke 9b9462bcee AVALANCHE: Check | occurrence as pointed by LordHoto 2013-10-04 17:15:24 +02:00
Strangerke 49960992ca AVALANCHE: Fix naming convention, reduce the scope of a couple of variables 2013-10-04 17:12:35 +02:00
Strangerke 9a4d1683c9 AVALANCHE: Remove code commented in the original but not in the engine. 2013-10-04 17:07:59 +02:00
RichieSams 2887e8295d ZVISION: Fix nested template formatting 2013-10-04 09:20:32 -05:00
RichieSams 39a8243c69 ZVISION: Remove Vector2 class
Originally, the render table needed int32 (x, y) coords, so I created a copy of
Common::Point that used int32. After some code changes, the render table
reverted to int16 coords. Therefore, this class is unnessessary since
Common::Point uses int16 coords.
2013-10-04 09:20:32 -05:00
RichieSams 8a69bcfe97 ZVISION: Add typedefs to shorten long type names 2013-10-04 09:20:31 -05:00